Eliminator_Sr
Prince
- Joined
- Dec 5, 2016
- Messages
- 566
It's quite possible to strategize for it, but the only meaningful interaction is now war, either to protect or to liberate. Since you cannot deter AI from attacking (they can't even easily consider suzerain military might before declaring, as suzerain might change any time), your only option will be to declare war before the AI take the CS (and take all warmongering penalties even if you don't take any cities), or liberate it afterward, in which case all envoys will have been reset.
So basically the whole envoy game disappears. Unless you are already all around a city state and can physically prevent its conquest (you'll have to close borders), it makes no sense to invest any envoys since you can loose them any time. I don't know what changed to make the AI so much more aggressive toward them (I'd say Deity AI usually took one city state close to them before R&F, on average).
No it doesn't - it's just more challenging. You now have to think twice before pumping 6 envoys into that science CS on another continent. If you want to sink a lot of envoys into a CS then you better be prepared to defend it. Personally I don't see that much of a difference from Vanilla. When I played Deity there, CS always fell fairly regularly too. I think the developers probably made a conscious adjustment to deprive players of envoy bonuses or make them tougher to acquire and maintain. I think it adds a bit of a new dynamic to the envoy game - is it worth pumping some early envoys into a city state for a temporary bonus knowing you are likely to lose it at some point?