There is absolutely no objection in making your capital a super science city. On the contrary: A fully cottaged capital with oxford, an academy and the bureaucracy civic can do wonders for your economy.
There is absolutely no objection in making your capital a super science city. On the contrary: A fully cottaged capital with oxford, an academy and the bureaucracy civic can do wonders for your economy.
That's true, but the difficulty comes when choosing whether to run scientists there or work cottages; every specialist, after all, is another citizen who's unavailable to work a cottage tile to maturity.
I myself prefer to make another city into the GP farm/super science city--usually a captured capital, which also has high food (often better than my own capital's).
Well, I think it's just a question of vocabulary here
It seems to me I say "a super science city" meaning "a city with produces tons of science", when you say "the super science city" for a city with lots of scientists. I'm usually not running scientists in a cottaged capital, be sure of that, but I still call that a super science city
Well, I think it's just a question of vocabulary here
It seems to me I say "a super science city" meaning "a city with produces tons of science", when you say "the super science city" for a city with lots of scientists. I'm usually not running scientists in a cottaged capital, be sure of that, but I still call that a super science city
A good point. I find when running Representation that both the capital and my GP farm (which is almost always running scientists and usually has the Great Library as well) are neck-and-neck for science output. It often puts me in a dilemma because both cities will benefit from academies, but that's just when I'm lightbulbing the liberalism techs. It really helps to be a Philosophical leader in that situation...
I was under the impression that the ssc was the one that ran the most scientists, but I also don't know how many scientists it would take to equal a fully cottaged city. Heck, I don't even know what a ssc beaker output should be. Anybody have a number to aim for?
In several of my most recent games (including the latest ALC), I keep starting near stone, so yeah, it's suddenly becoming a habit. Even without the 'mids and early Rep, though, a really good GP farm under Caste System (with unlimited scientists) and the Great Library will rival the science output of a grassland-river-cottaged, Bureaucracy-powered capital.
I was under the impression that the ssc was the one that ran the most scientists, but I also don't know how many scientists it would take to equal a fully cottaged city. Heck, I don't even know what a ssc beaker output should be. Anybody have a number to aim for?
Your question can't be directly answered, as it relates to the Commerce Slider.
Slider set to 100% Research, Then any tile producing 3 == 1 Scientist (+3 )
Slider set to 050% Research, Then any tile producing 6 == 1 Scientist
Now if you mean total Beaker output for the City, that again would relate to what Age you have progressed to in-game.
My Capitol in a long running game is actually one of my Production Cities.
(I switched my capitol from Thebes to Heliopolis after I did a really long trek past my northern neighbour to found a city with access to horses IIRC)
Whereas what I suppose could be considered my "Science" City I believe was captured from Ghengis. Before that I likely didn't have a specialist SSC.
I have 3 other cities that have beaker outputs of ~130-150...
My ex-capitol Thebes has wound up being a Gold Specialist city
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