Need help in reducing % chance of revolt.

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Sep 12, 2007
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I am playing Standard Prince map and just captured a city and it settled out of capturing revolt and I worked a tile for two turns when it went into revolt. I only had 5 units defending so I brought in a stack of 3 plus a Great Artist to calm the revolt. I Culture Bomb the city and get 11% culture in the city, but it was 7.ish% revolt chance? Which is about what it was before the bomb.

I thought the culture bomb would eliminate the revolt chance, but apparently not. I have 10 units in the city now and I'm still 6.89% and after adding two LB it only dropped by about 1 point.

My other units are way across the map as Boudica DoW to me and I sought peace with Elizabeth. Can building lower revolt rate? or just units? Or are there other alternatives?

-=Mark=-
 
The chance of revolt is the ratio between your culture and the culture of the city that you captured the city from. Capturing the city does not make the accumulated culture go away. Mousing over the culture bar on the lower left shows you the chance of revolt, as you have apparently found, and the % culture of each of the two civs. Since the culture bomb did not help a lot, the original civ probably had built a lot of culture there. You need to raise your culture in the city by building culture providing buildings (temples, libraries, universities, theaters, etc.). You can also switch some of the citizens from tiles to artists to add culture, move up the culture slider, or have the city build culture, if you have the necessary techs for these things.
 
Well, I now have built a Christian Shrine in the city as it is a Holy city and it probably my main problem. I also, have built a Christian Monastery and my revolt % didn't budge. Only thing that seems to matter are troops that I can tell. each unit is about 0.3% each. This is starting to get difficult, as I'm at war and it's hard to send over units for garrison, especially needed another 20 units on top of what is there. but if my economy doesn't tank too badly, I will have a nice SoD ready to continue on the Elizabeth front.

Does this revolt number ever go down otherwise? Are these troops stuck here indefinitely? I thought it would go down on it's own over time, but so far it seem to not go down and maybe be actually going up each turn. Once garrisoned and down to 0%, will the revolt figures lower over time?

Search hasn't brought me much detail on this other than normal revolt of taking a city.

-=Mark=-
 
It will go down over time as you add the culture generating buildings. Remember, the culture percentage of the other civ has accumulated since the founding of the city until you conquered it. The culture bar show you how much culture you are adding each turn. Over time, the accumulated culture from what you are adding will tip the balance your way, since the other civ is no longer present and is not adding to its culture influence. BTW, if you destroy the other civ, all of its culture disappears with it, the city becomes 100% your culture and the problem is gone. In my experience, once you get the culture % of yours over about 30% the chance of revolt can be canceled out by three or four garrison units. One possible "gotcha" is if the other civ has culturally influential cities only two or three tiles away, they will continue to add the other civ's culture to the city tile.

If you can't spare the troops to raise the garrison enough to prevent revolt until the culture rises enough, you can just let it revolt periodically. Unless you turned off the option to prevent captured cities from flipping to the original civ, it will always come out of revolt as your city, it will never flip (unless there is a third civ involved that is the dominating culture influence). It is annoying since the pop drops while it is in revolt and the revolt interferes with building culture there. However, eventually your culture will increase to the point where the revolts stop. I have occasionally done this.

I also recall one game when I had an entire SoD tied down to prevent a revolt and flip to a third civ that had two strong culture cities only three tiles away.
 
Also, better troops will reduce the % of revolt more than crappy ones. So a tank will do a much better job than the warrior.
 
Didn't see anything that mentioned it, but is it a border city or is it surrounded by the enemy civ's culture? If it's on the border, you should be able to keep producing culture/keep some troops garrisoned and it should become less of an issue over time (although it might take awhile depending on how cultured the other civ is). As someone else said, it can't flip back culturally to its own civ after you invaded it, but it might be unproductive. BTW if it's surrounded by enemy territory then it's probably hopeless unless you take out the surrounding cities because it will constantly revolt.

