NC CLXXII - Wang Kon of Korea

Great discussion! :) Some more details about my game:
Spoiler :
I already described the worker stealing tactics. I for sure couldn't have reached a similar date without those workers. Thanks to the massive worker force, every single forest around my cities was prechopped by the time I got construction, and I had roads to Giggles, Pericles, Mansa and Boudica. Also had the road towards Pericles stone city built, so that my follow up troops could take that way. The roads helped with trade routes as well.

With all the prechopped forests, I didn't even need my third city for army production. The gold+FP city didn't build any units early on at all, instead they focused on growing onto cottages and building a library. I whipped it only twice during the game. First time was for forge as I needed the happiness, 2nd time was a cold 3 pop HA whip the turn before I gifted it to Toku (it didn't occur to me that I could have 2 popped a chariot instead :hammer2:). I also didn't whip capital much, they were working lots of cottages most of the time. This research power wasn't really needed as the game was over much sooner than expected. But it helped to get Feudalism in 250BC. The AI didn't help with tech trading. I also did eventually get to Engineering, but that was a few turns before the game was over, didn't get much use of it. I built some trebs, but I think none of them ever saw any battle.

Research path after construction was Currency-HBR-Monarchy-Feud-Machinery-Engineering (partial GE bulb). In retrospect, I'd say only currency, monarchy and feud are required to win this map. It could be done with nothing but axes and Hwachas as well. I would also have been better of using the GE for a golden age, as engineering was so late.

The war on Pericles was short. He was quite weak and I only took 2 cities in addition to capital before taking peace. I usually never bombard down to 0%. I don't like delaying the attack for bombardment, and if I have enough siege to both bombard to 0% and attack in one turn, then I rather split the stack on more cities. Athens, for example, was defended by one archer and 4 Phalanxes the turn I attacked. I only bombarded it down to 42% (it had walls), then attacked with 5 Hwachas first. The first one had 5% odds against the archer, but managed to wound it enough so that the rest were up against Phalanxes. The second Hwacha already had >50% odds, and from there the odds only went up.

After Pericles, I immediately moved on Boudica. She had 5 cities. I split my stack on 2 at first, then moved on the last 3 pretty much simultaneously. The war lasted 10 turns until she was dead. By then I had gathered most of my army in the border city towards Shaka and I declared on him immediately. He had a bit more units, but my stack was big by then and I already had lots of CR2 Hwachas and quite a few CR3 axes, so he wasn't much of a problem.

In the west, it was axes and Hwachas all the way. I had kept a few Greek and Celtic cities, chopped them clean and whipped them into the ground for more units. Didn't even bother to put up granaries in Celtic cities as I noticed the game was soon over. These reinforcements kept western army going. My 3 core cities stopped sending units westwards about the time I was done with Pericles and began building units for Giggles instead.

The war against Giggles was fun. I declared 250BC with a massive stack of 5 Hwachas and 4 WEs. :lol: In this war, all I really wanted was war success. I had feudalism and knew he would capitulate as soon as I can get +40 war success. Taking a city is always +10, doesn't matter if it is his capital or some crappy tundra city, so I only went for the weaker cities. I had scouted him in advance and knew he had only 2 units/city in the cities I was targetting at that time. I razed the 1st one and this initial stack also managed to capture a 2nd with only 2 more Hwachas catching up from behind. The third city was right south of my FP city and was taken by a 2nd wave of WEs, then he capped as expected.

A couple of turns later Shaka also capitulated, after I had captured two cities, including capital, and razed a small desert city south of Celtic cities. Mansa capped after a 2 turn war. He had some fresh cities in the jungle towards Boudica that hadn't even got their first border pop yet, so getting the necessary war success was no problem. The "war" against Toku I already explained earlier.

In retrospect, I'd say the fastest way to win this map would be to Oracle Construction, then Currency-Monarchy-Feud. Maybe even skip Currency... Take down everyone with Hwachas and axes. Forges are nice, but not absolutely necessary. On this map they also give +2 happiness, which tipped my Oracle towards MC instead of Construction. But still, I think I could possibly have won this faster if I had taken Construction instead.

It should be possible to peace vassal Mansa, as long as he doesn't get too much land. Usually the requirement that you need to have twice their land is the main problem, as your lands will be mostly fresh captured cities with at most one border pop. The requirement is actually that you need twice his land OR population, but twice his population won't happen if you are aggressively whipping an army. Perhaps if you can find time to build an extra settler and settle aggressively to block him in, then it could be easy to peace vassal him. But if not, he will have those weak cities in the jungle to the west, which are easy to take out.

