Watiggi:
Good point. What it will do then is give easy xp to the Spearmen then - assuming they're not being protected. If they are being protected, then in all likelyhood they're in a city, in which case it'll be seige next turn with a whole lot of losses/heavily damaged defenders (allbeit mounted units).
I dunno, I'll have to play it in order to see how it pans out. But I can see it being big stack requiring big stacks to destroy it yet again, except this time, it'll put a strong focus on the anti mounted units (which is needed). It'll certainly be interesting.
BlueDevil:
AND easy XP fodder for anyone who bothers to build horse archers.
Back to air combat. A Fighter has strength 12, and is certain to intercept a Bomber, which has strength 16. Now if - I say again, if - air combat is resolved in the same way as land combat in v2.08, then the fighter has only a 21.6% chance of victory and only 0.6% chance of being undamaged, whereas the Bomber has a 78.4% victory chance and 6.1% chance of winning without damage, in which case it ought to be able to complete its mission even though interception has occurred. So although a Fighter will continue to intercept while it can, it must expect to take damage, cumulatively, and will eventually get killed. This would exactly parallel land, or sea, combat, in which any defender kept fighting unless (a) attacks ceased, (b) another defender took over, or (c) it died.
This is quite different from v2.08, in which any interception meant damage to the Bomber and failure of the mission, whilst defending Fighters never took damage but could make only one interception.
What system will BtS use, I wonder ?
That's a very good point!If you break your stack up into 3 smaller stacks then your opponent will need 3 times as many horse archers to do an equal amount of damage to your catapults.
Well its specific Mounted against specific siege units
so
HA v. Cataput+Trebuchet
Cavalry v. Cannon
So far no bonus for Knights, War Elephants, Chariots, Curassiers
I'm wondering about that Blockade option... it looks like it says that it stops ALL international trade... is that right? Because if that's the case, we're essentially back to square one on the usefulness of navies. Why would I want to stop all international trade when that will probably include trade routes of my own cities?? This is especially true when one considers that it would be nonsensical to build your own separate routes out to other continents...
And Horse Archers use(fullness) will be increased accordingly. I hope the Chariot doesn't have this ability. It'll make it too multi-role otherwise.Ok, games will still revolve around who has the largest amount of units engaged in a war but the important point, I think, is that siege units usefullness in conquering cities will be reduced dramatically by the new changes.
And people worried Protective is a weak trait - the nerf to siege weapons is the boost to Protective, clearly.
Martinus:
What are you talking about? It only blockades the trade on this tile. This means if you blockade all sea tiles around the enemy city, you will blockade only the trade going through this city. Only if this city is the only port on the continent (of all players), you would blockade the international trade of all players with this continent.
Personally, I think the blockade effect is too weak, if anything. It should allow you to blockade at least adjacent tiles in addition to the one on which the ship is located. I hope either some ships are better at blockading and allow that or there is a promotion to allow for a better blockading range.
What are you talking about? It only blockades the trade on this tile. This means if you blockade all sea tiles around the enemy city, you will blockade only the trade going through this city. Only if this city is the only port on the continent (of all players), you would blockade the international trade of all players with this continent.
Personally, I think the blockade effect is too weak, if anything. It should allow you to blockade at least adjacent tiles in addition to the one on which the ship is located. I hope either some ships are better at blockading and allow that or there is a promotion to allow for a better blockading range.
And people worried Protective is a weak trait - the nerf to siege weapons is the boost to Protective, clearly.
Flank Attack is the collateral Damage dealt to Siege units if a unit with a Flanking Promotion survives when attacking.(I assume)
Does that mean we're more likely to see Siege units being promoted down the drill line to decrease Flanking attack collateral damage???
Hey GIR are you also making a list change for Buildings as well?