Natural Wonders reveal

Zyxpsilon

Running Spider
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Oct 29, 2009
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This process is driven by how Units approach these tiles.

Natural_Wonders_Extra_Tiles_Revealing.png


Sooooo, when anything gets within range of the auto-reveal sequence on the MUCH wider full-screen with particle effects of a flashy glow -- the FOG still remains on every other tiles beyond (i think) the unit's FOV.

Then -- how difficult would it be for a modder (or Firaxis staff within an upcoming patch) to simply remove the FOG cloud from tiles #1-2-3 shown above also. In all cases where a Natural-Wonder (even those bigger diamond-shaped of 4 tiles) just happen to be discovered??

To me, it's worth the gameplay event anyway! ;)
 
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Yeah. It would definitely add to the wow factor when you discover a natural wonder and all its tiles and surrounding tiles are revealed automatically. It's not like it can be "over-powered".
 
I happened to do this yesterday for the Features.xml to reveal maps and test mapscripts. By no means does it give the wow fact exactly, but at least it removes the line of sight modifier.

Code:
<?xml version="1.0"?>
<GameInfo>
  <Features>
    <Update>
      <Where SightThroughModifier="1"/>
      <Set SightThroughModifier="0"/>
    </Update>
  </Features>
  <Features>
    <Update>
      <Where SightThroughModifier="2"/>
      <Set SightThroughModifier="0"/>
    </Update>
  </Features>
</GameInfo>
 
It just removes the line of sight penalty. If you discover the tile 2 tiles away and your sightrange is 2, you won't see past. If your sightrange is 3, you will.
 
All you need to do is create a file "Features.xml" with the code above and make sure your modinfo file references it:

If you haven't dealt with modinfo before, just create a file in Notepad "See Past Wonders.modinfo" and past this:

Code:
<?xml version="1.0" encoding="utf-8"?>

<Mod id="99E5DBDB-70AX-0E92-8164-73C05288888A" version="1">
    <Properties>
        <Name>See Past Wonders</Name>
        <Teaser/>
        <Description>Removes sight penalty from wonders</Description>
        <Authors>User</Authors>
        <ShowInBrowser>Show</ShowInBrowser>
        <EnabledByDefault>0</EnabledByDefault>
        <EnabledAtStartup>0</EnabledAtStartup>
    </Properties>

    <Components>
        <UpdateDatabase id="XML_FILES">
            <Items>
                <File>Features.xml</File>
            </Items>
        </UpdateDatabase>
    </Components>

    <Files>
        <File>Features.xml</File>
    </Files>

</Mod>

Pop these 2 files into in your Documents\My Games\Sid Meier's Civilization VI\Mods folder.
 
It'd be great to give Natural Wonders the man-made wonder completion screen (rotating around and whatnot).
 
Well -- that Where/Set solution didn't exactly workout.

1) Not all NW have SightThroughModifier by default..
2) For those that do.. there wasn't any effect on the usual range of auto-revealed tiles -- the target still being to go beyond the NW size(s) in the opposite direction of the Unit LOS as it approaches the location.
3) Every other SightThroughModifiers are also affected which isn't really necessary for my intention as i simply want to put NW in focus.

Sooooo -- thanks for trying anyway but i will have to take a different approach if possible.. yet, there are only ever a maximum of 7 NW (from the basic pool of 12) reveals during any given HUGE map games, less in smaller. If there is ever a chance that we'll get more of these via Mods -- maybe then.

And *YES* @TPangolin .. i would also enjoy a cool "animated" process for NW too. :)
 
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