Mik1984
Prince
- Joined
- Feb 28, 2008
- Messages
- 483
The lack of repeated air recon is a serious problem in the late game. Giving manual recon orders to 20-30 planes each turn is extremely time consuming, you resign from doing that just for the sake of not wasting personal time.
There is an absolute need for a fix in this issue, as many people have discussed before.
Is there any way to mod the air recon mission into being a toggle mission executed at beginning of every turn instead of a one time mission?
This is what the XML file contains:
<Button>,Art/Interface/Buttons/Actions/Nuke.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,2</Button>
</MissionInfo>
<MissionInfo>
<Type>MISSION_RECON</Type>
<Description>TXT_KEY_MISSION_RECON</Description>
<Help>TXT_KEY_MISSION_RECON_HELP</Help>
<Waypoint>NONE</Waypoint>
<EntityEventType>ENTEVENT_AIRRECON</EntityEventType>
<iTime>20</iTime>
<bTarget>0</bTarget>
<bBuild>0</bBuild>
<bSound>1</bSound>
what now?
There is an absolute need for a fix in this issue, as many people have discussed before.
Is there any way to mod the air recon mission into being a toggle mission executed at beginning of every turn instead of a one time mission?
This is what the XML file contains:
<Button>,Art/Interface/Buttons/Actions/Nuke.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,2</Button>
</MissionInfo>
<MissionInfo>
<Type>MISSION_RECON</Type>
<Description>TXT_KEY_MISSION_RECON</Description>
<Help>TXT_KEY_MISSION_RECON_HELP</Help>
<Waypoint>NONE</Waypoint>
<EntityEventType>ENTEVENT_AIRRECON</EntityEventType>
<iTime>20</iTime>
<bTarget>0</bTarget>
<bBuild>0</bBuild>
<bSound>1</bSound>
what now?
made it pretty much impossible for me to accomplish. I posted what little I've done in the ROM:AND mod forum. I've been able to get the module to load without problems but it doesn't work and doesn't show any errors either.
The last post in this thread has what I did for the module: