Beyond the Sword: new and changed unit stats.
Here are a few screenshots I made from the 4 videos at Gamespot.
(Red is everything what is new in BtS)
Naval Units:
Here are a few screenshots I made from the 4 videos at Gamespot.
(Red is everything what is new in BtS)
Naval Units:
Attack Submarine:

24 Strengths, 6 Movement
* Cargo Space: 1 (Carries Scouts, Explorers, Missionaries, Spies, Great People)
* Invisible to Most Units
* Can Move through Impassable Terrain
* Can Explore Rival Territory
* Can Withdraw from Combat (50% Chance)
* +50% vs. Submarine
Submarine:

24 Strengths, 6 Movement
* Cargo Space: 3 (Carries Missiles) (was 1 Special People in Warlords)
* Invisible to Most Units
* Can Move through Impassable Terrain
* Can Explore Rival Territory
* Can Withdraw from Combat (50% Chance)
Missle Cruiser:

40 Strengths, 7 Movement
* Cargo Space: 6 (Carries Missiles)
* Causes Collateral Damage
* Can Bombard City Defenses (-20% per turn)
Destroyer:

30 Strengths, 8 Movement
* Can See Submarines
* Can Intercept Aircrafts (30% Chance)
* Can Bombard City Defences (-16% / Turn) (was -15% in Warlords)
(+Blockads [button]: The unit disrupts the trade route so that no international trade can pass through the blockaded tile)
Stealth Destroyer:

30 Strengths, 9 Movement
* Can See Submarines (it is likely that the Unit will have this ability)
* Invisible to Most Units (it is likely that the Unit will have this ability)
* Can Intercept Aircrafts (50% Chance)
* Can Bombard City Defences (-16% / Turn) (the pic says -15% but that's an early version of the game. it must be -12% or -16%)
East Indiaman:

(Unique Unit for Dutch Empire; Replaces Galleon)
6 Strengths, 4 Movement (Galleon: 4 Strengths)
* Cargo Space: 4 (Galleon: 3)
* Can Explore Rival Territory
Carrack:

(Unique Unit for Portuguese Empire; Replaces Caravel)
3 Strengths, 3 Movement
* Cargo Space: 2 (can carry military units) (Caravel: 1 (can only carry scout, explorer, missionary, spy, or great people))
* Can Explore Rival Territory
Frigate:
Ship of the Line:
Pirates:
Ironclad:

24 Strengths, 6 Movement
* Cargo Space: 1 (Carries Scouts, Explorers, Missionaries, Spies, Great People)
* Invisible to Most Units
* Can Move through Impassable Terrain
* Can Explore Rival Territory
* Can Withdraw from Combat (50% Chance)
* +50% vs. Submarine
Submarine:

24 Strengths, 6 Movement
* Cargo Space: 3 (Carries Missiles) (was 1 Special People in Warlords)
* Invisible to Most Units
* Can Move through Impassable Terrain
* Can Explore Rival Territory
* Can Withdraw from Combat (50% Chance)
Missle Cruiser:


40 Strengths, 7 Movement
* Cargo Space: 6 (Carries Missiles)
* Causes Collateral Damage
* Can Bombard City Defenses (-20% per turn)
Destroyer:


30 Strengths, 8 Movement
* Can See Submarines
* Can Intercept Aircrafts (30% Chance)
* Can Bombard City Defences (-16% / Turn) (was -15% in Warlords)
(+Blockads [button]: The unit disrupts the trade route so that no international trade can pass through the blockaded tile)
Stealth Destroyer:


30 Strengths, 9 Movement
* Can See Submarines (it is likely that the Unit will have this ability)
* Invisible to Most Units (it is likely that the Unit will have this ability)
* Can Intercept Aircrafts (50% Chance)
* Can Bombard City Defences (-16% / Turn) (the pic says -15% but that's an early version of the game. it must be -12% or -16%)
East Indiaman:


(Unique Unit for Dutch Empire; Replaces Galleon)
6 Strengths, 4 Movement (Galleon: 4 Strengths)
* Cargo Space: 4 (Galleon: 3)
* Can Explore Rival Territory
Carrack:

(Unique Unit for Portuguese Empire; Replaces Caravel)
3 Strengths, 3 Movement
* Cargo Space: 2 (can carry military units) (Caravel: 1 (can only carry scout, explorer, missionary, spy, or great people))
* Can Explore Rival Territory
Frigate:
Ship of the Line:
Pirates:
Ironclad: