Not all Naval but
Missiles
The role of missiles in the game should be increased
They should be able to be launched from destroyers, bombers, stealth bombers and a new rocket launcher unit.
Missiles should also be able to be used as an extended range SAM if they are built with the “interception” up grade.
One missile should be able to be carried by destroyers.
Destroyers would require a “missile 1” and or “advanced radar 1” up grade which also would -10% (or -20% if both) to strength (loss of space on ship) to carry and use missiles.
“Missile 1” would allow the missile be used against shipping, land units, cities etc as now, but the missile would have a range of 3 tiles and -30% strength to the missile.
Then “missile 2” up grade (no additional loss to destroyer) would give 4 tile range and -15% strength to the missile.
The “advanced radar 1” up grade would allow fighters, jet fighters, bombers, stealth bombers, missiles to be intercepted at two tile range. It would also give a 10% bonus with out missiles in normal combat against air units.
The “advanced radar 2” (no additional loss to destroyer) up grade would allow fighters, jet fighters, bombers, stealth bombers, missiles to be intercepted at three tile range. It would also give a 20% bonus with out missiles in normal combat against air units.
The missile would have to have the “interception- area defence” or “interception- point defence” button” pressed to be fired. Area defence would allow interception to be undertaken in defence of units within 2 or 3 tiles of the destroyer depending on the upgrade plus self defence. Point defence would allow interception to be made against the same tile only. The chances of interception would have to be determined by games testing.
“Advanced radar 1” and “advanced radar 2” would also be up grades available to missile cruisers but there would be no -10% to the strength of the ship.
Bombers and stealth bombers with “missile 1” or “missile 2” would be able to carry one missile and fire missiles in a similar way to destroyers against shipping, land units, cities etc.
The bomber would have a “missile strike” option which would allow a standard missile to be chosen to load onto the bomber then a tile to be selected from which to carry out the missile strike. It would then be decided if SAMs (or fighters) intercepted the bomber on that tile and was shot down , turned back damaged or could fire the missile. The missile could then be fired from that tile with the same down grades as for destroyer.
A new rocket launcher unit (one mp, two defensive points, no attack point) would be able to carry missiles between cities on land tiles and fire them. They could be moved in transports but could not fire from then. A rocket launcher with “missile 1” would be able to fire against shipping, land units, cities etc as now with four range and no downgrade. “Advanced radar 1” and “advanced radar 2” would also be up grades available to rocket launcher unit.