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Need help: Adding civs to premade map creates runtime error

Kaiserisak

Chieftain
Joined
Apr 15, 2008
Messages
32
Hello,

More than ten years ago I created a small mod that combined a 50 civ dll with a world map, did some geographic changes to make natural borders more of a thing, and some other stuff, to create what I still consider a quite decent Civ4BtS experience.

I recently went back to this mod with the intent of increasing the number of civs on the map, with a 100 civ dll that I found here on civfanatics. I also downloaded the modular civilization modpack CIV.

Then I took the dll into my old mod-folder, and started adding civs.

First, I added the Assyrian Empire and Bengali Empire, which went fine.

However, when I am adding the next civilization (on team 52), the game crashes when loading the worldbuilder save inside the mod (that is, when loading the screen to pick civ).

I have tried with different civilizations, including the Firaxis-built like Byzantine, so it does not look to be a problem with the civs itself.

The crash I get is the classic runtime error.

Anybody have any idea what to try? The way I added the first two civs were just in the worldbuilder save, including units on the plot tile, and it worked perfectly fine. But for some reason, no matter what I do, it crashed when I try to add the next civ. Where should I start?
 
Im still struggling with this. Did anybody ever manage to create a scenario with more than 52 civilizations?
 
I see you've already noticed the thread from a few years ago. Shortening leader names and civ description strings does not help? E.g. just using CivDesc=TXT_KEY_CIV_NAME_SHORT_DESC. If you need quite a few more players, then this is not going to suffice, however.
 
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