OYAKATASAMA
Chieftain
- Joined
- Jul 12, 2013
- Messages
- 4
This is my first post on these forums and this is going to be kinda long, but I'll try to split it up as much as I can.
I recently started playing with 22 civs on Emperor/standard speed and I am struggling to get to get a first 100 turns that I am satisfied with. I want to do some camel warmongering as Arabia while also getting my own religion. I'm also trying to break my addiction to making wonders. I especially like making the Temple of Artemis or Mausoleum of Halicarnassus(if I have 2+ stone/marble).
Social Policies: I've tried tradition, liberty, trad+piety, and lib+piety. I've read around here that liberty is generally better for warmongering, but I always feel so weak when I take it, just because there are so few spots to settle nearby and it feels like the AI beats me to those spots even with the free settler. Piety doesn't seem to be worth it at all at the start.
Tactics: I often somewhat near another civ's capital (10-15 tiles). Sometimes they have a really nice capital too, like a triple salt quadra deer Greece. There were 3-4 open spots that archers could hit from and it was not on a hill. Should I be beelining construction and rushing comp bows, using chariot archers(so I can upgrade them later), or just using archers so I can grab it as early as possible? Also should I refrain from taking his capital if he hasn't expanded yet to avoid the genocide penalty for wiping out a civ? I especially have difficulty with this part, because I have no clue when I should start being offensive.
Expanding: It seems like someone gets their settler out a few turns before me and grabs a spot I want or part of the spot I want. Should I be forcing out a settler before I hit 5 pop in my cap? Or should I be making a military, razing the city, and placing my own afterwards?
Religion: Without meeting a religious city state, I feel like it is difficult to get a pantheon in a timely manner. If I rush a shrine as soon as I finish pottery, I sometimes don't get my pantheon until the 45 faith one, which could mean that desert folklore is gone. If I put points in piety, that feels like everything is slowed down by a lot. I'm almost tempted to just play the Mongols instead just so I can cut religion out of the equation.
Build Order: Scout -> Monument/Shrine -> Worker -> Settler/Granary -> ...
If I don't find a culture ruin I usually finish the monument, otherwise I start working on the shrine as soon as pottery finishes. I build the Settler if I have 5 pop, otherwise I make the granary first.
Tech: pottery -> a luxury tech(usually mining or calendar) -> animal husbandry -> writing -> philosophy -> ...
I'm not sure if I should be going for Theology or trying to get to Petra after Oracle/NC. I'm beginning to think Petra isn't really worth it, just because it seems kind of hard in desert starts unless I have a lot of flood plains wheat and sheep to keep growth going while also getting hammers. Should I be going for Education or Chivalry first?
Wonders: Should I ignore them? Sometimes I get some nice trees to chop because I start on grassland bordering a desert. Should I put them to use to make stonehenge/ToA/GL/Pyramids, or just chop to make a faster settler?
I recently started playing with 22 civs on Emperor/standard speed and I am struggling to get to get a first 100 turns that I am satisfied with. I want to do some camel warmongering as Arabia while also getting my own religion. I'm also trying to break my addiction to making wonders. I especially like making the Temple of Artemis or Mausoleum of Halicarnassus(if I have 2+ stone/marble).
Social Policies: I've tried tradition, liberty, trad+piety, and lib+piety. I've read around here that liberty is generally better for warmongering, but I always feel so weak when I take it, just because there are so few spots to settle nearby and it feels like the AI beats me to those spots even with the free settler. Piety doesn't seem to be worth it at all at the start.
Tactics: I often somewhat near another civ's capital (10-15 tiles). Sometimes they have a really nice capital too, like a triple salt quadra deer Greece. There were 3-4 open spots that archers could hit from and it was not on a hill. Should I be beelining construction and rushing comp bows, using chariot archers(so I can upgrade them later), or just using archers so I can grab it as early as possible? Also should I refrain from taking his capital if he hasn't expanded yet to avoid the genocide penalty for wiping out a civ? I especially have difficulty with this part, because I have no clue when I should start being offensive.
Expanding: It seems like someone gets their settler out a few turns before me and grabs a spot I want or part of the spot I want. Should I be forcing out a settler before I hit 5 pop in my cap? Or should I be making a military, razing the city, and placing my own afterwards?
Religion: Without meeting a religious city state, I feel like it is difficult to get a pantheon in a timely manner. If I rush a shrine as soon as I finish pottery, I sometimes don't get my pantheon until the 45 faith one, which could mean that desert folklore is gone. If I put points in piety, that feels like everything is slowed down by a lot. I'm almost tempted to just play the Mongols instead just so I can cut religion out of the equation.
Build Order: Scout -> Monument/Shrine -> Worker -> Settler/Granary -> ...
If I don't find a culture ruin I usually finish the monument, otherwise I start working on the shrine as soon as pottery finishes. I build the Settler if I have 5 pop, otherwise I make the granary first.
Tech: pottery -> a luxury tech(usually mining or calendar) -> animal husbandry -> writing -> philosophy -> ...
I'm not sure if I should be going for Theology or trying to get to Petra after Oracle/NC. I'm beginning to think Petra isn't really worth it, just because it seems kind of hard in desert starts unless I have a lot of flood plains wheat and sheep to keep growth going while also getting hammers. Should I be going for Education or Chivalry first?
Wonders: Should I ignore them? Sometimes I get some nice trees to chop because I start on grassland bordering a desert. Should I put them to use to make stonehenge/ToA/GL/Pyramids, or just chop to make a faster settler?