Im going to run to play a couple of games on an Archipeagilo (spelling...) temperate and wth a meduim water level on a small map (i cant play big maps anymore.. used to only play giant maps in civ3) on noble with the empire 
im going to test a number of factors including
having a standing navy at all time and the effect on game play
not having a standing navy (when i need transports i need transports)
what a navy heavy civ can acheive
what an army heavy civ can acheive
I just wanna see how effective the navy in the mod is
will continue with screenshots and some more writing in a bit 
Game 1:
After 50 odd turns i just gave up on the reason is the close proximity of Chaos which defeats the purpose of needed a navy. Decide i might just try the blunt appraoch and beat the enemy down began to build an army, then before that was done the AI attacks with 3 units which die. Then with my stack of 10 warriors and go and take a look at his cities, archers... to many archers...
I gave up at that point, checked to see if i might luck out with a mass sacrifice i didnt... couldnt be buggered wasting the 20-30 turns to slowly grind the comp down or the 100 to get Cats and attack.. i gave up
Stuff Learnt
-It is very easy to run out of buildings to build in cities before you can get trade and start using wealth to offset the costs of all those expensive to maintain units you have been forced to make.. and the silly AI doesnt disband its military to offset the costs of making stuff (so that forced me to make units to deter the AI from attacking me while trying to get currency by juggling my science rate between 10% and 20%...
)
-The AI almost always gets the tech to build archers at the start which wouldnt be such a bad thing if they were not so impossible to dislodge from cities..
-The AI never has any infrastructure at the start, i made a beeline to get roads and the like so my workers could do there thing, sadly i fell behind the AI and by the time he decided to attack he had archers in his cities and was already losing money and probably sitting on low science.. it was going to be me pumping warriors and him pumping archers for the next 40 or so turns... i would have won (3 cities vs his 2) but thats not my thing.. next game im going into world builder to check the map and isolate me from everyone else
Game 2

im going to test a number of factors including
having a standing navy at all time and the effect on game play
not having a standing navy (when i need transports i need transports)
what a navy heavy civ can acheive
what an army heavy civ can acheive
I just wanna see how effective the navy in the mod is


Game 1:
After 50 odd turns i just gave up on the reason is the close proximity of Chaos which defeats the purpose of needed a navy. Decide i might just try the blunt appraoch and beat the enemy down began to build an army, then before that was done the AI attacks with 3 units which die. Then with my stack of 10 warriors and go and take a look at his cities, archers... to many archers...
I gave up at that point, checked to see if i might luck out with a mass sacrifice i didnt... couldnt be buggered wasting the 20-30 turns to slowly grind the comp down or the 100 to get Cats and attack.. i gave up
Stuff Learnt
-It is very easy to run out of buildings to build in cities before you can get trade and start using wealth to offset the costs of all those expensive to maintain units you have been forced to make.. and the silly AI doesnt disband its military to offset the costs of making stuff (so that forced me to make units to deter the AI from attacking me while trying to get currency by juggling my science rate between 10% and 20%...

-The AI almost always gets the tech to build archers at the start which wouldnt be such a bad thing if they were not so impossible to dislodge from cities..
-The AI never has any infrastructure at the start, i made a beeline to get roads and the like so my workers could do there thing, sadly i fell behind the AI and by the time he decided to attack he had archers in his cities and was already losing money and probably sitting on low science.. it was going to be me pumping warriors and him pumping archers for the next 40 or so turns... i would have won (3 cities vs his 2) but thats not my thing.. next game im going into world builder to check the map and isolate me from everyone else
Game 2