Naval warfare

I don't think cruise missiles are worthless. For instance, in a game where I for various reasons had alot of coast but few high-production coastal cities, the AI kept sending Battleships to bombard my coasts, and I kept moving around a horde of bombers and artillery reducing the Battleships to one Hp, whereafter I sunk 'em with cruisemissiles. I meted out similar treatment to the Mech Inf another AI kept invading my mountain ranges with - even reduced to one HP, a Mech Inf on mountain has a frighteningly high chance of beating of an attacking vet Tank, and a cruise missile is cheaper than a Tank.
 
Originally posted by Crow T Robot

just wanted to say - awsome name - though i liked tom servo better
 
i find navies to be very useful, like taking out transports coming to your cities, but when the game cheats, like when my elite destroyer had 3 hps, left and a friggin regular galley took me out!
 
Submarines are used to destroy enemy shipping, so how about giving them the ability to bombard. I think the editor lets you do it, doesn't it? If the bombard kills a citizen, it's like if food shipments were sunk and the people starved, or if the bombard damages troops, it's like if certain supplies didn't get to them, (ammo, weather-appropriate clothing, etc.) which would affect their combat capabilities. It's just a suggestion. I'm going to give it a try and see what happens.
 
Give the subs the ability to carry 2 missiles, and they can carry cruise missiles (don't know if they already can).

And air force is only useful if you can reach the other civs. you'll need carriers, and then an escort too. It mainly depends on the rest of your military. If you don't have a strong military, a good navy can keep invasions away. Air is maybe better for invasions of others.
 
It was a lot more fun in Civ 2. Anyone remember when we sank a transport and read on the screen "Nine units destroyed"?

And it was cool to surprise a transport with a lurking cruiser and sink a ship load of spies, or freight trying to sneal around a continent.

Civ 3 has none of that, and subs and privateers can't even attack enemy merchant shipping and trade.
 
I was playing one game a while ago where I found cruise missiles to be EXTREMELY useful. I was basically a large island nation (think Australia) and I deployed loads of cruise missiles along the coast. Whenever an enemy transport/fleet approached, I just lobbed cruise missiles at them until they sank. That way, I could keep the majority of my fleet bombarding the enemy coastline instead of stuck defending the home coast.

I've also found that destroyers can be pretty useful in bombarding an enemy city prior to an amphibious assault. True, the Marines are pretty effective against enemy fortifications, but they're still at a disadvantage (8 attack points versus 10 infantry defense points [baseline]). If you have ten destroyers pelting the city first, that can take a HUGE chunk out of the defensive garrison. Even if the original veteran units are left with two hit points, that's still a big bonus when you're attacking with fresh veteran Marines.

The carriers are also crucial in strategic bombing. The first thing I did -- before attacking anywhere else -- was to knock out the railroads and roads that led to the enemy's rubber squares. Then, on the next turn, they weren't able to draft any infantrymen -- and that makes the job so much easier!

And the moral of this story: bombardment may seem ineffective when you've got only one or two units taking potshots, but an organized campaign can make eventual victory a whole lot less costly in terms of your attacking units.
 
Originally posted by Zouave
It was a lot more fun in Civ 2. Anyone remember when we sank a transport and read on the screen "Nine units destroyed"?

And it was cool to surprise a transport with a lurking cruiser and sink a ship load of spies, or freight trying to sneal around a continent.

Civ 3 has none of that, and subs and privateers can't even attack enemy merchant shipping and trade.

I have never played Civ2 myself, but Zouave is right for once in his Civ3 bashing life. In CTP and CTP2 trade was represented by lines across the map that you could "pillage" and even gain money from attacking trade routes. If Civ3 was like that it would be much better.
 
Originally posted by MinutiaeMan
I was playing one game a while ago where I found cruise missiles to be EXTREMELY useful. I was basically a large island nation (think Australia) and I deployed loads of cruise missiles along the coast. Whenever an enemy transport/fleet approached, I just lobbed cruise missiles at them until they sank. That way, I could keep the majority of my fleet bombarding the enemy coastline instead of stuck defending the home coast.

Since Cruise Missiles have so poor range, you can just as well pound the enemy transports down to 1 HP with reg'lar Artillery, and just use the CMs to finish 'em off - you'll eventually save large amounts of shields that way. But otherwise I can only agree.
 
EQandcivfanatic has a point, I was checking to see if anyone else had mentioned it. In CTP trade routes are represented by blue lines which take the fastest autoroute to the city they connect to, (this includes intra-civ trades as each city has its own luxuries). Hop onto the line at any point allong it land or sea, and press the pirate button. For a normal unit this is a bad offense, but privateers can get away with it usually.

Now as Civ3 has resources and luxuries traded to every possible city in your civ automatically, these could not be done specifically (imagine lines connecting your coal to every city on the continent, eergh) but any route which has to cross into somewhere not your territory (across land or sea) could show up and be piratable. It would choose the nearest two cities as the start and end points, and take the fastest route counting friendly RoP railroads. The routes would need to be recalculated to take into account changing treaties, and connections.
It's not a modable change, and firaxis won't bother with this version esp. with the addon pack nearly completed. But maybe Civ4?...
 
Yes, It is I, The Persian, and i would just like to say that a navy and an air force can be used in many useful ways if your enemies are less advanced than you, then your air force can weaken the lesser transport, and your advanced navies can sink them before the troops are landed on your shores. Bombers and offensive units can be used as counter-attackers and therefore become defensive units. Your airforce and navy do not necessarily need to be huge, just enough to help defend.
 
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