Hmm, I'm not so pleased with how I played, but I'll let you guys be the judges of that.
Turn 0:
I look into all our cities and make a couple changes
Hague switches from a library to a courthouse. It puts out .8 bpt and has very little +food so the library is useless atm.
Thom switches a citizen from the corn tile to a cottage, it's at happy cap and will grow with the corn, may as well work some commerce until whip anger goes away.
Amsterdam whips the archer for 42 hammer overflow into a courthouse.
And now my set begins.
Turn 1:
Barbs have settled east of Qin's city, near some potential sites of ours. The next settler doesn't really have a great spot to settle in, but I'll have to make a decision on the fly.
Also, Suleiman has some missionaries roaming around, looks like he's trying to convert Qin right now.
I switch Thom from the grassland cows to the mine, starving it of one food. This speeds up the library there and also prevents it from becoming unhappy.
Turn 2:
Library in Hari due next turn, it switches from Plains mine to a grassland cottage
Turn 3:
Hari - Library -> worker
Thom switches back to the cows, as it won't grow in one turn now. I plan to micro this until a cottage is finished 1N of the city.
This is the new plan for our settler from Yasod. This spot is not as optimal as the old one that Qin stole, but I think it's defintely second best. Other option was 1N of the floodplain near where Utrecht was. As I want to avoid bleeding maintainence money, I will settle the first one.
Turn 4:
Thom moves from the cows to the hill, you get the picture by now.
G Spy born in a far away land
Turn 5:
Yasod - Settler -> 'Mids
Prophet pops in Yasod, he heads over to Hari to build the confucian shrine. Settler is headed for "new spot"
Thom removes its spy specialist and works 3 cottages + grassland hill. Library in in 8, whip anger also gone in 8, it will be unhappy for 5 turns.
Turn 6:
Thom's borders pop. Worker heads over to hook up horses
Julius settled "option 2"
Yasod slips an axe in front of the mids, switch tiles for 6 hammers and will whip it for 2 pop next turn with 100 hammers overflowing into the mids
Hari switches from pig to grassland hill, worker still due in 5, The Hague works the now free pigs for max growth.
Turn 7:
Whip axe at Yasod
Thom moves back to the cows to avoid starvation (unhappy face now @ pop 5)
Get the Kong Miao:
gives us 4 GPT for now, allowing me to bump the science slider to 90 cutting 4 turns off of alphabet (running a deficit for now)
Turn 8:
Our overflow at work
Angkor Wat founded, starts a granary:
Turn 9:
Nothing to report
Turn 10:
Alphabet in, and here's the tech situation.
Research set to Polytheism towards Aesthetics and Lit.
Qin and Julius have had alpha for a couple of turns, but no one will trade anything of value.
Turn 11:
Hari - Worker -> Archer (4 turns coincides with The Hague's growth. It will then take it's pigs back and run a scientist or 2.)
Yasod is due to grow next turn and I will whip another axe for 2 pop to overflow another 100 hammers into the mids. The first whip has will have 10 turns remaining next turn, so it may have a happy problem for a turn or two.
Turn 12:
Whip axe in Yasod.
Reconfigure to stanate until whip anger subsides. Run a scientist for now.
Turn 13:
Whip Courthouse in Amsterdam.
Nothing else interesting. Notice the

in waiting too long to crack the whip.
Turn 14:
Finish library in A. Thom, run 2 scientists while working cows + 2 cottages. Once our happy caps go up, one turn from growth. Starts a sword
Amsterdam - Courthouse -> Granary
Also I noticed some HUGE

. I've been sitting here 13+ turns with some veteran axes, and yet I NEVER went to raze that barb city to our south

. I send them there now, will cancel the goto orders for the next player although I advise continuing there.
Turn 15:
Hari - Archer -> Worker
It starts working its pigs again and running a scientist. I moved the citizen off of the hamlet that still has almost 20 turns to a village.
Whip Courthouse in The Hague.
Turn 16:
Polytheism -> Aesthetics
Still no one softening up on the trading boards. Suleiman has monarchy now.
The Hague - Courthouse -> Library
A. Wat's borders pop. We should easily out-culture Qin over there, as he STILL has not popped his borders.
Turn 17:
Amsterdam - Granary -> Library
Nothing else interesting.
Turn 18:
Well, good news and bad.
Qin is willing to trade at this point. He'd give us monarchy + sailing for CoL. However, we have the monopoly on that and no one else will trade with us. Additionally, we're Caesar's 'worst enemy'. Uhhhhh.
I reject the trade for now. Next turnset S.ilver will still have the opportunity.
Turn 19:
The Hague - Library -> Axe
Yasod fires its scientist to work the cows, it'll grow one turn after the whip anger subsides (more

on my part, meant to do this last turn to have growth coincide with the whip anger. Meh.)
Turn 20:
Our axemen move into position near the barb city.
Nothing else interesting. Only thing left to do is micro cities if you so choose S.ilver (My guess is you will, I didn't have such a good set..)