SSJSoulstar
Chieftain
As far as I can see, the Settler-boat idea could work for the most part under the whole 'domain'-thing but being able to be plotted within the ocean is something of a complication. Possibly limiting the opening of this feature to a tech research is best, as I can see possible bugs if that kind of thing is let through at game start. (Best possible start point for CPU, PC is in the ocean? Trouble...) It's also possible... I'm going to try some test into adding in some kind of sea route function test and let it use the road/railroad as the primary function calls, but be considered a ocean based tile system. Thus allowing the current work boats (Ones that are supposed to NOT go to ocean.) to create 'sea-roads' using the same functional key as a worker would. (Kind of complicated to explain, but you can swap out functions and set them on other units. A good example of this is the Settler button and command. You can swap that to anyone.) If this makeshift function works, then it might be a step closer to possible making the sea-settler work, as the underlying stuff needed for it would be in place then. I believe the main problem I forsee in the sea-settler is something in python that settlers use.... reference : plot... I believe that's the 3x3 city grid when the city is made, so....
I'll let ya know if I make any good progress on the worker/boat alteration fix.
I'll let ya know if I make any good progress on the worker/boat alteration fix.