Ok, from 1776 to 1976/end (Monarch/Epic)
I was struggling to save my economy, so first order was getting courthouses and forbidden palace on the Zara island. In addition, I started building markets, grocers and banks wherever I didn't have them and it made sense. Figure Amsterdam will be my wall street and sushi city. The economy starts to recover, so I decided not to colonize. Of course, I forgot about democracy (for some dumb reason I always do), and need to double back for it or trade to avoid the emancipation hit. Just as I was planning to double back for it:
Joao's offer was decent, so I thought, get this and medicine, get sushi going, and I'd be ok. Oh, and meanwhile, two more of these:
Two merchants, off to run some nice trade missions - 7000 gold sure helped - having 2 GP farms was a brilliant play this game. I did learn from this that I need to check the info screen for the largest city for my trade mission - that made a 900 gold difference between Uruk and Babylon. Sure enough, I got my markets, grocers and banks running, and then the power of sushi hit.
How ridiculous sushi is. Founded it in Amsterdam, built a few execs and then wall street in Amsterdam, to help offset the corporate maintenance. Second screenshot above is when I think I was at my max extra food - 17. Spread sushi through my empire and my cities are getting insanely big. Think at this point space is the plan - I workshop two of Zara's cities and one of mine, so parts will not be a challenge. Heck, I may end up backing into culture too, who knows. In 1893, I'm getting 17 food out of sushi. Still need to spread to a few more cities, but at this point, I'm teching ahead, and have several solid production cities. I need to build my uranium mine so I can get a few destroyers to protect my borders, because the only risk to space I see is a sneak attack. I think I have 5 GP farms at this point, so thinking a golden age will be in order soon. I pop another merchant, and then my first prophet, here he is.
Hey, I founded confucianism like 2500 years ago, so why not get the holy city its holy shrine - worth about 20-30 gold per turn pre-multipliers. I think I have a few more great people on the way - the next two will probably be for a golden age. Gee, I forgot I was building this.
So now I can change civics if needed - a nice perk. Built this just because too - sushi made me have about 5 production powerhouses.
Since I had Cristo, I decided to experiment with environmentalism for one turn. Note to self: That is a bad idea when you have sushi everywhere. I saw my gold per turn go from -106 to -503. Not recommended. Since I had never run environmentalism with corporation, i wanted to see the effect, and it was not a good one. Another random event - this was huge.
I paid 398 gold to save about 160 gold per turn. Not a bad trade, I'd say. Joao snuck in and completed Apollo program 5 turns before me. I'm not all that concerned, because I think he beelined to rocketry and I did a lot of other techs that are needed to go the whole way down the tech tree. Teching to industrialism to see if I have aluminum, and I do in several places. All of a sudden, this game got easy. Build parts, build wonders for the heck of it, build wealth for the heck of it, and cruise to victory. I was also elected leader of the UN, because I had continued to maintain good relations with everyone, and had become so huge because of sushi. I put forth one diplo victory attempt, because I alone had about 30% of the vote, but it didn't carry the day. So I forced some unhappiness on Zara by voting for emancipation a few times - he kept defying the resolution. Funny how I thought it was dire about 150 turns back, but sushi and workshops made it easy. Built this just because as well:
Great people were pouring out the last 100 turns - I think 8 in total, as I had +17 food in all cities at one point from sushi. So I was basically running 5-10 specialists in most cities. Used my last 5 people for two final golden ages during ship production.
One turn to victory - the size of these cities is ridiculous. Here's my domestic advisor and the Hague, my production power (some of the gold numbers look out of whack because I was building wealth with nothing else to build...happiness is crazy because of the culture slider):
I flipped one of Zara's two remaining cities, and grew it from size 5 to 12 in about 10 turns right before...Victory!
Stats - 20 total great people.
Mediocre score, because it was late in the game when I won. Plus I botched the war with Zara, which probably set me back 50 turns or so. I've now founded sushi in about 3-4 games, and each time on a water map, it's staggering. I think when I do in the future, I'll also try to get to ecology quicker for those recycling centers, because health is the only thing holding the cities back at that point. Fun game, a lot of ups and downs. I'm starting to think on these easier setups, I might be ready for emperor (i.e., playing with financial or Rome). But as I learned with the Toku game, I'm not ready when I don't have strong traits or traits that are ideal for the map.
