G'day together,
i would like to announce i've began my work on my first little Mod today, and request some advice/help. My goal is to make the boring and oversimplified gameparts for Naval,- and later maybe Airwarfare more interesting/rewarding.
In work:
Implement new ressources an oceantiles(highsea), to give rewards for a strong Navy, new unit: offshore-workboat. Oil and whale should appear more often here, maybe make whaleressource more rewarding, somebody any knowledge about the importance of this ressource in former times/suggestions? Suggestions for other offshore ressources, only other thing that i could instantly think of would be algaefarms as modern/futuretech.
Split modern Ships in Early(steam or coalpowered) and modern versions, like Sub>Nuclearsub, Carrier> Nuclearcarrier(capable of transporting Fighter/bombers, ideas for Stats/Modell?), Destroyer>AEGIS. This approach is similar to Jaynus' RealismMOD, and i would like to exchange/ merge our work, i'll try to reach him asap.
New unit AmphibAssaulttransport/Helicarrier: Should transport some Landunits/Gunships, my idea was to make all Gunships capable of flying coastaltiles, but gets destroyed when they end their turn here, so they could make nice supporters for Amphiassault. LandUnits should get something like a 50% Amphipromotion for the turn they leave this ship, so u can do combatlandings against enemycities. Marines should get another bonus in this case, so they get more value/importance. I'm nearly sure America and the three big EUplayers are working on new types of these ships, will dig up info over the weekend.
I would like to implement similar diversified units for earlier ages, someone with a good knowledge plz suggest something units/statswise, i'm afraid i know nearly nothing about pre-steam Navalwarfare.
New function: Patrol, basically it should be a walk-there-order, walk-there-back, all the while on overwatch, and in best case maybe extra notification:" Your patrolling submarine has spotted an enemy transport.."
Another request: I only began digging myself into Python two days ago, no programming-knowledge besides TurboPascal-Crap sofar, so this is my first project and will take awhile(infact its like a working exercise cause my informaticstudies will beginn next autumn, so i'll try to prepare myself this way). All tips/hints, experiences will be truly appreciated!
And someone who will do nice meshes/skins as soon we are able too...
Cheers, BaneBlade
i would like to announce i've began my work on my first little Mod today, and request some advice/help. My goal is to make the boring and oversimplified gameparts for Naval,- and later maybe Airwarfare more interesting/rewarding.
In work:
Implement new ressources an oceantiles(highsea), to give rewards for a strong Navy, new unit: offshore-workboat. Oil and whale should appear more often here, maybe make whaleressource more rewarding, somebody any knowledge about the importance of this ressource in former times/suggestions? Suggestions for other offshore ressources, only other thing that i could instantly think of would be algaefarms as modern/futuretech.
Split modern Ships in Early(steam or coalpowered) and modern versions, like Sub>Nuclearsub, Carrier> Nuclearcarrier(capable of transporting Fighter/bombers, ideas for Stats/Modell?), Destroyer>AEGIS. This approach is similar to Jaynus' RealismMOD, and i would like to exchange/ merge our work, i'll try to reach him asap.
New unit AmphibAssaulttransport/Helicarrier: Should transport some Landunits/Gunships, my idea was to make all Gunships capable of flying coastaltiles, but gets destroyed when they end their turn here, so they could make nice supporters for Amphiassault. LandUnits should get something like a 50% Amphipromotion for the turn they leave this ship, so u can do combatlandings against enemycities. Marines should get another bonus in this case, so they get more value/importance. I'm nearly sure America and the three big EUplayers are working on new types of these ships, will dig up info over the weekend.
I would like to implement similar diversified units for earlier ages, someone with a good knowledge plz suggest something units/statswise, i'm afraid i know nearly nothing about pre-steam Navalwarfare.
New function: Patrol, basically it should be a walk-there-order, walk-there-back, all the while on overwatch, and in best case maybe extra notification:" Your patrolling submarine has spotted an enemy transport.."

Another request: I only began digging myself into Python two days ago, no programming-knowledge besides TurboPascal-Crap sofar, so this is my first project and will take awhile(infact its like a working exercise cause my informaticstudies will beginn next autumn, so i'll try to prepare myself this way). All tips/hints, experiences will be truly appreciated!
And someone who will do nice meshes/skins as soon we are able too...
Cheers, BaneBlade