ArchGhost
Prince
- Joined
- Aug 2, 2016
- Messages
- 584
NC 206 Monty (SPI/AGG, Hunting+Mysticism)
Immortal, No Huts No Events
Moved Scout 2S1E to check for seafoods and see which pole we are at:
result
We are in the South, so that NE deer is likely shareable with something else to the N. With a 3H1F deer tile to work, I see no reason to move onto it while going Fishing > Mining > BW to start chopping this forest ASAP.
Settle in Place
Start worker
Tech set to Fishing.
T4 Meet Saladin to the West
T6 He's fairly close. And we have Ivory?
T7 Fishing. Tech set to Mining.
T9 Buddhism founded. Not by Sally.
T12 Worker out, moves to deer. I guess he'll help scout/bust a little bit after that until he can do something
Start WB.
There's Stone to the North and hella forests around. Masonry/Mids?
T15 Mining. Tech set to BW. Hinduism founded....not Sally either. Hmm....some zealots out there?
T20 Wb #1 is out. Start another WB.
Seems to be a lack of food nearby. But lots to chop,chop, chop!
T26 A bear kills my scout to the NW. Didn't really see much food anywhere near the stone....and it's really far away anyway. Probably forget about the Mids.
but plenty of spices
Lacking food? Despair not! Pottery and Agri could make that river area usable regardless, but will expand close to home for now, especially with some clams to share. Also hoping for a seafood around that Eastern island, but cool if not.
T27 Second Wb out. Start Settler. Working 2 clams+ water to get BW a turn earlier for chopping, which will also save a turn on the settler after moving back onto the deer tile after BW.
11 + 11 + 11 | + 11 + 11 + 31 + 11 + 11 = 108 in 8 turns
7 + 7 + |11 +11 + 31 + 11 + 11 + 11 = 100 in 7 turns
T29 BW. Tech idle for the moment.
Nearby Copper, woot! Tech set to The Wheel for sure. Barbs might pressure us a bit, if avoiding going too far North for awhile.
After settler will probably grow to 4 and whip another Worker, overflow into a Wb, before growing back to get more settlers.
Er...nvm. Gonna keep chopping (into WB after settler), grow 4, then chop/whip settler into another worker.
T35 Settler #1 out, chop comes into Wb #3.
T36 Wheel. I plan to go for the Wheat soon, so Agri next. It will speed Pottery follow up too.
Micro to get Wb one turn faster.
T37 2nd city founded. Workboat #3 out and headed to 3rd clam. Worker moves to improve Copper immediately to get at least a warrior or two out for defense before hooking it up, as Hunting (spears) + BW (Axes) means obsoleted warriors with hooked up Copper.
After Warrior 2nd city will start a monument to pop borders for the Deer/Ivory
....or not, on second thought. Capitol should pop borders before then (T50), and will claim Ivory + Deer in third ring.
Power went out while playing this session (Spring storms in the Midwest , yay!) and I lost everything after this point in the original writeup I was tracking, so things will be mostly pretty sparse from here on (kinda lost the will to record it with so much effort, but I will pick out certain things from the event log/memory). Not much happened except a decision to go from peaceful expansion to an Axe attack on Saladin once I saw he got the Wheat.
----------------------------------
T77
So uh...I attacked Saladin over his Medina settle taking the Wheat. It was flatland and only one archer (so 2 after whip on the interturn) and I can get Cover axes adjacent to it in one turn. His capitol is on a hill and he's PRO, so it's basically very difficult to ever kill him until catapults, but with my sudden axe surge I managed to raze his third city too, pick off 4 archers, and even kill a settler + worker for two free workers.
Even though he may be the only other AI on this continent, I just couldn't let it slide
This didn't go well for me in the NC Rameses game with Izzy (that is, killing off the only trade partner in semi-isolation) and he's not dead yet, (though quite crippled) but since he hates my guts he's not gonna trade with me.
An upside? Saladin was focusing EP elsewhere (+3pt on me), so he's able to contact somebody fairly nearby. I might meet them on his western side of the continent eventually.
T~90?-100
Saladin has been pretty stupid about wanting to settle that city to the North of Mecca, so I razed it again and snagged another archer kill + worker.
Then, with the loss of units he's had: this. I pounced on him again in a moment of weakness, he only had two archers in Mecca when I got eyes on it again, having walked out at least 1 of them and losing another 1 in his 2nd city just before.
I wasn't even pumping Axes anymore, I had settled 3 more cities and was in Library> scientists mode to move forward to Alpha > Currency > eventually Optics, but he left himself completely open. It only took 9 axes to kill off his (2+1 chopped+1 whipped) 4 archers using a bit of worker bait which he obliged me on, to get him to forfeit Fortified boni on one and a kill outside the city on another.
I had 11 axes en route total, and only built 2 more besides the leftovers from attacking him a couple times before. Very poor showing from the AI here, only whipping once in at least 4 turns of threat on the city, to be wiped out by Axes so late.
None too soon either it seems, as he had (and just hooked up) Iron in his BFC. He just teched it and had a 5h PH when I came in again.
Alright, time to just expand a bit and develop.
T103
Ah, Kublai Khan. He's not too happy about me DoWing Saladin 3 times, but hey, whatcha gonna do. At least I can Open Borders for some nice intercontinental trade routes, and just suck up to him for now. Gifted him Writing and several resources to start that ball rolling ASAP.
