New Beta Version - April 5th (4/5)

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Gazebo

Lord of the Community Patch
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Hey all,

New beta inbound. Definitely a 'beta' (with all the baggage therein), so you are warned. Includes the Events System (is active in CP as well as CBP for now, until we make sure it is all working properly).

You can set BALANCE_CORE_EVENTS to zero in the CustomModOptions.xml file of the CP if you want to disable it.

This has been a pretty sizable undertaking, but was worth the effort. I'm super excited about it, and very excited to share it with all of you. JFD has been a huge help in getting the LUA looking nice and pretty, so be sure to give him credit as well.

Bugfixes and Enhancements:
  • Fixed a bug in the AI functionality for CoM expansion conflict.
  • Improved AI city selection for constructing military units.
  • Reworked proximity model at the player level to use the CoM model.
  • Fixed other assorted bugs, reported and not
  • Incorporated VMC v77-79 changes, fixes, events, and API elements
  • Incorporated JdH's revised (and hopefully fixed!) Active Diplomacy Mod (thanks, Iamblichos and JdH!)
Includes general fixes for deals as well, may resolve or minimize phantom deals bug​

  • Condensed and rewrote notification logic for instant yields using a little trickery
  • All event yields for 'on turn' events (birth/tech/building etc.) should now appear in a unified notification (with unique icons) every turn.
  • i.e. instead of one per type per city, it is now just 1 per type, empire-wide.

Balance:

  • Removed GAP from God of All Creation (now just Faith, Culture, and Happiness) - was redundant with extra Happiness (which also provides GAP)
  • Brought Brazil's Gold/Golden Age points on UA down a little (should be a little less crazy early on)

Progress:
  • Increased Capital Science to 30 (was 25)
  • Increase Equality to +2/+2(was +2/+1)
  • Increased Fraternity to (+3/+3) (was +2/+2)
Community Patch: Events System (Beta)
  • Currently has 51 unique events, planning more soon
  • Testing: look for broken text, broken events, etc.
  • Includes Active Events overview (see diplo corner) as well as all relevant tooltips, etc.

Online as of 1:30am EST. Not savegame compatible, for obvious reasons.

Beta Folder



Instructions for Events Designers:
I've included my SQL database in the beta folder. This is how I'm designing events (except for text, which is handled in XML in the CP), and is my recommended 'first step' for potential event designers. If you are interested, grab the database and an SQL editor. You also need to read up on what all the functions do, so please take a look at this file:

CP/Core Tables/GameEventsTable.xml.

This file is the most important part of the events system, so please make sure to read it! If you have a good grasp of this file, you can make as many events as you want!


I've also got a SampleEvents.xml file in there (which is very rudimentary, but arranged in XML if that's what you like). All other Events-related stuff is in the Modules folder of the CP - that's where I keep the language files, and the events themselves. The events, being in condensed SQL tables, will be illegible, so please use the database. Also, if you need help getting your help text or notifications to work (or look like mine), look at my text files.

Cheers,
Gazebo
 
:clap: Any users that use the CBP E&D Compatibility is recommended to check their settings and turn off random events for E&D if you are going to use this Community Patch's events.
 
I'm so excited to try out the Events system!
 
Jumping right in! Been away from the community for a while, shame on me, but just wanted to congratulate you on all the progress you've been making. I'm feeling that CiV itch lately, so I'll try to put forward some feedback after I muck around a little.~
 
Progress:
Increased Capital Science to 30 (was 25)
Increase Equality to +2/+2(was +2/+1)
Increased Fraternity to (+3/+3) (was +2/+2)

This feels like way too much.
Progress may or may not have been under-performing, but not enough to warrant this.
This translates into +1 hammer food and science in all cities along with extra science in the capital, right?
 
This feels like way too much.
Progress may or may not have been under-performing, but not enough to warrant this.
This translates into +1 hammer food and science in all cities along with extra science in the capital, right?

I agree with Funky, I saw only two people IIRC who categorically said Progress is poor man's Authority, the rest was like it's okay/decent/just as good with only minor complaints at best. Now I bet everyone will be saying the opposite, that Authority has only 3 Production more against Progress 3F3S2G per city, 20% building prod and whatever - and they'll be right, those changes are too much.


I like the rest of the changes though, will be fun to try out these events.
 
I just got a hotel built in a town near a natural wonder in turn 60 epic speed.
Also, an event giving me a choice between -2 gold/city or -2 production/city for 75 turns is not a very nice surprise at the beginning of the game when you are struggling with both.
 
Yeah, I can confirm that you can get a free Hotel in the Ancient Era.

There is also an event about corruption that gives you a choice between gaining yields and loosing happiness.
Shouldn't that be loosing yields?
Probably a bug.
 
Hello !

There is an audio bug with some events (hotel near a natural wonder, decide what to do with the fragment of a comete...). The sound in the background (noises from a city, a horse...) doesn't stop when you take a decision and loops forever. I need to quit my game and go back to the menu in order to stop it.
 
I think you can delete desired events at your own will or you can tweak them.
I really don't see the problem with him reporting what he think are imbalanced events, this is a beta, and betas are for feedback.


Thanks G & JFD!


Welcome to the forums!
If you find a bug like this, help Gazebo out by making a report at the centralized github:
https://github.com/LoneGazebo/Community-Patch-DLL/issues

I don't think they are talking about a bug, I think they are talking about an event giving you hotels in ancient era, which may or may not be intended.
 
I really don't see the problem with him reporting what he think are imbalanced events, this is a beta, and betas are for feedback.

I meant no offence. I just pointed out that he can do that for the time being, before events are patched to be more balanced.
 
Thanks for the hard work!
I wonder if you checked this exploit:

Last version:
Spoiler :
83a201adc5.jpg


Sending a missionary to Addis Ababa with 26 pop -
Spoiler :
b88ba62712.jpg


That 2x my science output.
 
I don't think they are talking about a bug, I think they are talking about an event giving you hotels in ancient era, which may or may not be intended.
If it's intended then G will just close the report. But I think we can safely say getting a building 5 eras before it is discovered is erroneous in at least one regard.
 
Enjoying the new version, I don't know how unlucky that is but in the 100 first turns of my standard game I had almost exclusively "bad" events ( losing GAP and hammers early) the worst happened in the last 5 turns where hospital overcrowded happened, I chose to lose 1 pop since I was tradition with tons of food, then 2 turn later a mountain erupt making me lose 3 pop and now again 2 turns later I have the same hospital overcrowded problem.

I really love the events Idea but I don't know if I'm just really unlucky as the only good thing that happened since start is +2 culture on my palace.
 
If it's intended then G will just close the report. But I think we can safely say getting a building 5 eras before it is discovered is erroneous in at least one regard.

well in E&D Babylon could get an observatory in capital in ancient era
 
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