The city gifting trick I used for Toku could also potentially be used for more AI, if you keep enough cities from your first targets. The fun thing with that trick is that you can even do it to several AI in one turn. Gift to first AI, declare, take back, then gift to second AI, declare and take back. If you gift cities that are in revolt, you don't even need 2 movers, because they won't come out of revolt when you gift them and you can take them back with any units. (If you don't have open borders with the target, units will still teleport out of their first ring, so in that case you need roads even if the city is in revolt.)
 
Nice write up.

Spoiler :
The gifting city idea is something TSR did to make an AI captulate.

Overall you had this game wrapped up due to all those workers. I only managed to steal 2. Plus my war efforts were very poor. Try getting Shaka to capitulate late on with LB's. Should of gifted him 3-4 cities.
 
Conquest Victory 1510 A.D. for my first win on Emperor :D

Spoiler :
So I actually had to try this game 3 times to get the hang of what I was doing. I lacked the balance between hammers and commerce the first 2 games to get the axe / hwatcha rush going at a good date. I DOW'd Pericles at 625 B.C. with a dozen axes, 4 hwatcha, and another 3 hwatcha a turn behind. I had feud in right before I finished off his last city and capped boudica soon after.

I'm not sure if it was the best decision but I took the turns to move my army east to take out Gilgamesh next who didn't cap until I took 5 cities from him. From there I just went by who was closest, moved south into toku, then west to take out Mansa from there. Shaka was a pain because he had longbows and very strong culture d in his best cities so taking them was a task. My vassals did their part by taking 3 of Shakas cities though, and finally he capped after losing his 7th city about 5 turns after I finally libbed steel for cannons. I might try and play it out one more time from my attack date on Pericles and take it slower, I could have ended that game as much as 1000 years earlier.

Isn't it weird that none of the AI even made it to education by 1500 AD? I'm not great with dates but I couldn't run my research slider on more than 20-30% for a pretty good portion of the game and I was never even close to losing my tech advantage.

Thanks for the help everyone!
 
Well done bdubbs! 1510 is a great date for a first Emperor win! :goodjob:
Spoiler :
It was probably not the best idea to walk across the map for Gilgamesh after Boudica. The best if you can minimize long walks with your army between wars. The sooner you can attack an AI, the lighter their defenses will be.

The AI on this map is teching quite slowly, and war will slow them down further, which would explain why nobody got to Education.

One question, did you gift back the cities you had captured to the AI after they capitulated?
 
Pangaea -

Attaching a DLL switcher tool I've been using for some years. Actually, got these from Dhoom, but all they are are just .bat files.

Really simple:

1) open each file in notepad
2) create a copy of each dll and rename as it is in the .bat file
3) adjust the path - to civ - near the top to match your own path

Again, with BAT you don't need to do all this (and you can even run BAT with the BULL DLL active), but you can't play every forum game in BAT unless it is used or you convert it. Ha..people continue to still ignore BAT.

Thanks for that lymond. It doesn't appear to work on my system, however, because I'm on Linux, and batch files are made for Windows. I got it to run under wine (an emulator), but it still didn't recognise the path I set in the file, which should be correct. But like I said, I don't find this much of an issue, because I mostly play with BUFFY now anyway, so then there is no need to change back and forth. Was a bigger issue when I routinely played forum games, like the NC.

I'm sure these files can be rewritten to work on linux too, it's a very command line and batch files friendly operating system, but I don't have the skills for that, nor the interest to be honest. Like I said, renaming the files takes about 10 seconds.
 
@Elite

Spoiler :
Looking on the game it seems like the quickest way to end it is to move straight from Greece to Boudi / Shaka while building a few fresh stacks to do the fighting in the east. I probably could have traded tech better, but even though Boudi went friendly to me very fast after capping it seemed like everyone would only accept trades that were overwhelmingly in their favor.

As far as returning cities that's a yes and no question. I finished the game with somewhere between 10-12 cities and I only ever founded 3 myself. I took 3 greek cities and razed 3, maybe 1 of boudi's, and a bunch of Giggles because there wasn't too much cultural pressure on them. The cities in the east were really clutch because they were strong economically. I bulbed banking and managed to get my research slider back to 60% on my way to libbing steel. So basically I kept useful cities that were near my border, gifted the other cities back. Building the forbidden palace in Athens which was big for me. I think the biggest lesson I learned is that catapults don't hold up well at all against longbows. So I'm curious what is the most effective rush for that midgame? I know the Cuir rush is popular but a lot of the zulu longbows I went up against in the last game had 11 strength even after I fully bombarded them. When I was playing it seemed like the only thing I could get to take them out for sure was cannons but I feel like there has to be something from an earlier era that could have countered them.
 
