Aussie_Lurker said:
The critical thing is that, with a dedicated promotion system for navies, you wouldn't NEED 20 or more naval units, just around 3 for the Ancient and Classical Ages, 3 for the Middle Ages and Renaissance, 3-4 for the Industrial age and 4 for the Modern age-no more than 12-13 IN TOTAL (i.e. both Vanilla and Warlords combined). For instance, if you wanted a navy specialised to defending your coasts, you might have a set of promotions that grant a bonus to coastal movement and one which grants you a strength bonus when fighting in coastal waters. Other promotions might give you a specific bonus against gunpowder vessels, or grant you bonus cash from the pillaging of coastal improvements-all of which might allow you to fill a whole host of specific niches-much as the existing promotion system does for ground units.
This would also allow for much greater use of TACTICS in naval battles, rather than dumb luck.
Aussie_Lurker.
A question then about the size of a civ's navy: Why in real life then are navies so much larger and important?
I know that it is difficult to scale CIV armed forces to reality, but the U.S. currently has a 600 ship navy.
Granted, a number of those are tenders, and supply ships, but not long ago they had 78 Los Angeles class subs, more than a couple Ohio class missile boats, and 13 carrier groups.
I am not even going to start on the size of the European fleets during the 1600's-1800's.
What I am trying to say (badly), is that throughout history, any civilization that wanted to project power on a global basis, has tied up a larger percentage of their military resources in their navies than a player in CIV has to in order for that player to be sucessful.
If the intent of CIV is to emulate historical trends, then navies (and air forces) should play a larger role in the Civ game.
Throwing some arbitrary numbers out there, but I would assume that if you have 12-13 warships as per your statement above, you might have 100 land units at the same time. If a land unit represents a division, then I would suggest that the CIV game engine is of whack, if you can be sucessful with that ratio.