Played to T60: Emp / Normal
Spoiler :
Probably a little tough of a map for me to be playing on emp being that its a slow start. Settled 1N, worker, WB, warrior, Settler at size 3.
Decided fishing > mining > BW > sailing > masonry > roads > archery (due t61)
I decided not to improve the elephant because I didn't want to divert away from GLH which I 3 chopped and 3 pop whipped to completion on T60. I used those turns to pre chop forests around the cap for GLH and sent the worker down to improve the tundra deer in city 2 which is 1N of the southern tundra deer and is able to share the clams.
Cap just finished GLH and is set to produce an 8 turn settler
City 2 built a garrison warrior, a worker, and is currently slow building a lighthouse
Currently hooking up the elephant, looking to settle 2E of the copper in the north, hook up the copper asap which shouldn't be a problem. It has a lot of forested grassland for a coastal city, thinking I can chop some infrastructure and lay down cottages. It could potentially leech the northern cap deer if needed to help it grow.
I'm expecting I'm alone with Saladin because outside of him I've only met a mongolian workboat.
Plan: hook up copper city 3, thinking about 4 pop whipping another settler in the cap after growing on an archer to try and claim the spices / stone in the north. Tech will be ag > pottery > writing for foreign trade routes. Not sure if it's better to try and elepult Saladin or try and expand naturally yet.
Decided fishing > mining > BW > sailing > masonry > roads > archery (due t61)
I decided not to improve the elephant because I didn't want to divert away from GLH which I 3 chopped and 3 pop whipped to completion on T60. I used those turns to pre chop forests around the cap for GLH and sent the worker down to improve the tundra deer in city 2 which is 1N of the southern tundra deer and is able to share the clams.
Cap just finished GLH and is set to produce an 8 turn settler
City 2 built a garrison warrior, a worker, and is currently slow building a lighthouse
Currently hooking up the elephant, looking to settle 2E of the copper in the north, hook up the copper asap which shouldn't be a problem. It has a lot of forested grassland for a coastal city, thinking I can chop some infrastructure and lay down cottages. It could potentially leech the northern cap deer if needed to help it grow.
I'm expecting I'm alone with Saladin because outside of him I've only met a mongolian workboat.
Plan: hook up copper city 3, thinking about 4 pop whipping another settler in the cap after growing on an archer to try and claim the spices / stone in the north. Tech will be ag > pottery > writing for foreign trade routes. Not sure if it's better to try and elepult Saladin or try and expand naturally yet.