We need some things for the game start.
For the game itself, we need a password which is difficult to guess. I'd prefer it also be easy to remember but that is not a requirement.
Previous teams I have been on have used gmail accounts for formal diplomatic communications. The gmail accounts have advantages of being able to store vast amounts of information, and the ability to forward everything it receives to multiple other addresses. For example, if we set the civstats registration email as the gmail, then it can send us all the turn starting messages. You can also cc the gmail when sending a diplo message, or set it up to forward outgoing.
If we use a gmail, then we'll need a username and password for it, and someone to register as its owner.
The team name decision needs to be nailed down so that Thunderfall doesn't get annoyed with us wanting to name our forum at a different time.
We should designate who is going to be responsible for ensuring our turn is played, if we're going to have a turnplayer.
After the first 1-2 turns, there will be 8-15 where most (or all) teams are just exploring and letting their builds tick over. What do you think about organizing a turn party and delegating authority to play on to the designated turn player until some criteria is reached?
For the game itself, we need a password which is difficult to guess. I'd prefer it also be easy to remember but that is not a requirement.
Previous teams I have been on have used gmail accounts for formal diplomatic communications. The gmail accounts have advantages of being able to store vast amounts of information, and the ability to forward everything it receives to multiple other addresses. For example, if we set the civstats registration email as the gmail, then it can send us all the turn starting messages. You can also cc the gmail when sending a diplo message, or set it up to forward outgoing.
If we use a gmail, then we'll need a username and password for it, and someone to register as its owner.
The team name decision needs to be nailed down so that Thunderfall doesn't get annoyed with us wanting to name our forum at a different time.
We should designate who is going to be responsible for ensuring our turn is played, if we're going to have a turnplayer.
After the first 1-2 turns, there will be 8-15 where most (or all) teams are just exploring and letting their builds tick over. What do you think about organizing a turn party and delegating authority to play on to the designated turn player until some criteria is reached?