BTW, if you don't need several resources right at the moment, go ahead and gift several of them! The AI reaches “we appreciate the years you've supplied us with resources” more quickly for each one you trade to them, and if you give them freely they may even give you some “Our trade relations have been fair and forthright” for the one-sided deals! Quick way to repair some small diplomatic damage, and you only have to keep trading a single resource later to keep the boni.
T104
And Charlie, who just founded Confucianism. Okay, so scrap Optics plan, clearly we have some shallow-water links going on already.
Trade Alpha > Masonry/Poly/AH with KK
Alpha > IW with Chuck
Yep, Iron in Sally's BFC. Ours too, actually, so I guess things are kinda fair, especially considering our nearby Bronze (you have NO idea how rare that is in my random games) which makes things about 10x easier.
Played on a bit more.
T113 Currency. Tech set to Meditation > Code of Laws.
With Saladin dead and neighbors in reach to get trade routes with, there's no rush to get to Optics or Astro, but I do want to settle out the large amount of land I have, which means Courthouses. Fortunately, Monty has a really good Courthouse UU that cuts whip anger time in half, and they are the price of Libraries (3 pop whip), so this should be okay. Also prepping for the Philo bulb.
Unfortunately, getting tradeback for AH shows no horse anywhere on my continent, so a Cuir attack on one of my neighbors is going to be a little more problematic even if I can just ferry over with galleys. May have to go for Cannons instead. And with no marble trades (both Kublai + Charlie HAVE it, but only one source) using the NE for GS generation is also harder. However, with a lot of land, mass scientist running with Libraries can farm out enough for a shot at Lib or Astro if you want.
...
Settled out the continent and a couple islands, getting to 21 cities. While there's a lack of food resources in general, there's plenty of green land to irrigate and forests to chop in order to get infrastructure (granary, altar, lighthouses on coast, Libraries in food resource spots). In a situation like this with lots of land, running several pairs of Scientists can still get enough out for Lib ~1000AD depending on how diligent you are at starting in multiple spots early. This is the general plan, +/- based on how hard I gimp my tech rate.
Kublai actually offers a spare horse trade at some point, and I take it. Expanding so slow is gonna slow me down too much for a decent Cuir attack, but I can probably Cav him into submission before he can make it to Rifling himself. Or Charlie, depending on what things look like as that point approaches.
Use 3 GS on Philo + Edu + Lib. Lib Nationalism in 1150AD, not great, but I have a powerful economy when it's powered by fail-gold chops – using the stone we have, I got nearly 1k off Chichen Itza and about 500+ each on Angkor and Zeus with Ivory, powering me through CS and Paper, then Gunpowder and Economics first. I swap to Natiohood + OR and Confucianism with KK/Charlie for relations, and to at least try for Taj, though I doubt I'll get it without Marble if either KK or Charlie pick up Nationalism soonish.
Met Pericles and traded his map for circumnavigation bonus, got Optics out of Charlie and met the remaining Wang Kon and Justininian, snagging OB with everyone in preparation for Astro trade routes.
After Economics, flip into Free Market to help offset OR cost (I was in Pacifism before, it's a big hit!). Traded Astro out of Pericles when he got it for Nationalism + backlog techs, he doesn't have marble and I'm about ½ done with Taj at this point. Whip a whole bunch of Settlers to settle out the islands to the East and overflow into Harbors for the boost to trade route yields. Without Communism, I'll probably just liberate a colony over there so I can trade with it/deny the land to the other AIs, in order to cut costs down. I'm already at 23 cities.
Tech is set to Military Trad at this point. I have a GS for PP bulb ready to go, and I can use the GM from Economics to pop a GA to help try to close out Taj and finish MilTrad quickly. KK still doesn't even have Gunpowder, so a Cuir attack may still hurt him badly even here at 1300AD. If not, I can go straight to RP > Rifling and just smash him with Cavs, I believe Pericles has spare horses.
Oh yeah, right around this point, Wang was red fisting and I'm his worst enemy. Now, he doesn't have Astro which means even if he is attacking me and not Justin (they are Hindu/Buddhist founders, respectively) it'll be a little bit until he does anything anyway..... but he can tech it, and I wanted to get Charlie busy in a war for the upcoming attack on KK, so I DoWed Wang to cheapen a bribe and put Charlie on him. This will build relations further with Chuck by sharing some war for a bit, and leave Kublai wide open if he stays in it. Once I take KK I can move on to Charlie, and I'll definitely have Cavs by that point.
The plan is definitely to attack KK at this point. I can trade for Horse from Pericles, or get a source of my own form the islands to the East near my colony (Lincoln). He wouldn't take 2 more cities on the other island, but I culture-flipped a pasture from a barb city over there and can just liberate the 2 cities on that land mass into another colony if I don't want to bother with defending it.
T199
Pop the GM for a GA, and a scientist to finish up PP immediately. Taj will complete in 7 turns or less with a whip, just enough to extend another 9 turns. Going to complete Military Trad and on toward PP +RP + rifling, then immediately start whipping infra+ an invasion fleet + an army to go for Kublai. If I take him I can secure horse for attacking anybody else in the order I wish.
