NC 184 - Roosevelt

T115 (1AD)
Spoiler :
Game is progressing at a slow pace, because there is so much to do. I'm a bit lost as to what is the best plan, but I guess I'm still going for cannons. Used GM to bulb civil service, won taoism (didn't really want it though) and going straight to nationalism (aiming for Taj to generate :gp:, but that might be too slow).

Sal is pleased even without religion, so there are no worries. Churchill is not expanding :smoke: and has blocked Mao's expansion too. Maybe I should just expand to 20 cities, just because I can?

No failgold yet, Churchill is spamming wonders at a rapid pace. Claiming both marble and stone pretty soon, so that will change things.

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@sampsa

It's 1AD and you're already on nationalism, with probably 200+ beakers per turn? How??? When I was at 1AD, I had barely researched civil service. What was your tech path and tech trading strategy? How many cities did you have at that point? How did this game turn out? Did you get a science victory, or did you go on a tank-fueled killing spree?
 
@sampsa

It's 1AD and you're already on nationalism, with probably 200+ beakers per turn? How??? When I was at 1AD, I had barely researched civil service. What was your tech path and tech trading strategy? How many cities did you have at that point? How did this game turn out? Did you get a science victory, or did you go on a tank-fueled killing spree?
Mostly just GLH and coastal cities doing their job. I am a bit busy right now, but you can check the save for details. As you probably know, you can see the tech path in the log (ctrl+tab). :)

Haven't finished the game, played on to like 800 AD and it seems to be in the bag so I guess I just got bored.
 

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Mostly just GLH and coastal cities doing their job. I am a bit busy right now, but you can check the save for details. As you probably know, you can see the tech path in the log (ctrl+tab). :)

Haven't finished the game, played on to like 800 AD and it seems to be in the bag so I guess I just got bored.

I got a t325 science victory on immortal. After taking out Mao and Churchill with libbed cannonspam, it was pretty smooth sailing. Also trolled Saladin by taking one of his city spots, leading to his settler being hung in one place for about 100 turns :crazyeye:.

GLH is borderline broken on maps like these - but I won't look a gift horse in the mouth. Too bad I wasn't financial, or I probably could've won 25-30 turns earlier.

PS: I thought org only reduce civic and not city maintenance, the latter of which OP claimed was true? Could someone clarify this?
 

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