Lonecat Nekophrodite
Emperor
- Joined
- Jan 10, 2019
- Messages
- 1,850
Should there be separate civil and military port districts?
Civilians. particularly merchant navy, rarely shares the same port facilities with Navy. Particularly in a civilization that had their strong standing navy, let's say Old Rome and maybe Carthage (Phoenicia in Civ6 GS) were known to raise and maintain strong navy, In the middle ages came Byzantine, Venice, and even China were known to have their Imperial Navy. These empires did separate civilian and military naval facilities. Also in game there are unique naval districts; Royal Navy Dockyard for England in Vanilla (regardless of the leaderships), and Phoenician Cothon in GS. these are hardcore military assets and thus not to be shared with civilians.
If there's gonna be separate civil and military port facilities.
1. Naval Base should also have its own attack just like Encampment on land
2. Building lists
- Basic: Drydock -> Warship production
- Intermediate: Coastal Battery -> Enables its own city defense and ranged attack. Additional ranged attack and defense strenght (this district only and not shared with encampment and city center).
- Naval Academy: Grants experience to naval units and Amphibious Class unit. (if applicable)
- Provides Great Admiral points: Harbor should provides half Great Merchant points (the other half is provided by Commercial Hub.
Whatchu think?
Civilians. particularly merchant navy, rarely shares the same port facilities with Navy. Particularly in a civilization that had their strong standing navy, let's say Old Rome and maybe Carthage (Phoenicia in Civ6 GS) were known to raise and maintain strong navy, In the middle ages came Byzantine, Venice, and even China were known to have their Imperial Navy. These empires did separate civilian and military naval facilities. Also in game there are unique naval districts; Royal Navy Dockyard for England in Vanilla (regardless of the leaderships), and Phoenician Cothon in GS. these are hardcore military assets and thus not to be shared with civilians.
If there's gonna be separate civil and military port facilities.
1. Naval Base should also have its own attack just like Encampment on land
2. Building lists
- Basic: Drydock -> Warship production
- Intermediate: Coastal Battery -> Enables its own city defense and ranged attack. Additional ranged attack and defense strenght (this district only and not shared with encampment and city center).
- Naval Academy: Grants experience to naval units and Amphibious Class unit. (if applicable)
- Provides Great Admiral points: Harbor should provides half Great Merchant points (the other half is provided by Commercial Hub.
Whatchu think?