T204
I'm still gonna be first to Taj with a whip this turn, so I'll get 9 more GA turns next turn. Swap into Caste +Pacifism+Taoism (founded it with Philo) to try to spam out some GP during this GA period; Helping with SciMeth and Chemistry is the plan. Note: forgot that you can't bulb Chemistry if you already have Astronomy, for reference
T208 double bulb SciMeth. Resume Replaceable Parts. Swap back to Slavery + Free Religion to start whipping, as a third GS will come in 2 turns with just a Library in Tenochtitlan.
T210
Bit of a pre-war overview here.
RP. Tech set to Rifling. I have to go Cavs because KK self-teched MilTrad, some one traded Gunpowder around to everybody, so he's starting to upgrade Knights into Cuirs of his own. Luckily, I'll be to Rifling quickly and be pushing Cavs right across the strait until he caps and there won't be a ton of Cuir on Cuir fighting anyway.
T215 Rifling. Tech set to Communism. Whipping in full swing now. Will cross the pond in a few turns and start giving KK the what-for.
Resumed
Built up an invasion force of about 24 cav before heading over so I could resist his counterattack (no eyes on his stack due to sloppy scouting on my part). Dropped where KK couldn't hit me in one turn, and he put his main Cuir force in the city I unloaded next to. Dead stack. Then just mopping up stragglers and ferrying over more cavs while dodging his Frigates. He caps after losing about 8 cities and the stack he was rebuilding; he even gave me a decent city in the capitulation deal.
Charlie peaced out with Wang during their war, and started to plot. Justinian was already plotting as I floated an invasion fleet to Wang Kon as he's the only one not closing in on Rifles of his own; he quickly capped after 2 cities. Justin and Charlie continue to plot, but Charlie DoWs Justin, just about the perfect outcome (was about 98% certain Justin was going for Wang and I just vassaled the dude, whew!).
Justin already has Rifles, Charlie and Pericles are just finishing up teching them in a couple turns. I already don't like intercontinental stuff, so I'm not gonna try to fight uphill with Cavs + airships or Cannons against rifles, I'll just take the easy route and tech to Assembly Line and go tanks to finish up the game. My three vassals can help out a little bit getting there.
Wang is surprisingly teching like a beast, despite how he dogged to Rifles. He techs me Electricity and will get R/R for me. Steel from KK, and, Corporation and Biology (for something to trade forward) from my colony Lincoln. Self-tech Steam Power, Assembly Line, Industrialism, and probably Combustion as the vassals fall off as my Factories + infrastructure start hitting.
After a a buildup period, Charlie starts to plot when I'm 4 turns from Combustion. Well, whoever who was plotting on, he took so long doing it I was able to hook up my oil, build enough tanks/upgrade galleons to transports for an invasion and DoW him first. I had some 52 Cavs left over to take an island barb city he sniped out by my eastern colony Lincoln, and just quickly took two of his cities near my NW coast (with circumnav bonus + refrigeration, I could amphibiously take them and reach them to just drop off Tanks without ever being exposed to his naval units)
Charlie fought back, really hard. Over 260 tanks were produced before he capped and I lost a good 140 of them to bad odds against PRO Infantry and cheeky Artillery+Anti-Tank counter attacks killing my ferry/fleets without a fight when harboring in a city. His damn Statue of Zeus was also hurting me pretty bad until I could get Fascism from Kublai for Police State + Rushmore. But he got wrecked in the end after he ran out of stuff to cheap-shot me with, being crushed, with my power ratio going from 0.8 to 2.6 times his during the war. I liberated Peter as my second colony after some frustrating back and forth with the third city capture, and just kept gifting new captures to him.
Now to replace my workboats real quick, spam some transports to shore up their numbers, and start dropping into Wang's territory to prepare for Justin. With him under my belt I should win the UN diplo vote in the future; with Charlie + Peter, I'm still about 70 votes short in the run-off against Pericles. My initial scouting tanks show he is gonna be totally boned by my my upcoming attack too, he barely has any tanks of his own and only scattered infantry/arty; most of his 1.6 power rating is navy and I have 145 tanks in transit with Airports being quickly built with Universal Suffrage rushing to drop reinforcements across the oceans as they are built. It's gonna be another (less) bloody fight, but this time it'll be almost all Justin's....
Break
Resume
Wang has a handy Airport in Seoul, so every Tank I create can pop right over there. I'm still getting transports assembled to go for Pericles if necessary after pulling Justin into the fold.
And....3 turns after I picked back up again, Diplo victory. Not sure how I suddenly swung 90 votes, but Justin is spared my wrath this time.
Not too tough I think (surely more so if bumped to Deity) but it was long because I played quite inefficiently, slowing tech with expansion, mass overbuilding Cavs then Tanks
. Intercontinental war just isn't my comfort zone so I fell back on tanks...again. Oh well, it worked. Sorry for small amount of pics, I know they make these things more interesting. I was playing shorter sessions and not really thinking about it much.
Immortal, No Huts No Events
Spoiler inital turnset :
Moved Scout 2S1E to check for seafoods and see which pole we are at:

