Need input on Civ V

Sinyail

Sinyail
Joined
Jun 2, 2011
Messages
68
Location
Honolulu, Hawaii
Hello everyone. I've tried to play Civ 5 two times now. Both times I played all the way to turn 100 and then I just couldn't bear playing any longer. There's nothing interesting going on. In Civ IV I had many options for the beginning of the game. Am I about to be rushed? Should I consider rushing somebody (and if yes, what should I do it with? Axes? horses? archers?) Stonehenge? Oracle rush for a sooner bureaucracy? If i did the wrong thing at the wrong time in Civ IV then there's a good chance that I would end up dead. In Civ V I feel absolutely no urgency whatsoever to do anything. The City states keep bothering me by telling me to go take care of their barbarian problem. Hey, if it's not MY barbarian problem then you are on your own because I see no reward in it for me. Also the one unit per tile really annoys me. One unit? really? Some people say it is more strategic that way. Yeah right. The "stack o death" is way more "strategic" than the one unit per tile setup. Some people complained, "oh my cities keep getting taken by the huge stack of doom! So totally OP!" Umm.. that's called war. The country with the bigger, more sophisticated army wins. Unless you have nukes :goodjob: You have to think about where the enemy is going to attack you in Civ IV and set up appropriate defenses. Most of the time a defensive SOD, but that's how real wars are fought. Hitler had a whole ARMY of Panzer tanks in reserve because he wanted to have an overwhelming defense against the allied forces should they choose to attack him on his own territory. Hitlers reserve tanks were so intimidating that the English tried to use espionage tactics in order to make Hitler believe that the allied forces were going to attack someplace other than Normandy so that the allied forces would not be completely overwhelmed and therefore probably lose the war. General Patton of the United States forces was a part of this English program of deceit believe it or not. That's right, the totally awesome tank commander lol. They had Patton on the radio saying military type stuff to make the Germans believe that the allied forces were about to attack a different portion of Mustache boys territory than Normandy. So we can see that the stack of death in real life is a force to be reckoned with and has been used to win wars since the beginning of time. Until now ;) So I guess my question is does Civ V get better after turn 100? Politeness, please. I do so loathe internet tension. And thanks :D
 
I don't want to address everything there, but all I can say is it isn't like any previous Civ game. You have to play through it a few times and accept it for what it is, not what you expect or want it to be. Kind of like adopting a teenager I would guess.

For me (a recently returning player) the game is just shallow when it comes to AI diplo issues. It is kind of fun on the tactical level, as far as it is trying to be a wargame, but the heavy thinking needed in other Civ games is not there.

The question you need to ask your self is why are you playing? Are you a guy that goes for high score? Do you wanna win? Or do you play to play? In my opinion the game was made for players that want to win and get high score. I say this because the AI is programmed to win, not to play. Heck one of the negatives you get in diplo is that you are trying to win the same way the AI is!

So if you don't like the first 100 turns I don't think you will like the next 100. That being said sometimes different games start out differently. Some games the AI declares war on me in 20 turns and I am constantly at war with someone for the whole game, sometimes I can actually get to cannons without being messed with at all.

In the end it is what it is.
 
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