Being heavy co-op multiplayer Civ fanatics, my friend and I were quite disenchanted by some of the things that seem to have been left out of Civ V. I intend to write a mod to bring things back in line at least to the level of Civ IV co-op multiplayer. The following are regressions we've identified so far that I'd like to fix (if any of these are actually in the game and I've just missed them, I--and the others who visit this thread, I'm sure--would appreciate feedback on that, as well):
- Save Game/Load Game menu options are gone
- no map tile ping
- no map tile signs
- no ability to view teammates' city details screens
- no indication of teammates' current research progress
- no system for freehand drawing on the map for expansion plans/military campaigns/pointing out when certain game abstractions resemble people's naughty bits
- no toggle for movement and combat animations
- no toggle for full (single-player-style) AI leader interactions
- unable to perform production changes/unit movement after End Turn has been selected but before other players have actually ended their turn
- all participating civilizations are shown on the scoreboard, regardless of whether your team has met them yet
- no option to set the number of civilizations independent of map size
- no option to set turn timer duration
- World Wonder benefits are not shared amongst teammates
- game makes no attempt to place teammates' starting points near one another (unverified)
If people have suggestions for non-game-changing improvements (i.e. nothing that isn't either part of the single player game or can't be communicated between teammates via more mundane channels), those are also welcomed. However, I'd like to address the regressions from Civ IV first.
I intend to update this post to reflect the goals and progress of the mod as needed.
Thanks for your help!
-jjs
- Save Game/Load Game menu options are gone
- no map tile ping
- no map tile signs
- no ability to view teammates' city details screens
- no indication of teammates' current research progress
- no system for freehand drawing on the map for expansion plans/military campaigns/pointing out when certain game abstractions resemble people's naughty bits
- no toggle for movement and combat animations
- no toggle for full (single-player-style) AI leader interactions
- unable to perform production changes/unit movement after End Turn has been selected but before other players have actually ended their turn
- all participating civilizations are shown on the scoreboard, regardless of whether your team has met them yet
- no option to set the number of civilizations independent of map size
- no option to set turn timer duration
- World Wonder benefits are not shared amongst teammates
- game makes no attempt to place teammates' starting points near one another (unverified)
If people have suggestions for non-game-changing improvements (i.e. nothing that isn't either part of the single player game or can't be communicated between teammates via more mundane channels), those are also welcomed. However, I'd like to address the regressions from Civ IV first.
I intend to update this post to reflect the goals and progress of the mod as needed.
Thanks for your help!
-jjs