result
We are in the South, so that NE deer is likely shareable with something else to the N. With a 3H1F deer tile to work, I see no reason to move onto it while going Fishing > Mining > BW to start chopping this forest ASAP.
Settle in Place
Start worker
Tech set to Fishing.
T4 Meet Saladin to the West

T6 He's fairly close. And we have Ivory?
T7 Fishing. Tech set to Mining.
T9 Buddhism founded. Not by Sally.
T12 Worker out, moves to deer. I guess he'll help scout/bust a little bit after that until he can do something


There's Stone to the North and hella forests around. Masonry/Mids?
T15 Mining. Tech set to BW. Hinduism founded....not Sally either. Hmm....some zealots out there?
T20 Wb #1 is out. Start another WB.

Seems to be a lack of food nearby. But lots to chop,chop, chop!
T26 A bear kills my scout to the NW. Didn't really see much food anywhere near the stone....and it's really far away anyway. Probably forget about the Mids.

but plenty of spices
Lacking food? Despair not! Pottery and Agri could make that river area usable regardless, but will expand close to home for now, especially with some clams to share. Also hoping for a seafood around that Eastern island, but cool if not.
T27 Second Wb out. Start Settler. Working 2 clams+ water to get BW a turn earlier for chopping, which will also save a turn on the settler after moving back onto the deer tile after BW.
11 + 11 + 11 | + 11 + 11 + 31 + 11 + 11 = 108 in 8 turns
7 + 7 + |11 +11 + 31 + 11 + 11 + 11 = 100 in 7 turns
T29 BW. Tech idle for the moment.

Nearby Copper, woot! Tech set to The Wheel for sure. Barbs might pressure us a bit, if avoiding going too far North for awhile.
After settler will probably grow to 4 and whip another Worker, overflow into a Wb, before growing back to get more settlers.
Er...nvm. Gonna keep chopping (into WB after settler), grow 4, then chop/whip settler into another worker.

