Need Huge (32,000+) European Map. Know of any? ;)

yoshi said:
Okay, by maintaining accuracy I meant...em...I'm too bloody lazy to alter the whole map.
Well, I'm pretty lazy too, but I hadn't done the fine-tuning at that stage; it was a case of making changes in PSP and plugging it back into MapEdit.

Another thing you should take into account is the nature of the source map. What type of projection? Is your Civ2 map a sample of a larger map? These factors will also affect the accuracy of area and distance. If you don't get it right at this stage, then you're probably wasting your time fussing over such details during the conversion.
 
Thanks Wob.

I'm using the map Eivind IV uploaded (New Europe.zip). I have no idea what source map was used.

I shifted it over to the right about 20 squares so that the right side of the map ends at the Urals and that means there's more Atlantic (about 30 or so squares between the left side of the map--open ocean--and Ireland); plenty of space within which to sink Allied shipping (and German U-Boats ;) ). I also removed some squares from the top and bottom so that I could add them to the left side of the map to widen the Atlantic even more. I did all this using MapEdit.

All I have to do now is finish western North Africa (the original map cuts off before that point) and add terain features to Iceland (the isalnd is all Grassland for some reason). I may alter Britain a bit so that it has a slightly greater land mass (i.e. make it bigger--but I can do this by adding a bit here and there, no need for PSP). The other touch-ups will be replacing some River squares (large rivers) with Ocean terrain (this is the MGE version so I can't use the convenient 'Impassable' terrain flag to prevent certain units from entering those squares).

Debating whether to place Allied cities on single land squares in top left corner of the map (it would look tacky but I need a place to place special 'shipping' cities (i.e. cities that have x shield production and Allied ships spawned there take up all shields for upkeep; they are set to go to various locations in Europe; once x amount of time passes--the amount of time it takes to get to the destination--a new set fo ships appear in the city causing the first set to disband because the city cannot maintain them--Civ2 disbands units at the beginning of the upkeep list). If I place these cities in Europe (i.e I can still spawn the ships in the Atlantic as their home city is still the same), the cities can be captured or at least interfered with--by the AI making those cities its home city...you know how it just loves to do that--and of course, are not historical.

Otherwise, the map looks great and I'm just in the process of working out the city locations in proportion to the map (probably the hardest thing to do IMO). Any formulas for matching geographical grid coordinates with Civ2 map coordinates?

About PSP: could only get the trial version that stops working after about a month. Otherwise you have to buy it and I'm not going to splurge just for some Civ2 graphics.
Unless someone knows of a free PSP DL, I won't be using that program any time soon.

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BTW: Nobody else is getting e-mail notifications right? Mod told me that they were making some changes to the server or something and the notification feature stopped working.
 
yoshi said:
About PSP: could only get the trial version that stops working after about a month. Otherwise you have to buy it and I'm not going to splurge just for some Civ2 graphics.
Unless someone knows of a free PSP DL, I won't be using that program any time soon.

When you create the graphics, say with MS-Paint, it's a good idea to include a cut & pasted copy of the Civ2 palette in your graphics file. As you use this "scratchpad" and save the file as a bmp then the colors will remain Civ2 colors and not some funky variation.

Oh and if you need someone to convert your files, just give me a holler, I have the full version of PSP 8.0.
 
Thanks for the tip HT. Will keep it in mind. For the most part I just use bitmaps which can be edited using MSP (GIF files can't because Civ2 won't accept the colour conversion in that format)--they're larger than GIFs but considering the size of even the smallest Civ3 files, I don't think that's saying much these days.
 
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