Hi. Long time lurker here, and long-time civ2 player. I had trouble getting into my old account so I made a new one.
I need a little help from the community for one of the scenario ideas that's been bouncing round my head for eons. This is a bit of a long post so bear with me!
The scenario Drole de Guerre by Javier Arriaga was made 20(!) years ago. It's a good FW scenario, with a very fun & compelling concept (controlling the French forces in May 1940 and trying to resist German blitzkrieg). The idea of rushing to the Albert canal, a special terrain with high defense values, is brilliant.
But it has many flaws which ruin the realism & gameplay of the scenario, which I thought I might use the power of TOT & its patches and beautiful, growing collections of new graphics to rectify with a new scenario in the spirit of the original. I have no idea if the original creator is still active in the civ community, but I assume a spiritual remake is free game to publish - it's not a 1 for 1 remake I have in mind, but a new scenario retelling the same story.
The issue I have is that I've never completed a scenario of my own before (I've made a few attempts in MGE), and need a lot of help & assistance to create something playable. I have had trouble getting the TOTPP to work on my computer (I need the extra units.gif slots!). The technical help would be really appreciated.
As far as the scenario details go, I have a few ideas for making it more exciting & realistic than the original Drole.scn:
1. In the original scenario, there were a few things which didn't work, like the partisan slot being occupied by Italian Inf. units, which created weird things when you captured German-held cities. The mechanic of events.txt giving you colonial troops is nice, but you can build them, and they are totally superior to French metropolitan inf, which creates an unrealistic situation. Obvious fixes.
2. Another obvious fix is that the original designer did not do his homework and included inappropriate units, such as Lancaster bombers and Hawk 75 fighters for Belgium. Another easy fix. He also did not use the full number of unit slots, and I made an attempt ages ago to add a few units in but never finished. Just one example, the French & Italian players do not have any bombers at their disposal, which stands out as something to rectify.
3. Gameplay - the scenario has France, Britain, Belgium, Netherlands, Germany, Italy & Switzerland as civs. My revamp would ditch the separate British civ, as the BEF forces just wander around and get in the French player's way while you're trying to move up to the front. The player controlling both allies allows for more coordinated action, as well as the potential to simulate stuff like the Dunkirk evacuation (which the AI could not pull off). I'm not sure whether to include the Belgian civ as part of the Entente civ also, that might be too much. I'm also debating whether Italy and the entire southern front need to be included at all, as including Italy means I have to add a bunch of Italian units when I want to really expand on the detail of the main battles & western armies.
4. Refugees - one aspect of the Battle of France was the gigantic numbers of refugees fleeing from German advances and clogging up the roads, hampering the Allies from reaching the front. I'd like to simulate this by using events.txt to spawn barbarian refugee units after each German conquest that the player has to 'kill' to advance, sapping movement points for your forces.
5. More gameplay - I'd like to make the German paratrooper units destroyed after attacking, owing to their rather specific & limited use during the campaign. They will be powerful enough to blow up Eben-Emael and then exit stage left.
6. Naval units - to give more space for tank, aircraft, and artillery variety, I'm limiting naval units to nearly nothing. The original scenario has an excessive number, and the Battle of France was mainly a land battle. Eliminating southern France from the map could help me cut the navies down even further. I would like to include units like the little ships of Dunkirk, their DD escorts, and the German E-boats harassing them, but no battleships or subs that don't really belong in this scenario.
edit - 7. I have been researching ww2 a lot in preparation for this, with an eye towards orders of battle that I've found online, and presumably improvements can also be made to the distribution of units at the beginning.
I hope this sounds like an exciting scenario idea. If anyone wants to collaborate on it with me, I would be very appreciative. Since 2001, the evolution of civ2 graphics has matured into really beautiful art, and there are so many new unit graphics that have yet to see the light of day in a scenario. So part of my goal also is to highlight the beautiful graphics people have been making. Let me know what you think!
I need a little help from the community for one of the scenario ideas that's been bouncing round my head for eons. This is a bit of a long post so bear with me!
The scenario Drole de Guerre by Javier Arriaga was made 20(!) years ago. It's a good FW scenario, with a very fun & compelling concept (controlling the French forces in May 1940 and trying to resist German blitzkrieg). The idea of rushing to the Albert canal, a special terrain with high defense values, is brilliant.
But it has many flaws which ruin the realism & gameplay of the scenario, which I thought I might use the power of TOT & its patches and beautiful, growing collections of new graphics to rectify with a new scenario in the spirit of the original. I have no idea if the original creator is still active in the civ community, but I assume a spiritual remake is free game to publish - it's not a 1 for 1 remake I have in mind, but a new scenario retelling the same story.
The issue I have is that I've never completed a scenario of my own before (I've made a few attempts in MGE), and need a lot of help & assistance to create something playable. I have had trouble getting the TOTPP to work on my computer (I need the extra units.gif slots!). The technical help would be really appreciated.
As far as the scenario details go, I have a few ideas for making it more exciting & realistic than the original Drole.scn:
1. In the original scenario, there were a few things which didn't work, like the partisan slot being occupied by Italian Inf. units, which created weird things when you captured German-held cities. The mechanic of events.txt giving you colonial troops is nice, but you can build them, and they are totally superior to French metropolitan inf, which creates an unrealistic situation. Obvious fixes.
2. Another obvious fix is that the original designer did not do his homework and included inappropriate units, such as Lancaster bombers and Hawk 75 fighters for Belgium. Another easy fix. He also did not use the full number of unit slots, and I made an attempt ages ago to add a few units in but never finished. Just one example, the French & Italian players do not have any bombers at their disposal, which stands out as something to rectify.
3. Gameplay - the scenario has France, Britain, Belgium, Netherlands, Germany, Italy & Switzerland as civs. My revamp would ditch the separate British civ, as the BEF forces just wander around and get in the French player's way while you're trying to move up to the front. The player controlling both allies allows for more coordinated action, as well as the potential to simulate stuff like the Dunkirk evacuation (which the AI could not pull off). I'm not sure whether to include the Belgian civ as part of the Entente civ also, that might be too much. I'm also debating whether Italy and the entire southern front need to be included at all, as including Italy means I have to add a bunch of Italian units when I want to really expand on the detail of the main battles & western armies.
4. Refugees - one aspect of the Battle of France was the gigantic numbers of refugees fleeing from German advances and clogging up the roads, hampering the Allies from reaching the front. I'd like to simulate this by using events.txt to spawn barbarian refugee units after each German conquest that the player has to 'kill' to advance, sapping movement points for your forces.
5. More gameplay - I'd like to make the German paratrooper units destroyed after attacking, owing to their rather specific & limited use during the campaign. They will be powerful enough to blow up Eben-Emael and then exit stage left.
6. Naval units - to give more space for tank, aircraft, and artillery variety, I'm limiting naval units to nearly nothing. The original scenario has an excessive number, and the Battle of France was mainly a land battle. Eliminating southern France from the map could help me cut the navies down even further. I would like to include units like the little ships of Dunkirk, their DD escorts, and the German E-boats harassing them, but no battleships or subs that don't really belong in this scenario.
edit - 7. I have been researching ww2 a lot in preparation for this, with an eye towards orders of battle that I've found online, and presumably improvements can also be made to the distribution of units at the beginning.
I hope this sounds like an exciting scenario idea. If anyone wants to collaborate on it with me, I would be very appreciative. Since 2001, the evolution of civ2 graphics has matured into really beautiful art, and there are so many new unit graphics that have yet to see the light of day in a scenario. So part of my goal also is to highlight the beautiful graphics people have been making. Let me know what you think!
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