This game really reinforced how much I hate intercontinental warring. Even with as much of a massive power spike as cannons, the fighting just grinds on as the AIs resist with the extra time to spam units afforded by the logistics of it.. Augustus capitulated even while at I was still at war with Toku and that took forever just because he was so big and had so much of his continent compared to church.
In comes some of that failgold I had talked about, as I pre-load Liberalism after popping a Golden Age with that waiting GS (for more research and to pump out a GM for a trade mission to make it through Chemistry) . At least the IND AIs are predictable enough to be useful for something.
Lib Steel next turn. Having flipped back into Slavery + OR during the Golden Age, I've been busy whipping Forges/Courthouses and an initial invasion fleet. Cannons are gonna roll on Mansa and he won't even know what's hitting him. Heroic Epic in Berlin is cranking a Musket pretty much every turn with the overflow from each previous one, while other cities whip cannons as they can.
Yeah...there's a single Axe in that city. Pants down. I subsequently pick them up and sail them around to Awdaghost and I also land another attack group to take the unseen city to the east, south of that fish.
So predictably, he gives before I even mange to land a 3rd attack group to take a 4th city. Even with Knights at his disposal to be annoying, I guess he figured it was too much. Nationalism for the Taj going on in the background; Mansa is the only one who can even tech it so it's pretty much locked. Traded for Guilds and Banking in order to reach Free Market, and picked up Theology for Theocracy to get CR2 Cannons and Drill 2 Muskets out the gate. Being able to steer Mansa away from Economics guaranteed I'd get the GM (which I ended up forgetting about), and would be a welcome switch in the Taj Golden Age.
Hannibal's turn. I picked up both attack forces from Mansa's continent, snagged some reinforcement on the way past Berlin, and dropped to hit both cities at once. Hannibal's tiny response stack of catapults and (lol) chariots gets shredded south of Thapsus 3 turns into the war and he immediately taps out. For his reasonable cooperation he gets gifted both stacks of attackers, his cities back, Iron resource, and quickly gifted up to cannon tech so he can pound on Tokugawa for the rest of the game while I attack the other continent with my continued build up back home.
Church's turn. Actually a bit of a hiccup here as he immediately took Coventry back with a stack of Knights + Elephants + Trebs against that one scary Musket. So in response I vaporized his stack (while there's only about 8 muskets here there are about 15 cannons) and burnt it down this time, and that was enough for him to give up. Drill really is a great promotion for this type of post-cannon mop-up work on the Muskets, especially against PRO enhanced Longbows; canceling out at least some of the first strikes of the bow units means very few of the Drill II muskets even took damage. I think I read about that regarding Tank warfare (drill units for clean up), but it works here too.
Church will be gifted up to cannons as well as I prepare to declare on Augustus. He already has a good production base and tons of Knights running around with leftover Elephants (using my Ivory trade from before my DoW, oops) to counter Augustus' Knights, so I'm keeping my stacks to hit the Caesar in three columns instead and end the slow, grinding, cannon warring faster.
Hannibal actually getting something done over there. In true vassal fashion though, he would fail to do anything else, and the classic highly-backward Toku would actually rally, make it to Gunpowder, and push back (unsuccessfully) for Satsuma by the time I came over to collect my 40 war success points to end it.
The north side attack column that just razed cities along the coast up there at the point of DoW. There is a counterpart at the south side of the continent and every thing newly landed/coming over pushes right into his heartland using Church's road network, gifting away everything it captures to either him or a new colony (Alex).
The entire war only took 13 turns but felt like it took forever with the logistics involved. Augustus was willing to cap after losing his wonder nest Rome (the 3rd city to fall), but was too big as he got the better of Churchill in the land grab on their continent. So instead I had to whomp on him until he was 8 cities poorer. Sheesh. Nothing left to do but go secure Toku's surrender and win.
With a fresh force dropped off from the homeland into his Northwest, and the veterans from the central continent landing in the East, Toku sues peace to end it after losing only 2 cities and suiciding his stack into the eastern contingent.
Good riddance to intercontinental shenaningans. Now I can go back to slowly advancing through my Emperor/Marathon/Huge/18 civ Pangaea I had going on at the same time, and peruse some of the other player's playthroughs.