Need tips on defeating an enemy early.

Originally posted by DiamondzAndGunz


Attacking from a mountain or hill gives you no bonus whatsoever. it's only if you are defending, and are standing on a mountain/hill, that you get a bonus to your defense. But, it still is a good idea to attack from mountains/hills, since you will get the defensive bonus if they decide to counter-attack.

Are you sure? Have you play tested this?

I seem to get better conflict results going Hill->Hill than going grass->Hill.

It seems like about a 10% difference, but I don't have the numbers to verify it. Often in last games I have used 4 units attacking city from grass and 4 other equal units attacking hilled city from hill/mountain. I usually notice losing one more unit on the grass than those from the hill.

Maybe the combat program uses the hill terrain bonus for AI counter attacks. This would explain the better results.

== PF
 
Originally posted by Vinz Clortho
I think more importantly over the order in which you attack the cities is when you attack them.
Indeed, the earlier the better. I played MP for the first time today (I personally think that human opponents are more dangerous than the AI).

I was Persia and had iron two tiles from my capital, survived an early archer attack with a little luck, upgraded three warriors and produced another two immortals the usual way and Zululand was gone.

Btw the score was pretty hilarious, 9100 for winning by conquest 900 BC (on regent, I don't know if pure MP game scores take the difficulty into account, I think there's no reason to do so because no AI is around).
 
Personally, In the beginning I only build warriors to defend my cities until i get Iron working. This allows for a fairly fast expansion as warriors take less time to build then spearmen. I then build barracks in core cities that will not produce settlers due to lack of excess food. Then I start building spearmen in cities I have barracks in. As spearman are built I replace the warriors which I then upgrade to Swordmen/Immortals/Legions. This provides for a fairly large attack force early in a game as it takes far less time to build all those warriors. I then group them into Small tasks forces. (6 per) With 2 or 3 "Task Forces" I then identify which luxuries/resources I want from an enemy. Normally I have to smack him around by destroying 2 or 3 of his cities before he sues for peace. I tend to get a couple of techs from him in the process which makes up for my lack of researching because of the high price of upgrading the warriors. I also tend to play civs with the militarstic trait as it helps "promote" the regular swordmen to veterans and then elites.:D
 
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