FlaviusBelisarius
Chieftain
I recently encountered a dramatic event that I feel has a lot of potential for ambience and immersion that is lost now.
So basically, native AI can (and will) perform a "full mobilization" because native civilian units are also their military units (no equipment bottlenecks involved). By full mobilization, I mean that every single available native worker can turn into a brave in one turn. In the game, this just silently happens with no drama or announcement (while we have wonderful popup events for situations like first time construction of a building type). So silence even in a situation where (as I experienced) the extent of the mobilization was close to a hundred braves all at once, 100% of native population (excluding the single remaining worker in every camp).
I would love to have even a global event heard throughout the foreign lands of such a happening. "Natives going on the warpath" or something similar. It would in my opinion greatly add flavor to the often quite uneventful wars against natives (grinding away their braves until no brave stands is the present experience in a nutshell).
From a technical point of view, is it simple to detect such a happening without having to e.g. calculate every turn how many braves were activated against the full population etc? AI must have some sort of trigger to perform this, right?
Another thing is that I would like to better understand how the AI comes up with such decision. It did little sense to time it as it did when I saw it. Basically, AI would have been better off to respond earlier either right away to my declaration of war or for example the razing of its first camp. Now, AI did little with its ~150 potential braves and let me pick them off happily, destroy three camps, and seemingly randomly woke up to do the mobilization much later. When I was already well positioned and had my armies established. There might be historically understandable reasons for such behavior (internal conflicts in the tribe supporting war/peace, causing inaction and chaos) but that would also be very nice to be explicitly pointed out to the player.
AI and events are completely foreign to me at the moment, so I would be interested in implementing my idea with some support from the more experienced modders - assuming my idea gains support. So what do you think?
So basically, native AI can (and will) perform a "full mobilization" because native civilian units are also their military units (no equipment bottlenecks involved). By full mobilization, I mean that every single available native worker can turn into a brave in one turn. In the game, this just silently happens with no drama or announcement (while we have wonderful popup events for situations like first time construction of a building type). So silence even in a situation where (as I experienced) the extent of the mobilization was close to a hundred braves all at once, 100% of native population (excluding the single remaining worker in every camp).
I would love to have even a global event heard throughout the foreign lands of such a happening. "Natives going on the warpath" or something similar. It would in my opinion greatly add flavor to the often quite uneventful wars against natives (grinding away their braves until no brave stands is the present experience in a nutshell).
From a technical point of view, is it simple to detect such a happening without having to e.g. calculate every turn how many braves were activated against the full population etc? AI must have some sort of trigger to perform this, right?
Another thing is that I would like to better understand how the AI comes up with such decision. It did little sense to time it as it did when I saw it. Basically, AI would have been better off to respond earlier either right away to my declaration of war or for example the razing of its first camp. Now, AI did little with its ~150 potential braves and let me pick them off happily, destroy three camps, and seemingly randomly woke up to do the mobilization much later. When I was already well positioned and had my armies established. There might be historically understandable reasons for such behavior (internal conflicts in the tribe supporting war/peace, causing inaction and chaos) but that would also be very nice to be explicitly pointed out to the player.
AI and events are completely foreign to me at the moment, so I would be interested in implementing my idea with some support from the more experienced modders - assuming my idea gains support. So what do you think?