NC CLXXII - Wang Kon of Korea

Thanks for posting this map, really enjoyed it, and the excellent discussion in the thread too.

Actually finished this last week but haven't had a chance to write it up til now.

So, the headlines: Imm, NHNE, Epic speed. Domination in 1260AD.

The details:

Spoiler :
Firstly I should say that I played about 30 turns and then looked at the first few posts describing early stages of the game. Reading all the comments on how easy a map it was, and a good one for moving up*, and in particular Elitetroops' description of his workerstealing trollfest on Pericles, I was inspired to restart and make sure that I was getting the most out of this map, and also to try that specific tactic.

*I'm sort of transitioning between Emp and Imm. Comfortable on the former, had a few victories on the latter but it still doesn't quite feel like my default difficulty.

Early part of the game went like this:

SiP. Initial tech order went Agri-BW-Hunting-Wheel-Pot-AH-Writing-Alpha. Then backfilling. First builds were standard worker-grow on warriors-settler (at size 4 rather than 3 due to food-rich start and high happy cap).

Workerstealing did indeed give me a huge early boost. Didn't manage as many as 8, more like 5-6. But that's a lot of saved hammers!

(General question for anyone who has an opinion: when trolling an AI over a long period of time like this, do you take peace and then re-declare between workersteals, or stay in war and try to tease them out of the cities? In my game the workers seemed to stay put, or heavily escorted, when we were at war, so I took peace and declared on him 3 or 4 times in this phase. Worked fine here, but obviously could create a lot of "You DoWed our friend!" diplo pain in other circumstances)

Construction in 725BC.

Dowed Pericles in 395BC (looking at those dates that seems a long time for war prep!) with 5 Hwachas, 9 Axes and 1 Spear. More Hwaxes following behind them.

Spoiler :
172WK01_DOWPericles.JPG

Here's my core 5 cities - the only ones I settled - in the same year:

Spoiler :
172WK02_core.JPG

Seoul and Wonsan were great, real science powerhouses. The other three did their job, all got whipped aggressively in unit production, and captured some nice resources. Frustrating to have horses 1 tile out of Pyongyang's BFC (settled before AH), but Pericles' city that claimed them was the first I took, and didn't really need them for the first wars anyway.

I probably didn't need them all. One thing I made a conscious effort to do in this game was to not follow the "safety blanket" / builder habits that characterised my, and I guess a lot of other people's, playing at lower levels. The more I learn about Civ, the more I understand that really questioning the value of every build in order to exploit your :food: :hammers: and :commerce: most effectively is key to success at higher levels. So focusing on getting war moving quickly, and being aware of how successful warring helps research and expansion, were my main aims. Most cities built nothing but granary, usually barracks, then units or wealth. Libraries and later courthouses where appropriate.

Despite that, this screenshot makes me realise that with 5 rather than say 3 cities, not all settled on sites that were begging for a city, I could have started the "snowball" earlier (credit to Seraiel for that term).

One bad old habit that I've long-since shed is being afraid of overlapping cities' BFCs, but here I'm not sure that food-sharing was so great. Took a lot of micro, switching Seoul and Pyongyang between fur/corn, to keep them running efficiently, especially before the border pop onto the pigs. Prolly should have settled Wonsan first, but speaking of bad habits, I now think it feels "wrong" to settle a 2nd city without overlap!

Anyway, Pericles was down to one city in 35BC, at which point I took peace for Monarchy & Med.

Btw, I really like the Hwacha's bombard animation! Looks and sounds more ... explosive ... than the standard cata.

Finished off his last city AD130, partly because Shaka was sniffing around it, then DoWed Boudi in 145 AD. Had added a few WEs by now:

Spoiler :

172WK03_DOWBoudi.JPG

I got Feud in 155 AD, and she capped in 475.

DoWed Shaka in 655:

Spoiler :
172WK04_DoWShaka.JPG


Bit more of a gap there. His power rating was higher than Boudi's, so I spent a few turn waiting for healing and reinforcements.