T35 Settler #1 out, chop comes into Wb #3.
T36 Wheel. I plan to go for the Wheat soon, so Agri next. It will speed Pottery follow up too.
Micro to get Wb one turn faster.

T37 2nd city founded. Workboat #3 out and headed to 3rd clam. Worker moves to improve Copper immediately to get at least a warrior or two out for defense before hooking it up, as Hunting (spears) + BW (Axes) means obsoleted warriors with hooked up Copper.
After Warrior 2nd city will start a monument to pop borders for the Deer/Ivory
....or not, on second thought. Capitol should pop borders before then (T50), and will claim Ivory + Deer in third ring.
Spoiler cont. :
Power went out while playing this session (Spring storms in the Midwest , yay!) and I lost everything after this point in the original writeup I was tracking, so things will be mostly pretty sparse from here on (kinda lost the will to record it with so much effort, but I will pick out certain things from the event log/memory). Not much happened except a decision to go from peaceful expansion to an Axe attack on Saladin once I saw he got the Wheat.
----------------------------------

T77
So uh...I attacked Saladin over his Medina settle taking the Wheat. It was flatland and only one archer (so 2 after whip on the interturn) and I can get Cover axes adjacent to it in one turn. His capitol is on a hill and he's PRO, so it's basically very difficult to ever kill him until catapults, but with my sudden axe surge I managed to raze his third city too, pick off 4 archers, and even kill a settler + worker for two free workers.
Even though he may be the only other AI on this continent, I just couldn't let it slide

An upside? Saladin was focusing EP elsewhere (+3pt on me), so he's able to contact somebody fairly nearby. I might meet them on his western side of the continent eventually.
T~90?-100
Saladin has been pretty stupid about wanting to settle that city to the North of Mecca, so I razed it again and snagged another archer kill + worker.

Then, with the loss of units he's had: this. I pounced on him again in a moment of weakness, he only had two archers in Mecca when I got eyes on it again, having walked out at least 1 of them and losing another 1 in his 2nd city just before.
I wasn't even pumping Axes anymore, I had settled 3 more cities and was in Library> scientists mode to move forward to Alpha > Currency > eventually Optics, but he left himself completely open. It only took 9 axes to kill off his (2+1 chopped+1 whipped) 4 archers using a bit of worker bait which he obliged me on, to get him to forfeit Fortified boni on one and a kill outside the city on another.
I had 11 axes en route total, and only built 2 more besides the leftovers from attacking him a couple times before. Very poor showing from the AI here, only whipping once in at least 4 turns of threat on the city, to be wiped out by Axes so late.
None too soon either it seems, as he had (and just hooked up) Iron in his BFC. He just teched it and had a 5h PH when I came in again.
Alright, time to just expand a bit and develop.

T103
Ah, Kublai Khan. He's not too happy about me DoWing Saladin 3 times, but hey, whatcha gonna do. At least I can Open Borders for some nice intercontinental trade routes, and just suck up to him for now. Gifted him Writing and several resources to start that ball rolling ASAP.
BTW, if you don't need several resources right at the moment, go ahead and gift several of them! The AI reaches “we appreciate the years you've supplied us with resources” more quickly for each one you trade to them, and if you give them freely they may even give you some “Our trade relations have been fair and forthright” for the one-sided deals! Quick way to repair some small diplomatic damage, and you only have to keep trading a single resource later to keep the boni.

