hello, i was wondering if anyone could help me out. i've been playing VP off and on for a while now, so i'm not always up to date and the most recent changes. but since i last started playing a couple months or so ago, i've been having an issue with Happiness in my cities.
i usually play tall with anywhere from 3-6 cities, sometimes more. one of the issues i've been running into is i get a lot of Happiness penalties in my cities. things like Illiteracy, Boredom, want for Religion, but the most annoying one being "We are overcrowded". i dont quite fully understand all of these, and was wondering if there's somewhere i can reference on how to address these things? the most troublesome one is the "We are overcrowded" one. i suspect that has something to do with playing tall, but i have no idea how to address it.
i usually wind up playing triage with these happiness penalties throughout the game, but sometimes a city just gets to a point where it will revolt for a turn or two randomly which is incredibly obnoxious in the middle of a war. usually it feels like im playing guessing games when trying to address these things, even when they sound self explanatory. for example "We want Culture", what exactly does that mean? does it want a higher Culture output from the city, or merely cultural buildings? sometimes i have cities asking for religion when all of the cities under my control are already following my religion.
anyways i was thinking about firing up a new game but wanted to see if i could get some clarification on this first. thanks.
i usually play tall with anywhere from 3-6 cities, sometimes more. one of the issues i've been running into is i get a lot of Happiness penalties in my cities. things like Illiteracy, Boredom, want for Religion, but the most annoying one being "We are overcrowded". i dont quite fully understand all of these, and was wondering if there's somewhere i can reference on how to address these things? the most troublesome one is the "We are overcrowded" one. i suspect that has something to do with playing tall, but i have no idea how to address it.
i usually wind up playing triage with these happiness penalties throughout the game, but sometimes a city just gets to a point where it will revolt for a turn or two randomly which is incredibly obnoxious in the middle of a war. usually it feels like im playing guessing games when trying to address these things, even when they sound self explanatory. for example "We want Culture", what exactly does that mean? does it want a higher Culture output from the city, or merely cultural buildings? sometimes i have cities asking for religion when all of the cities under my control are already following my religion.
anyways i was thinking about firing up a new game but wanted to see if i could get some clarification on this first. thanks.