Phoenix, please tell me you are being sarcastic-
PLEASE!!! That one city interface screen really shows how non-dumbed down this game is gonna be. In fact, I sense that this is going to be the deepest Civ experience I have ever had. No more automatic gold from roads (they actually seem to need to be connected to another city!) City Growth seems dependant on Health (though possibly not alone). Nasty Deserts and Mountains (hopefully jungles too in some cases

!) Religion, specialists and Great People-the list just goes on.
There are 1 or 2 things which irk me just a little bit, though:
1) In the relevant diplomacy screen, there seems to be no option to trade units-if this proves to be the case in the final release, then I will be very upset indeed

!
2) Although I am happy that resources can become obsolete (along with improvements I am guessing), I don't think whales should become obsolete with combustion (if they did, then someone forgot to tell Norway and Japan

). Instead, I think it ought to be a Civic thing. If you adopt Environmentalism, then the whale no longer provides a production/food bonus, but should provide a happiness/gold bonus (Whale-watching anyone?)
3) As has already been stated, we were given the impression that cultural improvements and wonders only boost your national culture-not provide a culture value of their own, yet we see that even with 0% culture allocated, this city is still producing +34 points/turn. IMO, this would NOT be a good development. I hope that a Firaxian can come along and help clarify the whole culture thing, because I was holding out hope that base culture would now come solely from your budget.
The other good thing is how easy it is to tell whether or not a unit has promotions, and what promotions it has-that will make things nice and easy to understand.
Anyway, on the whole these screenies fill me with great hope but, at the same time, there are a few niggling details which bother me.
Yours,
Aussie_Lurker.