The whole point of the game should be to expand your colony, economy and military to the point where you are powerful enough to take on a pre-existing super power, your king. That's what happened in real life! If you can expand your strength to the point where you can get "10 zillion dragoons and another zillion produced each turn", what should happen is you should congratulate youself for playing really well, and you should move up in difficulty or go for an earlier win.
What didn't happen in real life is that the King did not go "Oh, well this tiny colony didn't produce much revolutionary sentiment prior to going into open rebellion, I guess I'll commit an insufficient number of soldiers to the Royal Epiditionary Force and then give up, even though I'm a super-power and would happily crush any colony that produced a lot of revolutionary sentiment prior to going into open rebellion with 500 troops". Because that's pants-on-head ********.
It is a plain and simple fact that C4C as it currently stands is ******** because of how the REF scales. We saw, in this forum, experienced CIVers get beaten on easy difficulties until they figured out the ******** REF mechanic, and now they can effortlessly beat the game on the hardest difficulty in less than 50 turns. And people are defending this mechanic!?
Fix it, fix it, fix it.