Okay, so I can kind of understand why catapults are unable to kill enemy units, but trebuchets too?! What is the point of trebuchets if they will die each time I use them? Right now they're so powerful because of their city attack bonus, but it's not really worth using them if they're just going to die. So you're telling me that even with 90% odds against a longbowman, the trebuchet is guaranteed to die when attacking? I don't know, I understand why they nerfed the artillery type units, but I think they may have went overboard with it.
If they're making the trebuchets so much weaker that they're unable to win, can they at least reduce the hammers necessary to produce them back to what it was before the 2.08 patch? I see no reason to build trebuchets if they remain so expensive and are unable to win battles. Catapults are way cheaper and cause more collateral damage, so I will stick with building catapults if the Trebuchets aren't made cheaper...