Thanks Wob.
I'm using the map Eivind IV uploaded (New Europe.zip). I have no idea what source map was used.
I shifted it over to the right about 20 squares so that the right side of the map ends at the Urals and that means there's more Atlantic (about 30 or so squares between the left side of the map--open ocean--and Ireland); plenty of space within which to sink Allied shipping (and German U-Boats

). I also removed some squares from the top and bottom so that I could add them to the left side of the map to widen the Atlantic even more. I did all this using MapEdit.
All I have to do now is finish western North Africa (the original map cuts off before that point) and add terain features to Iceland (the isalnd is all Grassland for some reason). I may alter Britain a bit so that it has a slightly greater land mass (i.e. make it bigger--but I can do this by adding a bit here and there, no need for PSP). The other touch-ups will be replacing some River squares (large rivers) with Ocean terrain (this is the MGE version so I can't use the convenient 'Impassable' terrain flag to prevent certain units from entering those squares).
Debating whether to place Allied cities on single land squares in top left corner of the map (it would look tacky but I need a place to place special 'shipping' cities (i.e. cities that have x shield production and Allied ships spawned there take up all shields for upkeep; they are set to go to various locations in Europe; once x amount of time passes--the amount of time it takes to get to the destination--a new set fo ships appear in the city causing the first set to disband because the city cannot maintain them--Civ2 disbands units at the beginning of the upkeep list). If I place these cities in Europe (i.e I can still spawn the ships in the Atlantic as their home city is still the same), the cities can be captured or at least interfered with--by the AI making those cities its home city...you know how it just loves to do that--and of course, are not historical.
Otherwise, the map looks great and I'm just in the process of working out the city locations in proportion to the map (probably the hardest thing to do IMO). Any formulas for matching geographical grid coordinates with Civ2 map coordinates?
About PSP: could only get the trial version that stops working after about a month. Otherwise you have to buy it and I'm not going to splurge just for some Civ2 graphics.
Unless someone knows of a free PSP DL, I won't be using that program any time soon.
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BTW: Nobody else is getting e-mail notifications right? Mod told me that they were making some changes to the server or something and the notification feature stopped working.