T104
And Charlie, who just founded Confucianism. Okay, so scrap Optics plan, clearly we have some shallow-water links going on already.
Trade Alpha > Masonry/Poly/AH with KK
Alpha > IW with Chuck
Yep, Iron in Sally's BFC. Ours too, actually, so I guess things are kinda fair, especially considering our nearby Bronze (you have NO idea how rare that is in my random games) which makes things about 10x easier.
Spoiler cont. :
Played on a bit more.
T113 Currency. Tech set to Meditation > Code of Laws.
With Saladin dead and neighbors in reach to get trade routes with, there's no rush to get to Optics or Astro, but I do want to settle out the large amount of land I have, which means Courthouses. Fortunately, Monty has a really good Courthouse UU that cuts whip anger time in half, and they are the price of Libraries (3 pop whip), so this should be okay. Also prepping for the Philo bulb.
Unfortunately, getting tradeback for AH shows no horse anywhere on my continent, so a Cuir attack on one of my neighbors is going to be a little more problematic even if I can just ferry over with galleys. May have to go for Cannons instead. And with no marble trades (both Kublai + Charlie HAVE it, but only one source) using the NE for GS generation is also harder. However, with a lot of land, mass scientist running with Libraries can farm out enough for a shot at Lib or Astro if you want.
...
Settled out the continent and a couple islands, getting to 21 cities. While there's a lack of food resources in general, there's plenty of green land to irrigate and forests to chop in order to get infrastructure (granary, altar, lighthouses on coast, Libraries in food resource spots). In a situation like this with lots of land, running several pairs of Scientists can still get enough out for Lib ~1000AD depending on how diligent you are at starting in multiple spots early. This is the general plan, +/- based on how hard I gimp my tech rate.
Kublai actually offers a spare horse trade at some point, and I take it. Expanding so slow is gonna slow me down too much for a decent Cuir attack, but I can probably Cav him into submission before he can make it to Rifling himself. Or Charlie, depending on what things look like as that point approaches.
Use 3 GS on Philo + Edu + Lib. Lib Nationalism in 1150AD, not great, but I have a powerful economy when it's powered by fail-gold chops – using the stone we have, I got nearly 1k off Chichen Itza and about 500+ each on Angkor and Zeus with Ivory, powering me through CS and Paper, then Gunpowder and Economics first. I swap to Natiohood + OR and Confucianism with KK/Charlie for relations, and to at least try for Taj, though I doubt I'll get it without Marble if either KK or Charlie pick up Nationalism soonish.
Met Pericles and traded his map for circumnavigation bonus, got Optics out of Charlie and met the remaining Wang Kon and Justininian, snagging OB with everyone in preparation for Astro trade routes.
After Economics, flip into Free Market to help offset OR cost (I was in Pacifism before, it's a big hit!). Traded Astro out of Pericles when he got it for Nationalism + backlog techs, he doesn't have marble and I'm about ½ done with Taj at this point. Whip a whole bunch of Settlers to settle out the islands to the East and overflow into Harbors for the boost to trade route yields. Without Communism, I'll probably just liberate a colony over there so I can trade with it/deny the land to the other AIs, in order to cut costs down. I'm already at 23 cities.
Tech is set to Military Trad at this point. I have a GS for PP bulb ready to go, and I can use the GM from Economics to pop a GA to help try to close out Taj and finish MilTrad quickly. KK still doesn't even have Gunpowder, so a Cuir attack may still hurt him badly even here at 1300AD. If not, I can go straight to RP > Rifling and just smash him with Cavs, I believe Pericles has spare horses.
Oh yeah, right around this point, Wang was red fisting and I'm his worst enemy. Now, he doesn't have Astro which means even if he is attacking me and not Justin (they are Hindu/Buddhist founders, respectively) it'll be a little bit until he does anything anyway..... but he can tech it, and I wanted to get Charlie busy in a war for the upcoming attack on KK, so I DoWed Wang to cheapen a bribe and put Charlie on him. This will build relations further with Chuck by sharing some war for a bit, and leave Kublai wide open if he stays in it. Once I take KK I can move on to Charlie, and I'll definitely have Cavs by that point.
The plan is definitely to attack KK at this point. I can trade for Horse from Pericles, or get a source of my own form the islands to the East near my colony (Lincoln). He wouldn't take 2 more cities on the other island, but I culture-flipped a pasture from a barb city over there and can just liberate the 2 cities on that land mass into another colony if I don't want to bother with defending it.
T199
Pop the GM for a GA, and a scientist to finish up PP immediately. Taj will complete in 7 turns or less with a whip, just enough to extend another 9 turns. Going to complete Military Trad and on toward PP +RP + rifling, then immediately start whipping infra+ an invasion fleet + an army to go for Kublai. If I take him I can secure horse for attacking anybody else in the order I wish.
T204
I'm still gonna be first to Taj with a whip this turn, so I'll get 9 more GA turns next turn. Swap into Caste +Pacifism+Taoism (founded it with Philo) to try to spam out some GP during this GA period; Helping with SciMeth and Chemistry is the plan. Note: forgot that you can't bulb Chemistry if you already have Astronomy, for reference
T208 double bulb SciMeth. Resume Replaceable Parts. Swap back to Slavery + Free Religion to start whipping, as a third GS will come in 2 turns with just a Library in Tenochtitlan.
T210
Spoiler :