@bdubbs:
Spoiler :
Tech trades are always in the AIs favor counted in beakers. But it is still in your favor to make the trades, if you do it right. The AI might want a 800:science: tech for his 600:science: tech, but you still end up winning when you trade your tech to several AI. If you can get 600:science: from 3 AI, they all get one 800:science: tech, while you get a total of 1800:science: worth of tech. And if you don't do the trades, one of the AI will eventually research the tech you had for trade and might trade it to those people anyway. Then only the AI benefits while you get nothing. Also, you do the trades with a clear goal, to get to your target military tech. The only thing that matters is getting there as fast as possible. Sometimes this means quite ridiculous trades. If selling a tech like Aesthetics to an AI for 30 gold can help you reach your target faster, then it's worth doing the trade. (Selling it to one AI doesn't make much difference, but selling old cheap techs to the AI whenever they have money does make a difference.)

Acquiring money that way is at least way better than... bulbing Banking. :eek: :eek: :faint: I'm sorry if this sounds harsh, but that is one of the worst possible ways I can think of to use a great person. A great merchant should be used for a trade mission, almost always. Do the trade mission in the city where the AI built Temple of Artemis, if you haven't captured it yet. That gives you enough gold to tech quite a while at 100%, or to instantly upgrade a large stack of units the same turn you reach your target military tech. I can only assume this also meant you built some banks. Those are horrible buildings, pretty much never worth building in a game where you tech no further than lib.

Another thing not worth building in a standard pangaea conquest game is the Forbidden Palace. 6 courthouses+FP is a huge amount of hammers. As an excercise, look at the stats of your final save to see how many banks and courthouses you built. Add up the hammer cost for those, add 200 hammers for Forbidden Palace, then divide the result by 50 or 60 to see how many Hwachas/WEs you could have built instead. If you built any markets or grocers, you can add the cost of those also to the pool of hammers that should have been units instead.

You said you libbed Steel 5 turns before you won, this probably means that you didn't even get to use those cannons. In other words, every tech you researched towards lib was unnecessary. If you hadn't went through the trouble to push for lib, skipped all economical buildings and built units instead, with slider at 0% if necessary, your victory date would have been a lot faster. The decision not to tech any further would also have allowed you to whip your cities harder for even more units.

There is a good counter to longbows early: enough units. If you have the numbers, then catapults, and elephants/axes/swords will do the job just fine. Add some trebs and maces and it gets easier. By the time the AI gets feudalism in a game like this, you should already have a ton of CR2 and quite a bit of CR3 units. You will lose a lot of units, but that's the reality of war. Cannons vs longbows is overkill. It's fun, of course, but cannons are not really needed until the AI has rifling.

Regarding gifting the AI cities back, there is one aspect of this that should not be overlooked. There are several requirements that need to be met before an AI is willing to capitulate. One of these is that he has to be below average power rating, compared to all civs on the map. A large part of the power rating comes from population and land. Units, some military techs and military buildings count as well. If you beat down an AI and vassalize him, he will have a very low power rating. If you don't do anything to raise that, the next AI will be harder to capitulate. Giving cities back is the best way to raise it, as that also instantly adds units to the liberated cities, and gives them more production power to build more units. You can also give them military techs, as long as you are certain they won't trade them to your next target. When you are in your final war you can give them all techs you have without worries.

If you do try this again from your attack date, do one try just for fun where you stop teching after feudalism and only build units everywhere as fast as possible. I think you'll be surprised to see how far you can get! :)
 
@Elite

Spoiler :
No offense taken, while I did want to end this game by using an early game conquest strategy I wanted to be certain I was set up for the win so I definitely sacrificed a lot of hammers to bolster my economy and make sure nothing was left to chance. Now that I got the win though and I see how little pressure was actually on me to bolster my ability to tech I want to try again and see how much earlier I can end the game.
 
Second Victory on Emperor, 1280 A.D.

Spoiler :
This time I went with the all military all day approach and it was a much easier win. The only thing that really slowed me down was letting stacks heal and getting them across the map, that and a little harassment by mansa who DOW'd me while I was fighting shaka and gilgamesh. Once again gilg did not want to cap, which wasn't helped by the fact that I allowed pericles to keep 1 city he founded south of boudis territory, I was hoping she might take it out, but no such luck.

This time I tried moving my stack straight from boudi to shaka while building an elechwa stack in the east to try and be more efficient. I didn't have enough power over there though, and my shaka stack plus the new units from my former greek cities had to finish off that war for me after working their way through mansa. I noticed something funny though, japan is located on a tiny strip of land just off of a large inland. By the time I finished everyone off but toku all my units had gotten east, poor toku had 3 or 4 units in each city and I had a stack of almost 50 units so taking osaka and kyoto on the same turn was a piece of cake for the final cap. As far as tech I didn't get past CS. I managed to trade for machinery and engineering. Tons of respect for you guys who manage to end these games pre 1000 AD.
 
