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[BTS] NC 194 Ragnar of the Vikings

Discussion in 'Civ4 - Strategy & Tips' started by elitetroops, Apr 4, 2018.

  1. ArchGhost

    ArchGhost Chieftain

    Joined:
    Aug 2, 2016
    Messages:
    127

    Late getting back to this one to check on it, but the short answer is simple @elitetroops : I'm not very good at this game :p

    I don't understand a lot of the aspects and relationships between certain courses of actions mostly due to the game's complexity and my inexperience with it. I have vague ideas of strategies that work, for whatever reason that they do e.g. doing anything earlier is better, Currency being important recovery tech, Cuirs rush very strong, etc but as far as the type of optimization you speak of I'm just not intimate enough with the game.

    For instance, all I wanted to do in the beginning was kill Shaka off, abuse Washington for a while then kill him too, and settle the continent for myself. No greater plan than that. The (rampant, I guess) razing came about because I only have a vague idea about keeping early conquest cities: they are expensive, and if the city doesn't contribute enough to offset it very quickly after coming out of revolt I feel better off just replanting it later, else I'll stagnate and never get out of the hole.

    When I looked at Ulundi all I saw was how much food it had, how far away it was, and that settling it 1N would gain yet another fish (also that if I did re-settle it 1N i wouldn't have to put another city down to claim said Fish in question). Is any of that a basis for good decision making? Probably not, but I don't have the frame of reference through the knowledge of what I should do; I know more along the lines of what I can get away with and that's about it. I used to go into strike at least 1 turn during REX all the time, so I've learned to back off a little bit, at the very least before Currency and contact with more AIs.

    As another example, after winning this I shadowed Pedro's Deity opening where he axed Washington to death so quickly. The whole time I was thinking "how the hell did he do that so fast?" and the type of optimal micro used to do so is not beyond me but I never would of thought of it. It would take the knowledge and experience he has, to know beforehand how effectively to pull it off. I know NOW how such a thing could be done, sure, but only from trying to do what he showed first.

    Believe me, I'm always happy to receive the advice of others such as yourself, critical or not, because it at least helps me to understand I'm not where I should be. Clearly I make a lot of things harder on myself, especially since I like to play expand heavy and build big armies (habits from other games that can be bad in this one). But I can say that since coming here and learning from community members on and off this forum (Lain's YT series' are boss teaching-wise because he's very meticulous about decisions and less gung ho than say, AZ) as well as just slowly learning about the game through my own wins and losses that I can at least play it the way I like to at a level that still a bit of a challenge. I mean, I still suck, but I'm sucking at Immortal level now thanks to you guys! It nothing like trying to tackle Deity (which seems as daunting as ever) but a far cry from playing only on Noble like I did before.
     
    elitetroops, SittinDown and sampsa like this.
  2. SittinDown

    SittinDown Chieftain

    Joined:
    Jun 29, 2016
    Messages:
    285
    I'm in the same boat with you. ...I've really been enjoying the G-Minor 230. I've found it to be a fun way to test and refine my own thinking. ...it's been challenging to find the right balance between setting up commerce, capturing, razing, getting to currency, and getting chariots out fast. I definitely feel my way through the strategy... and it's different than how Lain seems to carefully consider options as he plays, and my way is obviously worse, but it's a tough habit to break when I only get to play for an hour or two late in the evening after I'm done with everything else for the day.

    It's great that these forums are here. I was shadowing Pedro's 52 shades thread on a cool map with Joao, and I was comparing HA rush start dates and realized my economy was barely moving because I neglected to cottage the capital earlier, and I realized he'd teched writing before he got his HA rush started, and I didn't. In hindsight it made a lot of sense to grab writing, because the gold mine in the capital + scientists made his HA start time earlier.
     
    Last edited: May 15, 2018
  3. rfcfanatic

    rfcfanatic Mercantilist

    Joined:
    May 20, 2012
    Messages:
    716
    Location:
    In isolation
    Due to the extra hammer from the hill and 2 food resources I'm planning to settle in place. Although settling 1S would let the capitol to work 2 Wine tiles, doing so would make the Clam resource inaccessible in short term.
     
  4. rfcfanatic

    rfcfanatic Mercantilist

    Joined:
    May 20, 2012
    Messages:
    716
    Location:
    In isolation
    Noble difficulty. First attempt failed.

    Spoiler Failure :
    1640 BC. Washington had 2 Archers ready and my 4 Axemen simply weren't enough.
     
  5. elmurcis

    elmurcis Chieftain

    Joined:
    Feb 16, 2011
    Messages:
    902
    Location:
    Latvia
    :mischief: Wine tile even with Winery is pretty average tile. Although some bottle in real life can open doors to heaven :smoke:
     
  6. Gumbolt

    Gumbolt Phoenix Rising

    Joined:
    Feb 12, 2006
    Messages:
    21,690
    Location:
    UK
    Spoiler Thought :
    When was 4 axes ever going to be enough for 2 archers? 4 axes is a tiny stack. Think stacks of 7-10 axes. On Noble the Ai start with warriors? You could of rushed Washington with warriors if he was close enough?
     
  7. ArchGhost

    ArchGhost Chieftain

    Joined:
    Aug 2, 2016
    Messages:
    127
    Quick note:
    Spoiler :
    you need about 3 axes per archer to be confident unless you have a severe promotion advantage.

    It gets worse if the archers are in hill cities, have cultural defenses boosted (i.e Creative civs or shrine city), wall are in place, etc.

    As the stack size grows larger, as each newly selected defender will be the the strongest one left. This is why it can sometimes be okay to lead an attack with NOT your strongest attacker, in order to sacrifice a man to weaken the overall defense. But for that, you need the numbers.
     

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