I'm having some trouble placing National Wonders. I know these guys can produce serious synergies if used right, but the advance planning is getting to me.
Here's what I have so far:
Globe Theater -- Apparently there are a lot of ways you can use this for military benefit. Things like whipping and drafting don't matter if you have the Globe. I haven't really done this... instead I mostly ignore the Globe, unless (1) I'm going for cultural victory, in which case it's very good; or (2) I have a neighbor I want to stay at peace with, but there are border issues. In which case the Globe is very good for keeping the border where it belongs.
Heroic Epic -- Build this someplace that has good production, right? Then make sure you keep the production up with forge, factory, etc.
You can combine this with the Ironworks, and that's good. Or with West Point, and that's good too. Seems straightforward enough.
Hermitage -- This seems great if you're going for a cultural victory, but pretty useless otherwise. Am I missing something?
Ironworks -- Placing this seems to be a very fraught decision. I guess you'd naturally want to place it in your highest production city. But then two problems arise.
First, what do you pair it with? It seems like there are several strong candidates: Red Cross, Heroic Epic, West Point. Maybe Scotland Yard if you find spies really useful (I don't).
Second, what if your best production city is also your commerce city, or a major cultural center? This happens to me a lot. You might really want to build the IW/RC pair there, but find that it's also the ideal place for Oxford U and/or Wall Street. Balancing this can be really tricky. Suggestions are welcome.
Oh, and: if you have Angkor Wat, that affects your thinking. Suddenly putting the Ironworks in the GP farm makes sense, because all those priests producing up to four hammers each (with Iron, Coal, a forge and a factory) is pretty tempting.
National Epic -- I'm still having trouble handling GPs, so this is tricky for me. Put this in your GP farm, right, check. But what goes with it?
Oxford University -- In the big research city, obviously; and you keep it operating at max efficiency by building all the knowledge buildings, and an Academy, and maybe running a scientist or two. I got that. My only problem is what to pair it with.
Red Cross -- I keep seeing people talking about an IW/RC pair. I see the power of that, but do we really want to wait around that long? RC doesn't usually appear until quite late in my games.
Otherwise, I guess you'd just build it in a good production city. If Ironworks is unavailable, maybe pair it with the Globe, so you can draft and whip a bunch of slave-doctors? I guess you would call that the MASH combo.
Scotland Yard -- Are spies really all that? I have the feeling I'm underusing them. I sometimes don't even build this.
Wall Street -- This is a good one, but placing it gives me fits. My best commerce city is usually my best research city (which is usually my capital) so it usually seems to end up teamed with Oxford U in the capital.
I guess if you have a holy city, you want it there. (In Civ IV, you WANT the moneychangers in the Temple.)
West Point -- Costs 800 shields, and it's basically a second barracks that stacks. (Although, oddly, you don't need a barracks to build it. In which case, it's just a barracks that costs about 13x more than normal.)
I'm a little skeptical of the value of this. Okay, you get units starting with 8 points instead of four; run Vassalage or Theocracy, and you have fourth level fighters from the git-go.
That's nice, but it's just in one city. And, cripes, 800 shields. You could build almost seven cavalry for that, or four and a half tanks. By way of comparison, a Barracks just costs two and a half Axemen. Doesn't seem worth it unless the city is already a production monster. Like Scotland Yard, I sometimes don't even get around to this.
Finally, a general observation: I often find myself waiting many turns to build the two Epics. As in, I may not build them until well into the Renaissance (standard game). Is this common, or is something terribly wrong with me?
Thanks in advance,
Waldo
Here's what I have so far:
Globe Theater -- Apparently there are a lot of ways you can use this for military benefit. Things like whipping and drafting don't matter if you have the Globe. I haven't really done this... instead I mostly ignore the Globe, unless (1) I'm going for cultural victory, in which case it's very good; or (2) I have a neighbor I want to stay at peace with, but there are border issues. In which case the Globe is very good for keeping the border where it belongs.
Heroic Epic -- Build this someplace that has good production, right? Then make sure you keep the production up with forge, factory, etc.
You can combine this with the Ironworks, and that's good. Or with West Point, and that's good too. Seems straightforward enough.
Hermitage -- This seems great if you're going for a cultural victory, but pretty useless otherwise. Am I missing something?
Ironworks -- Placing this seems to be a very fraught decision. I guess you'd naturally want to place it in your highest production city. But then two problems arise.
First, what do you pair it with? It seems like there are several strong candidates: Red Cross, Heroic Epic, West Point. Maybe Scotland Yard if you find spies really useful (I don't).
Second, what if your best production city is also your commerce city, or a major cultural center? This happens to me a lot. You might really want to build the IW/RC pair there, but find that it's also the ideal place for Oxford U and/or Wall Street. Balancing this can be really tricky. Suggestions are welcome.
Oh, and: if you have Angkor Wat, that affects your thinking. Suddenly putting the Ironworks in the GP farm makes sense, because all those priests producing up to four hammers each (with Iron, Coal, a forge and a factory) is pretty tempting.
National Epic -- I'm still having trouble handling GPs, so this is tricky for me. Put this in your GP farm, right, check. But what goes with it?
Oxford University -- In the big research city, obviously; and you keep it operating at max efficiency by building all the knowledge buildings, and an Academy, and maybe running a scientist or two. I got that. My only problem is what to pair it with.
Red Cross -- I keep seeing people talking about an IW/RC pair. I see the power of that, but do we really want to wait around that long? RC doesn't usually appear until quite late in my games.
Otherwise, I guess you'd just build it in a good production city. If Ironworks is unavailable, maybe pair it with the Globe, so you can draft and whip a bunch of slave-doctors? I guess you would call that the MASH combo.
Scotland Yard -- Are spies really all that? I have the feeling I'm underusing them. I sometimes don't even build this.
Wall Street -- This is a good one, but placing it gives me fits. My best commerce city is usually my best research city (which is usually my capital) so it usually seems to end up teamed with Oxford U in the capital.
I guess if you have a holy city, you want it there. (In Civ IV, you WANT the moneychangers in the Temple.)
West Point -- Costs 800 shields, and it's basically a second barracks that stacks. (Although, oddly, you don't need a barracks to build it. In which case, it's just a barracks that costs about 13x more than normal.)
I'm a little skeptical of the value of this. Okay, you get units starting with 8 points instead of four; run Vassalage or Theocracy, and you have fourth level fighters from the git-go.
That's nice, but it's just in one city. And, cripes, 800 shields. You could build almost seven cavalry for that, or four and a half tanks. By way of comparison, a Barracks just costs two and a half Axemen. Doesn't seem worth it unless the city is already a production monster. Like Scotland Yard, I sometimes don't even get around to this.
Finally, a general observation: I often find myself waiting many turns to build the two Epics. As in, I may not build them until well into the Renaissance (standard game). Is this common, or is something terribly wrong with me?
Thanks in advance,
Waldo