Ahriman
Tyrant
I understand what you're saying, but I think you're missing some of the bigger picture.
I think aim of the design is to have multiple pathways that are at least roughly equally viable, such as a "Land-based strategy" or a "coastal strategy" in terms of settlement patterns, for example.
There is a useful device in economics (and other disciplines) called a value function; V(somestrategy) gives us a numerical value equal to the payoff from following a particular strategy, and so we can compare this value across strategies (higher payoff means better strategy). I will try to use this to illustrate my point.
Ideally what we want is
1. V(coastal strategy) ~= V(land strategy).
I think at the moment that the right side is actually slightly larger, but only marginally so.
And I think we want
2. V(coastal strategy, no trireme) < V(coastal strategy, trireme).
which I don't think holds at the moment, I think the left side is larger. There isn't enough incentive to build a trireme or two.
I agree with you that whether you use a carrot or stick is irrelevant for achieving the second (in)equation; decreasing the left side widens the gap in the same way that increasing the right side does. For eqn 2 alone, either method is numerically the same.
But for the first equation, it matters very much which if these you select.
If you decrease the value of the left side in eqn 2, you might satisfy what we want for 2, but you do not satisfy what we want for eqn 1.
Whereas if you increase the right side of 2, you get what we want for 2 but also come closer to what we want for eqn 1.
Its fine to use the stick approach (decreasing the left side of eqn 2) *only* if you also apply some other change that increases the left side of eqn 1.
So, yes, we could require you to use navies to protect coastal resources, but we should only do that if coastal resources are really valuable and if naval units have a good general purpose/value beyond protecting coastal resources.
For example, if they are an effective means of harassing the enemy, and are vulnerable only to other naval units and to land-based siege units (but not land-based archer units).
Hope this was clear enough.
I think aim of the design is to have multiple pathways that are at least roughly equally viable, such as a "Land-based strategy" or a "coastal strategy" in terms of settlement patterns, for example.
There is a useful device in economics (and other disciplines) called a value function; V(somestrategy) gives us a numerical value equal to the payoff from following a particular strategy, and so we can compare this value across strategies (higher payoff means better strategy). I will try to use this to illustrate my point.
Ideally what we want is
1. V(coastal strategy) ~= V(land strategy).
I think at the moment that the right side is actually slightly larger, but only marginally so.
And I think we want
2. V(coastal strategy, no trireme) < V(coastal strategy, trireme).
which I don't think holds at the moment, I think the left side is larger. There isn't enough incentive to build a trireme or two.
I agree with you that whether you use a carrot or stick is irrelevant for achieving the second (in)equation; decreasing the left side widens the gap in the same way that increasing the right side does. For eqn 2 alone, either method is numerically the same.
But for the first equation, it matters very much which if these you select.
If you decrease the value of the left side in eqn 2, you might satisfy what we want for 2, but you do not satisfy what we want for eqn 1.
Whereas if you increase the right side of 2, you get what we want for 2 but also come closer to what we want for eqn 1.
Its fine to use the stick approach (decreasing the left side of eqn 2) *only* if you also apply some other change that increases the left side of eqn 1.
So, yes, we could require you to use navies to protect coastal resources, but we should only do that if coastal resources are really valuable and if naval units have a good general purpose/value beyond protecting coastal resources.
For example, if they are an effective means of harassing the enemy, and are vulnerable only to other naval units and to land-based siege units (but not land-based archer units).
Hope this was clear enough.