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Need feedback for co-op multiplayer regressions mod

By the way, do mods even work with multiplayer at the moment? I've noticed that the mod window only has a single player option...

That button just takes you to the single player menu, I think, unless you're talking about something else.

-jjs
 
What was the verdict with pause? Possible in MP or not? If not.. it does need to go in there, given how long these game tend to last..
 
The biggest problem is surely, that the AI's is even dumber in multiplayer than in singleplayer....! They dont build any cities or men and they dont interact with you
 
We at Civplayers also plan a mod similar to this, but aimed at competitive MP not Co-op MP so much, but there is alot of overlap, I'm sure we could cooperate on writing the code or at least transfer of knowledge, not to many people are learning to mod Civ5 yet, and the ones that know alot, like Dale and Kael are busy on huge projects. So networking MP modders is a very good thing. DTA and Primax are the team at CP that will be working on this for us.

In addition to all the multitude of gameplay features already mentioned here, and a long list here

http://www.civplayers.com/index.php?section=smf&topic=9230.0

Our phase 1 project is to mod in a IRC lobby UI, and phase 2 is an automatic league reporting and login system. Just FYI.

CS
 
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