Bit of a pre-war overview here.
RP. Tech set to Rifling. I have to go Cavs because KK self-teched MilTrad, some one traded Gunpowder around to everybody, so he's starting to upgrade Knights into Cuirs of his own. Luckily, I'll be to Rifling quickly and be pushing Cavs right across the strait until he caps and there won't be a ton of Cuir on Cuir fighting anyway.
T215 Rifling. Tech set to Communism. Whipping in full swing now. Will cross the pond in a few turns and start giving KK the what-for.
Spoiler cont :
Resumed
Built up an invasion force of about 24 cav before heading over so I could resist his counterattack (no eyes on his stack due to sloppy scouting on my part). Dropped where KK couldn't hit me in one turn, and he put his main Cuir force in the city I unloaded next to. Dead stack. Then just mopping up stragglers and ferrying over more cavs while dodging his Frigates. He caps after losing about 8 cities and the stack he was rebuilding; he even gave me a decent city in the capitulation deal.
Charlie peaced out with Wang during their war, and started to plot. Justinian was already plotting as I floated an invasion fleet to Wang Kon as he's the only one not closing in on Rifles of his own; he quickly capped after 2 cities. Justin and Charlie continue to plot, but Charlie DoWs Justin, just about the perfect outcome (was about 98% certain Justin was going for Wang and I just vassaled the dude, whew!).
Justin already has Rifles, Charlie and Pericles are just finishing up teching them in a couple turns. I already don't like intercontinental stuff, so I'm not gonna try to fight uphill with Cavs + airships or Cannons against rifles, I'll just take the easy route and tech to Assembly Line and go tanks to finish up the game. My three vassals can help out a little bit getting there.
Wang is surprisingly teching like a beast, despite how he dogged to Rifles. He techs me Electricity and will get R/R for me. Steel from KK, and, Corporation and Biology (for something to trade forward) from my colony Lincoln. Self-tech Steam Power, Assembly Line, Industrialism, and probably Combustion as the vassals fall off as my Factories + infrastructure start hitting.
Spoiler conclusion :
After a a buildup period, Charlie starts to plot when I'm 4 turns from Combustion. Well, whoever who was plotting on, he took so long doing it I was able to hook up my oil, build enough tanks/upgrade galleons to transports for an invasion and DoW him first. I had some 52 Cavs left over to take an island barb city he sniped out by my eastern colony Lincoln, and just quickly took two of his cities near my NW coast (with circumnav bonus + refrigeration, I could amphibiously take them and reach them to just drop off Tanks without ever being exposed to his naval units)
Charlie fought back, really hard. Over 260 tanks were produced before he capped and I lost a good 140 of them to bad odds against PRO Infantry and cheeky Artillery+Anti-Tank counter attacks killing my ferry/fleets without a fight when harboring in a city. His damn Statue of Zeus was also hurting me pretty bad until I could get Fascism from Kublai for Police State + Rushmore. But he got wrecked in the end after he ran out of stuff to cheap-shot me with, being crushed, with my power ratio going from 0.8 to 2.6 times his during the war. I liberated Peter as my second colony after some frustrating back and forth with the third city capture, and just kept gifting new captures to him.
Now to replace my workboats real quick, spam some transports to shore up their numbers, and start dropping into Wang's territory to prepare for Justin. With him under my belt I should win the UN diplo vote in the future; with Charlie + Peter, I'm still about 70 votes short in the run-off against Pericles. My initial scouting tanks show he is gonna be totally boned by my my upcoming attack too, he barely has any tanks of his own and only scattered infantry/arty; most of his 1.6 power rating is navy and I have 145 tanks in transit with Airports being quickly built with Universal Suffrage rushing to drop reinforcements across the oceans as they are built. It's gonna be another (less) bloody fight, but this time it'll be almost all Justin's....
Break
Resume
Wang has a handy Airport in Seoul, so every Tank I create can pop right over there. I'm still getting transports assembled to go for Pericles if necessary after pulling Justin into the fold.


And....3 turns after I picked back up again, Diplo victory. Not sure how I suddenly swung 90 votes, but Justin is spared my wrath this time.
Spoiler end state :






Not too tough I think (surely more so if bumped to Deity) but it was long because I played quite inefficiently, slowing tech with expansion, mass overbuilding Cavs then Tanks