Anyways, my favorite solution to these sorts of problems is to wipe out the enemy civ. Yeah, it might take some work, but as soon as you do it it'll be like the other civilization never existed. It's usually the most thorough way to deal with people "yearning to rejoin the motherland" and all that other crap (and it's one of the benefits to not taking the other civ as a vassal). Might be time to ignore Boudica and deal with Elizabeth if it's a big deal.
 
Well, I popped another Great Artist and bombed my city again and it bare had any effect at all. My Revolt was at 2.32% before the bomb and only 1.60% after. So, apparently culture has little affect on revolt as 4000 culture didn't even get me a full percent.

and yes, I have other Elizabeth city borders around me. I only have 4 workable tiles.

Boudica is harassing me badly. She isn't hardly defending at all and sending her northern units into my borders destroying my roads/tiles/etc and just being a PITA, while I'm attack her capital in the south. With sending half my new units to deal with this city, I'm losing control of this battle and taking way too long. I may have to make peace and take care of Elizabeth.

Luckily though, I haven't had a revolt happen yet.

Is there a way to tell if a city is going to flip rather than revolt?

-=Mark=-
ps. I see new posts i missed.

Dirtyparrot. I do have a mix of good-crappy troops. Maybe I'll upgrade them all. although I just got cannons and may focus on taking out Boudica quickly.

@BobDole: It's nice to know it won't flip back to Elizabeth. There really isn't a deal with Elizabeth, it's Boudica, but I'm just waiting for Elizabeth to DoW me as I know it will happen during the last few cities of Boudica, as always seems to happen in war. I was more worried about the city flipping on me, but if I don't need to worry then I can handle a revolt. Now I should be able to handle Boudica!
 
Do you have your state religion in there? If Elizabeth's state religion is there, and your isn't (or if you have no state religion) the probability will double.
 
No, I don't have Elizabeth's state religion (Confucianism). I'm running Buddhism and the city has Christianity founded in it. I had revolt down to 0.04% when Elizabeth's border popped and took all my tiles away, but one. I don't know how it took so many at once, especially since I popped 2 Artists in the city. I would think there was enough of an influence to keep from losing any tiles, but...

Boudica is falling faster now that Isabella has re-engaged Boudica in war once again. Hopefully Elizabeth doesn't DoW on me as I'm sure she won't unless she can kill my SoD on her city. Maybe I'll just take enough of Boudica to clear a zone of control of her capital then declare peace and re-engage Elizabeth.

Thanks everyone for your help
-=Mark=-
 
If you have big military,allow city to revolt and join enemy, then capture it again and raze it.Or enemy to retake it,rest the same. Bring your own settler and you are all set. :devil:
This method requires capturing surrounding cites or other ways of pushing theirs culture away from your desired spot.
 
In BTS, they nerfed the culture bomb. Although it increases the culture towards the next level, it no longer has the overwhelming effect on the culture present on a tile, as it was in vanilla. Settling the Great Artist will increase the culture on the tile a fair bit each turn until the cumulative effect pays off.

Razing the city and planting a new one does not change the culture on the tile. It will still be a problem in the new city. Been there - tried that: I don't bother with that anymore.

FWIW, I enjoy the culture aspect of things. I nearly always manage to flip at least one of my neighbors' cities using these methods. In my current game, I have flipped one of Shaka's and he is keeping two others from flipping only be loading them with troops.
 
If you can't spare the troops to raise the garrison enough to prevent revolt until the culture rises enough, you can just let it revolt periodically. Unless you turned off the option to prevent captured cities from flipping to the original civ, it will always come out of revolt as your city, it will never flip (unless there is a third civ involved that is the dominating culture influence). It is annoying since the pop drops while it is in revolt and the revolt interferes with building culture there. However, eventually your culture will increase to the point where the revolts stop. I have occasionally done this.
I also recall one game when I had an entire SoD tied down to prevent a revolt and flip to a third civ that had two strong culture cities only three tiles away.

Yes. I have had this happen as well.
Conquer several cities and moved on, only to read City X has joined the Y Empire.
Frustrating, considering, I was at peace with the Y Empire.
I left too few units behind. A rookie mistake then.
 
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