One small tactical improvement I made to my game here was making use of the "leave a captured city with a weak unit or undefended" gambit. This really helped get his forces down - for a few turns I took KwaDukuza, sat my stack outside it, let him march a few more units in there, and then took advantage of the CRII/III promotions my Hwaxes had picked up by now. Also had a smaller stack coming from the north.

He had LBs and a few WEs wandering around, so a tougher battle than Boudi, but he capped in 850 AD.

Built a couple of my favourite wonders during these wars (GLib and MoM). Hadn't paid much attention to them, except HE, but once I got the marble from Boudi's territory, and saw that things were being completed very late, I figured they were worth a go, for failgold if nothing else.

Spoiler :
172WK05_Wonders.JPG

My Western stack was now moving towards the SW edge of Mansa's territory, and I'd been slowly assembling a second stack at the eastern edge of my territory for Giggles. I used this to DoW him in 860 AD.

But my economy was in the toilet. After capping Shaka I'd had a few turns of negative :gold: at 0% :science: - I can handle that in the early game, but I'm not used to seeing it this far in, and it unnerved me. With hindsight, could have ploughed through, but those "safety blanket" habits were still ticking away at the back of my mind, and I was making plans for how I could recover my finances and be sure of Lib>MT.

So I went on a big program of wealth-building, except in the cap and Athens (HE city), and courthouses in the largest distant cities.

I'd kept all of the Greek and Celtic cities, given Shaka's back.

Some decisions there that delayed my finish date, I think, but this combination of circumstances led to a really enjoyable sequence of events to finish the game.

I'd teched Lib to within 1 turn by the time I DoWed Giggles, and had started Nat, but was really limping there. Nobody else had Edu or Philo, Mansa was working on Paper. But then, after Paper, Mansa started going after Nat. I turned off research to build wealth for the forthcoming WE>Cuir mass-upgrade.

In 930 AD he was 1 turn off. This turn I also finally built the NE in Seoul, which brought me a nice gold boost as I'd already built it to within 1 turn in Wonsan, and started a GA with the Music Artist who'd been sitting around for centuries. And Archimedes (GE) was born at about 25% odds.

Switched to Caste/Pacifism to pump GMs. In the next couple of turns I traded Edu for Nat, and used Archimedes to build the Taj and double the length of my Mom-powered GA. :D

I also had a nice surprise when I took the first city from Giggles:

Spoiler :
172WK06_Nibru.JPG

He built the Mids in that dusty iceball!!!? :crazyeye:

Of course, it wouldn't have been a surprise if I'd been paying attention ... ignorance was bliss in this case! A bit of Police State after I've finished GP-farming? Yes please!

Did I mention that I hadn't being paying attention to wonders? Giggles had the AP, and brought a "stop the war" vote against me before I could get to the next city. The vote went against me, with the balance swung against me by ... Mansa!

Oh, you just signed your death warrant, buddy. I was already pretty invested in taking him out with Cuirs by this point anyway, but this sealed it. MANSA MUSA I WILL RAIN MOUNTED DOOM ON YOUR HEAD!

Got 4 GPs while running Caste/Paci. 3 GMs in 990, 1050 and 1070 (from Econ), and a GS in 1070.

Trade missions and upgrades were completed by 1130, at which point I DoWed Mansa. I had 44 Cuirs, 31 of which were upgraded WEs.

Here's the smoking remains of his empire in 1190, the turn he capped:

Spoiler :
172WK07_Mansa.JPG

I also capped Giggles this turn, having redeclared on him in 1150. Love seeing all those newly-captured cities still in revolt. Use Hwachas on the first two, then let the horses run free. Any concerns about delayed finish date aside, pangaea cuirstomp is just such fun. :hammer:[party]:ar15:

Toku obviously was a joke by this point. Noticed I was near Dom limits, and still in GA, so switched to Free Speech and ran 100% :culture: hoping that a few borderpops would tip me over. They did, in 1260AD. Toku was ready to cap that turn anyway, but I guess the extra land claimed helped my score, which was a final nice surprise in a blast of a game:

348853 - my second-highest ever!