Much better date bdubbs.


Spoiler :
Pretty sure with more micro you could knock at least 10-15 turns off that date. A peace vassel of mansa is possible here.

Don't be afraid to demand gold from AI. Or begs at pleased. Pretty sure you could of avoided Mansa dow with some diplo work. Gifting techs, resources, religion share etc. Also liberating poor cities.

I made quite a few mistakes on my game. I think pre 1000ad is easily possible here for you. This is not a difficult map. Of course I have been playing this game for far too many years. SGOTM games really open your eyes to all the things possible on this game.

 
Very nice bdubbs!
Spoiler :
With more experience you'll get better at evaluating how many units are needed where, to avoid situations where you don't have enough. But also to avoid bringing way more than needed.

Healing is an art in itself. Where to heal, when to heal, to promote or not before healing, using GG for XP that can be used for promotions and healing.. those are all questions to think about, and all very much situational. I hope you at least had GG super medics in both east and west. With a Medic 3 unit in your own city (or your vassal's), no unit should ever need more than 2 turns of healing.

Now when you learned earlier warfare, you should find other Emperor games easier to win also. Not all can be won easily with catapults like this one, but most of the time you can speed up your own early development a lot by taking out an AI or two. You don't have to wait for construction either, on Emperor you can take out first targets with HAs or axes, or in some cases even with chariots.
 
I gave it a try last night

Spoiler :
I stole a worker from Perricles, was never able to stop the war, tried to HA rush him, he had stacks of units... I failed

The end.

 
@MrGrandiose
Spoiler :
That's the risk with worker stealing. If you don't manage to kill any additional units, and especially if they kill a warrior or two of yours, it will be hard to get peace. That keeps them in war mode and spamming units. When HA rushing, I often avoid stealing workers from my first target for this very reason. Better to steal from someone else and let the first target stay in peaceful expansion mode.
 
@MrGrandiose

Spoiler :
Also pends how early you stole the workers. I think we had copper near our start??
 
I played out my rifle (+cannon) wars to a conquest victory.

Is there a good article about capitulation dynamics? I was wondering if it can be better to totally eliminate a civ instead of capitulating them, to make future capitulation easier.
 
If you capture cities earlier instead of creating vassels it might increase your land percentage. You only get 50% land score for vassels. On other hand for the first 2-3 vassels they normally fall quickly. It's late game where if you have weak vassels that a strong Ai could be an issue. You really need to cripple the final AI. It's maybe one reason to leave the peaceful Ai alone. Kill off/vassel the spammers to finish quicker. The reality is it is much easier to build more units vs Ai like Indians or Mansa. Even Pascal. Any AI with a low unit % chance build wise.

Theory!!
 
@dutchfire


Regarding gifting the AI cities back, there is one aspect of this that should not be overlooked. There are several requirements that need to be met before an AI is willing to capitulate. One of these is that he has to be below average power rating, compared to all civs on the map. A large part of the power rating comes from population and land. Units, some military techs and military buildings count as well. If you beat down an AI and vassalize him, he will have a very low power rating. If you don't do anything to raise that, the next AI will be harder to capitulate. Giving cities back is the best way to raise it, as that also instantly adds units to the liberated cities, and gives them more production power to build more units. You can also give them military techs, as long as you are certain they won't trade them to your next target. When you are in your final war you can give them all techs you have without worries.
 
Immortal - Normal speed - Domination

Spoiler :
Funny game,focused on grabbing the land around my capital at first,there are a couple of really strong spots to grow.
Gilgamesh(only induist) attacked me very early,walled him off with a couple axeman,he was very weak but I decided to make peace not to go into a early war.
Found marble NE,decide to go Aest-GreatLib-....won lib kinda easy,then started war and capitulated Gilgy,Mansa and Toku.
Lost some time to prepare the last big war against the "West",cakewalked on the remaining guys for a late domination victory.
The only problem with this map may be Shaka getting huge or Pericles getting really big and teching like hell.Not very difficult on immortal but still funny.
 

Attachments

  • Civ4BeyondSword 2016-01-21 06-11-16-69.jpg
    Civ4BeyondSword 2016-01-21 06-11-16-69.jpg
    465.6 KB · Views: 108
  • Civ4BeyondSword 2016-01-21 06-12-39-35.jpg
    Civ4BeyondSword 2016-01-21 06-12-39-35.jpg
    369.3 KB · Views: 112
  • Civ4BeyondSword 2016-01-21 06-12-48-65.jpg
    Civ4BeyondSword 2016-01-21 06-12-48-65.jpg
    377.6 KB · Views: 104
Back
Top Bottom