Fabled
Chieftain
I've been struggling through noble's club games on emperor so I figured I would take one slow and try to really tighten up my play.
I don't think I have a good handle on specialists and great people, so I've picked Frederick. We have philosophical going for us... and not much else. Let's make some great people and win this game the hard way.
The map is continents, tropical climate, medium sea level. Standard options, no huts or events.
This is our starting location.
I'm thinking either settle in place, or settle 2N for a stupid amount of food. Either 1E or 1W of the sheep is a plausible second city, so my gut says settle in place. The scout is most likely 1W > 1SW to uncover the most tiles.
If I understand the format correctly, I post updates every turn until we settle, and then it's 5-10 turn increments after that, stopping early for major events?
I don't think I have a good handle on specialists and great people, so I've picked Frederick. We have philosophical going for us... and not much else. Let's make some great people and win this game the hard way.
The map is continents, tropical climate, medium sea level. Standard options, no huts or events.

This is our starting location.

I'm thinking either settle in place, or settle 2N for a stupid amount of food. Either 1E or 1W of the sheep is a plausible second city, so my gut says settle in place. The scout is most likely 1W > 1SW to uncover the most tiles.
If I understand the format correctly, I post updates every turn until we settle, and then it's 5-10 turn increments after that, stopping early for major events?
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