Roll on the next NC :)
 
Great write up Metaslab. Well done!
 
Congrats mighty gandhi and Metaslab! And thanks for the write up, very nice! :goodjob:

I think I can answer this outside spoilers...
(General question for anyone who has an opinion: when trolling an AI over a long period of time like this, do you take peace and then re-declare between workersteals, or stay in war and try to tease them out of the cities? In my game the workers seemed to stay put, or heavily escorted, when we were at war, so I took peace and declared on him 3 or 4 times in this phase. Worked fine here, but obviously could create a lot of "You DoWed our friend!" diplo pain in other circumstances)
As you say, it depends a bit on the diplomatic situation, but in general it's better to take cease fires often. When an AI is at war, he keeps building units and won't send his workers into danger. Early on not many AI will be pleased towards each other yet, so this often works fine. After cease fire, he will rebuild lost workers and happily move fresh workers unescorted to the edge of his empire, even if you have a unit standing right next to the tile that can capture it if you redeclare. This is why it's important to avoid losing any units in early worker stealing wars. If they kill one of your warriors, it will take a lot longer until they agree on a cease fire.
 
Thanks Gumbolt and Elitetroops!

On the workerstealing stuff, that all makes sense.

Spoiler :
I'd watched the first of the Huayna videos in Absolute Zero's current thread the other day, and was struck by the way he stayed in war with the first AI he DoWed, despite not yet being ready to launch a city-capturing blitz. Had that in the back of my mind while pondering that question, but of course he was mostly concerned with preventing the AI hooking up horses - quite a different target.

Had to stay at 0.8+ strength compared to Pericles for him to take peace - he'd talk at 0.7, but wanted Pyongyang. As far as that goes, had a nasty moment when I lost some fogbusting warriors to barbs, but fortunately the first axes were on their way, which redressed the balance.
 
I'm thinking about giving a try. This start looks really nice for trying out a bureaucratic capitol, especially with a Financial leader. Haven't played vanilla BTS for a while which means that my skills could have gathered quite a bit of rust. So I guess let's play Noble this time. Noble difficulty and Normal speed. No huts and no random events.

Good to see that the old good NC series is still well and around!
 
Did not go well :( I do have gathered quite a bit of rust.
Spoiler :
What was I even thinking when I contemplated an Axe rush against Greece! Three Archers and 60% defence bonus in their hill capitol when I got there.
Might consider a retry, but not today.
 
IMM, NHNE, normal speed, no tech brokering.

My initial plan was to oracle something really useful and so I went...

Spoiler :
for construction... you need to self-tech POTT, WRI and MATH, and masonry before... Finished the oracle in 1320 BC, so I was lucky. Built 3 other cities around a lots of forest and built and army of Hwachas, X, Spear and Archers. Mansa was my first target and i could vassal him after 3 captures cities. Teching is no problem at all with silver, fur, cottages, I didn't even use the gold mine. Now it's 860 AD and I got ENG, so next would be an attack against Toku, the only buddist. My army is not big, but well promoted.
 
