NukeAJS
King
- Joined
- Jul 28, 2008
- Messages
- 850
Specialists definitely take the cake. There are other features that you can ignore depending on your playstyle/victory path. Appeal is usually unimportant, but if you do it right, you can get a boatload of tourism from the 4-5 national parks and ~10 seaside resorts. Persia is a pretty good example of how appeal can be manipulated to the max because of their UI.
The weird thing though is that there's a very traditional and easy fix for making specialists useful -- every specialist gives a GPP. This was in Civ4 and 5 and it was a good idea then and it is a good idea now. Specialists already have low yields but that wouldn't be the reason you run them. The reason to run them would be getting GPs faster. I dunno the correct balance but +1 GPP seems too much; +0.5 might be better. Or even better yet would be to have a diminishing return on GPPs from specialists. The first one would give 1 GPP, the second - 0.9, the third 0.8 etc. You could only get +5.5 GPPs towards a specific GP, but hyper specializing should almost always have diminishing return for a variety of reasons.
The weird thing though is that there's a very traditional and easy fix for making specialists useful -- every specialist gives a GPP. This was in Civ4 and 5 and it was a good idea then and it is a good idea now. Specialists already have low yields but that wouldn't be the reason you run them. The reason to run them would be getting GPs faster. I dunno the correct balance but +1 GPP seems too much; +0.5 might be better. Or even better yet would be to have a diminishing return on GPPs from specialists. The first one would give 1 GPP, the second - 0.9, the third 0.8 etc. You could only get +5.5 GPPs towards a specific GP, but hyper specializing should almost always have diminishing return for a variety of reasons.