need help with crime

Another thing to note is that education is rather easier to manage since most 'tech beaker' buildings have education costing effects. Sure, they cost money, but the payoff is there. Short term tech beakers, long-term education bonuses or at least to avoid the penalties.

Crime is the reverse, basically 'systems theory' in which you pay upfront and then a maintenance cost to keep crime manageable, which is help by units (crime fighters). Otherwise, crime gets out of hand and then the cost to bring it down is significant.
Nicely explained! Great insight there.
 
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