Spoiler :
I was struggling to save my economy, so first order was getting courthouses and forbidden palace on the Zara island. In addition, I started building markets, grocers and banks wherever I didn't have them and it made sense. Figure Amsterdam will be my wall street and sushi city. The economy starts to recover, so I decided not to colonize. Of course, I forgot about democracy (for some dumb reason I always do), and need to double back for it or trade to avoid the emancipation hit. Just as I was planning to double back for it:
Joao's offer was decent, so I thought, get this and medicine, get sushi going, and I'd be ok. Oh, and meanwhile, two more of these:
Two merchants, off to run some nice trade missions - 7000 gold sure helped - having 2 GP farms was a brilliant play this game. I did learn from this that I need to check the info screen for the largest city for my trade mission - that made a 900 gold difference between Uruk and Babylon. Sure enough, I got my markets, grocers and banks running, and then the power of sushi hit.
How ridiculous sushi is. Founded it in Amsterdam, built a few execs and then wall street in Amsterdam, to help offset the corporate maintenance. Second screenshot above is when I think I was at my max extra food - 17. Spread sushi through my empire and my cities are getting insanely big. Think at this point space is the plan - I workshop two of Zara's cities and one of mine, so parts will not be a challenge. Heck, I may end up backing into culture too, who knows. In 1893, I'm getting 17 food out of sushi. Still need to spread to a few more cities, but at this point, I'm teching ahead, and have several solid production cities. I need to build my uranium mine so I can get a few destroyers to protect my borders, because the only risk to space I see is a sneak attack. I think I have 5 GP farms at this point, so thinking a golden age will be in order soon. I pop another merchant, and then my first prophet, here he is.
Hey, I founded confucianism like 2500 years ago, so why not get the holy city its holy shrine - worth about 20-30 gold per turn pre-multipliers. I think I have a few more great people on the way - the next two will probably be for a golden age. Gee, I forgot I was building this.
So now I can change civics if needed - a nice perk. Built this just because too - sushi made me have about 5 production powerhouses.
Since I had Cristo, I decided to experiment with environmentalism for one turn. Note to self: That is a bad idea when you have sushi everywhere. I saw my gold per turn go from -106 to -503. Not recommended. Since I had never run environmentalism with corporation, i wanted to see the effect, and it was not a good one. Another random event - this was huge.
I paid 398 gold to save about 160 gold per turn. Not a bad trade, I'd say. Joao snuck in and completed Apollo program 5 turns before me. I'm not all that concerned, because I think he beelined to rocketry and I did a lot of other techs that are needed to go the whole way down the tech tree. Teching to industrialism to see if I have aluminum, and I do in several places. All of a sudden, this game got easy. Build parts, build wonders for the heck of it, build wealth for the heck of it, and cruise to victory. I was also elected leader of the UN, because I had continued to maintain good relations with everyone, and had become so huge because of sushi. I put forth one diplo victory attempt, because I alone had about 30% of the vote, but it didn't carry the day. So I forced some unhappiness on Zara by voting for emancipation a few times - he kept defying the resolution. Funny how I thought it was dire about 150 turns back, but sushi and workshops made it easy. Built this just because as well:
Great people were pouring out the last 100 turns - I think 8 in total, as I had +17 food in all cities at one point from sushi. So I was basically running 5-10 specialists in most cities. Used my last 5 people for two final golden ages during ship production.
One turn to victory - the size of these cities is ridiculous. Here's my domestic advisor and the Hague, my production power (some of the gold numbers look out of whack because I was building wealth with nothing else to build...happiness is crazy because of the culture slider):
I flipped one of Zara's two remaining cities, and grew it from size 5 to 12 in about 10 turns right before...Victory!
Stats - 20 total great people.
Mediocre score, because it was late in the game when I won. Plus I botched the war with Zara, which probably set me back 50 turns or so. I've now founded sushi in about 3-4 games, and each time on a water map, it's staggering. I think when I do in the future, I'll also try to get to ecology quicker for those recycling centers, because health is the only thing holding the cities back at that point. Fun game, a lot of ups and downs. I'm starting to think on these easier setups, I might be ready for emperor (i.e., playing with financial or Rome). But as I learned with the Toku game, I'm not ready when I don't have strong traits or traits that are ideal for the map.