natural wonders getting displaced.

_ViKinG_

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Mar 15, 2013
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I have made a map and created a tsl mod with pre made natural wonders. when im finished in the world builder all NW are placed right. When i try to load the map in game. The Lysefjord and Mt. Everest alway move one tile down so it gets displaced. Anyone know how to fix that?
 
I also enjoy creating maps in WorldBuilder, though not Earth-based ones. I have noticed that natural wonders I place sometimes migrate. Usually I get some warning as I work on the maps in multiple WB sessions, so I have a chance to notice, for example, 'hey, that's not where I left Lake Retba.' Sometimes I can 'pin' a wonder in place by surrounding it with terrain it can't appear on, leaving it with only the tile where I placed it to remain. That worked with Lake Retba on my most recent map, but the Pantanal wound up jumping a river onto tiles that had resources on them (which I had thought would work to pen it in, but no, apparently only the underlying terrain will prevent wonder shifts) so it was extra wonderful that game, heh.

I think your options are either using the terrain-fencing method, or seeing where the wonder 'wants' to go and adjusting the rest of your map to compensate. If there's some coding trick that would help, that's well above my pay grade.
 
While I haven't personally tried this (I've moved on from WorldBuilder to YnAMP format about a year ago for this very reason, among others), you could probably force Natural Wonder positions by opening up the map file with a SQLite editor, and editing the PlotFeatures table.

You will have to convert the X,Y coordinates you want into Plot ID's, with the formula being:
Plot=X+Y*(Xwidth)
"Xwidth" being the horizontal width of your map.

The disclaimer is that you will have to manually edit in the Natural Wonder locations every time you save the map in WorldBuilder, since WorldBuilder will move the natural wonder as it normally would.
 
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