rcoutme
Emperor
Adding on to Aussie_Lurker's idea, what I would like to see for 'operational range' is another toggle for ships: interception. Just like aircraft. Further, I would like to see aircraft able to intercept incoming naval vessels.
Aircraft should be able to be placed on 'Air and Sea' superiority. This should allow these units to have a %chance to see and react to incoming invasions. If ships are based in the same city as the intercepting aircraft and are on "Patrol Duty", they should also intercept. These interceptions should go on until either the attacker withdraws or the defenders are beaten.
In order to simulate the possibility of an 'unseen' attack, there could be a % chance that the incoming fleet is not spotted by the recon aircraft. If, however, a player places a specific recon mission on squares that the invasion fleet uses, then the interception by patrolling aircraft and ships should be automatic.
The reasoning for this is as follows: Why did the Japanese wait to declare war on the US in WWII? Because if they declared war a week earlier, the US planes and fleet would have been on alert and waiting for the strike force that hit Pearl Harbor. Why didn't the Germans invade Great Britain during WWII? Because the RAF was still in tact. The RAF planes would have sunk the invasion fleet and any accompanying supply ships before the Germans hit the ground at Dover.
As for earlier eras, ships should have a % chance to intercept within a certain (small) range any enemy fleets coming near them. This would change the 'typical' Civ style of naval combat (since Civ A could be moving a ship and suddenly have it attacked by Civ B during Civ A's turn) but it would be greatly more in tune with naval combat. It would also make submarines the terrors of the sea that they should really represent (if a sub could attack you by surprise while you are moving, then its superior attack value vs your defense value will really come into play).
Aircraft should be able to be placed on 'Air and Sea' superiority. This should allow these units to have a %chance to see and react to incoming invasions. If ships are based in the same city as the intercepting aircraft and are on "Patrol Duty", they should also intercept. These interceptions should go on until either the attacker withdraws or the defenders are beaten.
In order to simulate the possibility of an 'unseen' attack, there could be a % chance that the incoming fleet is not spotted by the recon aircraft. If, however, a player places a specific recon mission on squares that the invasion fleet uses, then the interception by patrolling aircraft and ships should be automatic.
The reasoning for this is as follows: Why did the Japanese wait to declare war on the US in WWII? Because if they declared war a week earlier, the US planes and fleet would have been on alert and waiting for the strike force that hit Pearl Harbor. Why didn't the Germans invade Great Britain during WWII? Because the RAF was still in tact. The RAF planes would have sunk the invasion fleet and any accompanying supply ships before the Germans hit the ground at Dover.
As for earlier eras, ships should have a % chance to intercept within a certain (small) range any enemy fleets coming near them. This would change the 'typical' Civ style of naval combat (since Civ A could be moving a ship and suddenly have it attacked by Civ B during Civ A's turn) but it would be greatly more in tune with naval combat. It would also make submarines the terrors of the sea that they should really represent (if a sub could attack you by surprise while you are moving, then its superior attack value vs your defense value will really come into play).