Never before seen Civ 4 screenshoots

It was nice of them to bring back the SMAC detail of getting an inspirational message when acquiring a new tech. :)


Dearmad said:
You're the exact sort they have to "dumb things down" for I guess. Thanks a lot for the comment. Now please move on.

Dearmad, why don't you check your attitude and "move on."
 
Lillefix said:
There are 5 different kinds of great people, but 6 faces. But then again, one of them does not have a "+"-sign after it.
I think they're specialists rather than great people ;)
 
Lillefix said:
There are 5 different kinds of great people, but 6 faces. But then again, one of them does not have a "+"-sign after it.

One of them maybe only got one option, they others several.
 
I think we can safely conclude that they are not dumbing down the game.
 
joethreeblah said:
i guess the bottom right is 10 great people points, but i dont know where this is coming from. bottom left is a build queau

still cant figure out why 11 > 11, or where the 13>12 comes from
Just a guess but I think the < and > means greater than or less then just like in math. There are 13 healthy people and 12 unhealthy people maybe??? I really don't know. This is just a complete guess.

Also these screenshots are great. Really awesome, somebody needs to tell Thunderfall so he can put them in the CFC, the screenshot part of the site.
 
JavalTigar said:
You might be right. and welcome to the club. Why is murcia in red while the other cities at the top right are not. In rebellion?

Maybe they are celebrating the Tomato festivals.

tomates.jpg


http://www.aboutvalencia.com/valencia/celebrations.asp
 
Okay a few things here.

What is with that square above the other mountian the eastern one, and the square directly southwest of the city? The food icons are tiny compared to the other icons.

I really don't like the interface, I can get use to it but I don't like. I prefer the Civ3 one with buttons floating in empty space and no border or box to hold them. And the city screen is almost clausterphobic.

And about the workable squares, do you suppose you need a road first to work the square? The mountians and the desert(I'm assuming) are the only ones with out roads and the only ones with out food/hammer/gold icons
 
weakciv said:
From this screenshot it looks like cultural borders will overlap.

I don't think so. I think it means that cultural influences from different sources may overlap, but the tile will still only belong to one civ, presumably the one with the strongest culture there.

opkoad said:
The fact that all religions are displayed on the city screen (albeit greyed out) implies to me that you can have more than one active in a city. Only Taoism (Yin-Yang symbol) is enabled/highlighted for this city, but from a UI design standpoint it makes more sense to show only one religious icon if only one can be active. Just my interpretation which could very well be wrong :) Just trying to figure out why they'd show all the icons, if only one icon can ever be enabled/highlighted at a time.

I had always assumed that individual citizens chose their religions independently. You might have a city with 2 Jews, 3 Christians, and 4 Muslims in it. That would (presumably) show three of the seven icons activated.
 
civaddict098 said:
I had allways thought your whole empire had one religion and only one religion
No you can have all of your cities all one religion but the cities can be different if you wish. I personally think that whatever holy city I have, all of my cities are going to be the same religion as my holy city so that other civs cant have a line a sight into my territory. But of course I will spread my religion around so I can have a line of sight into their territory ;)
 
civaddict098 said:
I had allways thought your whole empire had one religion and only one religion
No, you have one official state religion which will grow in your empire, but cities can have different religions and might still need conversion to make more profit ... or you convert other people's cities to make profit there.
 
Note that the minimap also looks incomplete. They'll be polishing this game right up until the last second. I like what I've seen so far. Once some positive reviews roll in, I'll order a copy.
 
Whales become obsolete? Thats interesting... and accurate.

Anyone know what the solar panel improvement looking thins are? (Upper left of screen 20, upper right of screen 10)

I see yellow (plains) tan (desert) and green (grassland). What are the wasteland looking grey tiles? Tundra?

Farms can be built anywhere, but are only irrigated if they are near fresh water (screen 10, 14). You can see the blue lines of water in between the fields.

I like the scaling down of the unit sizes. The giant people were horrible.

I wish I knew what those bags of money are... they are covering up the tile's production. I'm guessing some sort of special.

Too bad the great people bar doesn't have an arrival time. I was under the (apparently) mistaken impression that different things give different great people points... looks like GPP accumulate collectively, and the cities specialty simply determines which kind of great person you get.

You need some improvment (monastary?) to make people priests - or choose state religion. That could explain why there is no plus sign by the priest icon. At least, it LOOKS like a priest (look at the collar) and I don't see any Taoist monestary.

Looks like mountains are both impassible and unworkable, and that unimproved deserts produce nothing.

It would be nice if it said "oil well" instead of just well. I was trying to figure out why you needed combustion to dig a (water) well :)

I am kinda worried that the Aggressive trait will be too powerful in the early game (+1 power, when many units have a power of 1-3) and too weak in the late (+1 power, when the tank has a power of 28).

The tank has 3 promotions, and needs 10 XP to improve. By contrast, the grenadier (screeen 6) has 1 promotion and needs 5 XP for the next.

Still no idea what Philosophical's 100% birthrate does.

Now if only Amazon (US) would let me preorder...
 
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