Whales become obsolete? Thats interesting... and accurate.
Anyone know what the solar panel improvement looking thins are? (Upper left of screen 20, upper right of screen 10)
I see yellow (plains) tan (desert) and green (grassland). What are the wasteland looking grey tiles? Tundra?
Farms can be built anywhere, but are only irrigated if they are near fresh water (screen 10, 14). You can see the blue lines of water in between the fields.
I like the scaling down of the unit sizes. The giant people were horrible.
I wish I knew what those bags of money are... they are covering up the tile's production. I'm guessing some sort of special.
Too bad the great people bar doesn't have an arrival time. I was under the (apparently) mistaken impression that different things give different great people points... looks like GPP accumulate collectively, and the cities specialty simply determines which kind of great person you get.
You need some improvment (monastary?) to make people priests - or choose state religion. That could explain why there is no plus sign by the priest icon. At least, it LOOKS like a priest (look at the collar) and I don't see any Taoist monestary.
Looks like mountains are both impassible and unworkable, and that unimproved deserts produce nothing.
It would be nice if it said "oil well" instead of just well. I was trying to figure out why you needed combustion to dig a (water) well
I am kinda worried that the Aggressive trait will be too powerful in the early game (+1 power, when many units have a power of 1-3) and too weak in the late (+1 power, when the tank has a power of 28).
The tank has 3 promotions, and needs 10 XP to improve. By contrast, the grenadier (screeen 6) has 1 promotion and needs 5 XP for the next.
Still no idea what Philosophical's 100% birthrate does.
Now if only Amazon (US) would let me preorder...