GarretSidzaka
Modder
- Joined
- Dec 17, 2002
- Messages
- 4,700
I give all my works away for free, all i ask is you mention my name in your credits
i guess its and ego thing 


no worries. i will probly make one more native. i think i will give him the musket. i just wish i could use the cavalry weapon on the musket man. but im not entirely sure how i could rotate the gun symmetrically in the nifviewer.
Nice unit.I find it easier to rotate objects with nifscope.
is there a re-equip and grafting tutorial for the nifskope?
looks good to me. can you snap a screen shot of the effect?
the error is caused by a lack of freeze graphics.
1) either turn off "frozen animations"
2) or make copys of the .nif file and rename them to match whatever freeze files are used on this unit, for which you will have to unpak the .fpk files to check.
3) or you can rename the nif files to something other than the default cavalry, try native_cavalry.nif and native_cavalry_fx.nif. the files and the xml need to be changed in the same way.
Does turning off "frozen animations" resolve this new issue?
I'm not sure, but one should always try restarting civ4 to see it that fixes whatever problem they are having.
You can try option # 2 from before to see if that works. Otherwise it sounds like a python problem.
unpak utility
fpk files are located in the Assets folder in whatever directoy you chose to install Civ into.
They are like zip files, you unpak them into a folder filled with a plethora of little files that includes all of the art files.