Need adviceeeee!

Seikninkuru

Chieftain
Joined
Nov 9, 2010
Messages
32
I feel pretty confident in my ability to win at prince difficulty on any map type(though I have as of late preferred pangea, low sea level).

I accomplish most of the tasks required now to really cruise through the game. RA blocking for jumps to the best techs depending on what I'm doing, high pop cap, many BPT, good GPT so I can buy RA's etc, selling luxuries, happiness, all that is taken care of for the most part(though I'm sure I could do better).

I do notice though that my games last longer than those of you who are veterans to Civ. I think this has to do with a few things.

First, managing population, I do manage the population; I just don't feel I do it very effectively. For example, I will settle a city in a not so great location as it is a strategic choke point that blocks expansion from a neighboring civ. The really only use other than the few luxuries or strategic resources would be money. What should I aim for a pop in that? Currently I bring it to 3(since that's what a collesium does) and I don't let it grow until I can afford the happiness from higher pop. Is that wrong?

Furthermore, what is everyone's opinion on non cap city population?

Even furthermore, while I understand how specialists work, what really helps you decide where you want to set them up? What if your cap also has very high production, and great ability for growth(like a river, hill, grassland start). Do I make that both production and science city?

Sorry I know some of this is newb, But I'm jsut trying to learn all I can! Thanks in advance!

-have fun
 
The games done by the civ vets are usually played in a higher level than emperor. In this level the AI more money and tech. So the game will be end sooner. Someone can build the UN on Emperor before than on prince, becouse the AI have more tech, for example.

I never settle a city that I wont grow. I think is worse to build a city that will be a crappy one. I think it is just personal too.

If you can confidently win on Prince you should try King.
 
The games done by the civ vets are usually played in a higher level than emperor. In this level the AI more money and tech. So the game will be end sooner. Someone can build the UN on Emperor before than on prince, becouse the AI have more tech, for example.

I never settle a city that I wont grow. I think is worse to build a city that will be a crappy one. I think it is just personal too.

If you can confidently win on Prince you should try King.

try this thread.

http://forums.civfanatics.com/showthread.php?t=414893

hope it helps!
 
I think that most of those questions are up in the air right now after the patch.

For anything other than Domination, I think that the gameplan has become clear. You want to get to Medieval quickly and push Patronage to Scholasticism while maxing out on Research Agreements. You want to settle multi-luxury cities, because the changes to Culture mean that you will get border pops early on.

The best way to accomplish those objectives still isn't clear. I think that I'm getting close to establishing the optimum now that I've had a couple of days to work on the problem, but I'm not done experimenting and I also need a non-Babylon solution.
 
If you play with no or fewer city states and large empires, Tradition-Piety is the way to go. Later, from Order, the production bonus is strong too. Since this path is very production oriented, domination is a nice way to win. But you can build research buildings pretty fast too and running a lot of scientists, making you win by science or diplo victory as well. You can win by science between Prince and Immortal without RAs and city states by yourself, just to show you how strong it is. But if you add city states and RAs, production is a lot less important.
 
mmmm, i understand what you are saying about the new patch changing up people's strategies but i get the feeling the OP was not so much inquiring after optimal strategies (ie. longsword rush, NC starts etc.) rather general guidelines/soft-rules on empire management - population control and city specialisation etc.

fx.

"What if your cap also has very high production, and great ability for growth(like a river, hill, grassland start). Do I make that both production and science city?"
 
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