Totally necroing this thread, but oh well. This was my first game on immortal.
Spoiler :
Founded seven cities closely packed together, including an overseas one in the north-west that has marble and fish. The lush start made me tech like crazy, and I accidentally founded Taoism which I exploited to the max by building the shrine and spamming missionaries everywhere. I was peaceful with my neighbors, and all four of us ended up in Judaism with the AP. No one else was Jewish. With the northwestern marble, I was able to build the GL, the Sistine Chapel and the Taj. At this point, around 400 AD, I decided to go culture, as attacking any of my neighbors could have led to the entire AP community to DoW on me. At some point I became AP resident which I exploited to the max by fomenting wars all the time. This kept Mansa and Gilgamesh, who can declare at pleased, busy and friendly. It also proved to be a great instrument to keep Shaka in check. I turned off my slider around 1100 AD, only teching through trade and a few random GS's from that point. I had all three religions in all of my cities, and ended up flipping 3 (!) cities, 2 from Giggles and 1 from Mansa. With 10 cities, I was then able to build three cathedrals (or their equivalents in the 3 religions I had) in each of my soon to be Legendary cities. At some point people started switching into free religion, and I followed Giggles and then Mansa into Taoism, so the AP became irrelevant. Nevertheless, loads of world wars kept happening around me which I managed to trigger and/or keep going, keeping Mansa and Giggles friendly and Pericles pleased. As such, I smoothly got to victory in 1810 AD with an Augustus Caesar score of 42814. Nothing compared to some of the finishes seen in this thread, but I thought it was pretty decent for a first game on immortal. All in all an easy map and leader, perfect for going up a level.
Civ4ScreenShot0002.JPG Civ4ScreenShot0003.JPG Civ4ScreenShot0004.JPG
 
@jorissimo Wow! That sounds like a really nice and interesting game, sittling like a machiavellian spider in the web, playing the AIs out against each other with AP while you silently build up your culture. Great fun!
Culture victories are notorious for giving you a low score, I wouldn't care much about that, and I don't think 1810 is slow at all, especially as you didn't decide on culture at a very early date.

My own scorelist is quite low on cultural victories, but I have been thinking of trying to pursue that path abit more actively from time to time...
The only entry I can see on immortal is a date 1770 with 2031 in score. :)
 
@jorissimo Wow! That sounds like a really nice and interesting game, sittling like a machiavellian spider in the web, playing the AIs out against each other with AP while you silently build up your culture. Great fun!
Culture victories are notorious for giving you a low score, I wouldn't care much about that, and I don't think 1810 is slow at all, especially as you didn't decide on culture at a very early date.

My own scorelist is quite low on cultural victories, but I have been thinking of trying to pursue that path abit more actively from time to time...
The only entry I can see on immortal is a date 1770 with 2031 in score. :)
Yeah, it was great fun. I've been watching a lot of AbsoluteZero's Deity videos lately and he almost spends more of his attention on diplomacy and manipulating the AI than on empire management. I think culture victories get a bad rap as they seem passive and boring, but they require a lot of skill as they require you to turn your culture slider all the way up, which means you fall behind and tech and become militarily vulnerable. To overcome this vulnerability, you need a lot of diplo skills.
 
Yes, turning that slider up and starting to fall behind can be very scary! Like being in a submarine which loses power and sinks to the bottom of the ocean.
 
Start watching Lain, as he is doing everything right while AZ does some things poorly.
Haha yeah, Chris makes a lot of careless mistakes. But that's what intrigues me about him, he gets away with that kind of stuff because he does the big things right. You won't see him do a lot of queue-switching and other OCD micro stuff, which kind of goes against established dogma. Another thing that I learned from him was to pack cities close together for tile sharing, lower maintenance and needing fewer workers in the early game. It speeds things up a lot and if you need more land later you can just conquer it. Lain is that German guy right? I watched some of his videos but I find him less funny than people like Chris or TMIT.
 
Lain is that German guy right? I watched some of his videos but I find him less funny than people like Chris or TMIT.

Just my 2cents FWIW

think Lain is a very thoughtful, methodical player and achieves a high success rate
think AbsoluteZero is a bit more of a risk taker

both have different play style and I enjoy watching/learning from both

BTW - if after funny Civ4 try Grimith (language a bit colorful, but hilarious commentary at times)
 
think Lain is a very thoughtful, methodical player and achieves a high success rate
think AbsoluteZero is a bit more of a risk taker
Right, I guess that sums it up.
BTW - if after funny Civ4 try Grimith (language a bit colorful, but hilarious commentary at times)
Thanks for the tip!
 
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