tu_79
Deity
I believe Horseshoe_Hermi was speaking in ignorance, maybe thinking this is the paid work of a Firaxis team and that there are plenty other mods with much better quality.
When I was looking for a mod, in reddit someone adviced this one as the best for just one player, and I dislike to play multiplayer (I don't have the time for that kind of commitments). It didn't dissapointed me. I am still amazed that this is the work of 2-3 people.
I think if someone dislike a new feature he/she is free to ask for it to change, and ultimately, play an older version.
What I am not so sure is if behind those changes had been enough consensus. I mean, someone asks for something to change in a new threat, two people agree and one person disagrees. Two days later, Gazebo has implemented the change in a beta. Three days later someone may discuss that he/she dislikes the change, before even trying those changes. The fifth day it has passed the bug testing and there is a new alpha. Meanwhile, most players are still playing with their five month old version, unaware of everything. Sometimes, a player decides to upgrade the version and find a rather different game that he/she may or may not like. It's ok. It's the game that the developers (the Community of the title) want to play, not to sell. But even then, if any of the developers, beta testers or bug catchers takes a week rest, they find a very different beast with changes they may have approved or not. This dynamism comes at the price of unwanted changes.
In the end, most changes are welcome, for the extra challenge they provide as playing with new rules makes us to adapt our strategies. This is the main reason we ever tried a mod: we got tired of winning every vanilla game. (Well, not exactly in my case, when I felt comfortable in BNW Emperor, I didn't want to turn every game into a domination one to be able to beat the game on highest difficulties, so I was looking for a mod that let me win by being the best with different play styles, as original StarCraft did).
When I was looking for a mod, in reddit someone adviced this one as the best for just one player, and I dislike to play multiplayer (I don't have the time for that kind of commitments). It didn't dissapointed me. I am still amazed that this is the work of 2-3 people.
I think if someone dislike a new feature he/she is free to ask for it to change, and ultimately, play an older version.
What I am not so sure is if behind those changes had been enough consensus. I mean, someone asks for something to change in a new threat, two people agree and one person disagrees. Two days later, Gazebo has implemented the change in a beta. Three days later someone may discuss that he/she dislikes the change, before even trying those changes. The fifth day it has passed the bug testing and there is a new alpha. Meanwhile, most players are still playing with their five month old version, unaware of everything. Sometimes, a player decides to upgrade the version and find a rather different game that he/she may or may not like. It's ok. It's the game that the developers (the Community of the title) want to play, not to sell. But even then, if any of the developers, beta testers or bug catchers takes a week rest, they find a very different beast with changes they may have approved or not. This dynamism comes at the price of unwanted changes.
In the end, most changes are welcome, for the extra challenge they provide as playing with new rules makes us to adapt our strategies. This is the main reason we ever tried a mod: we got tired of winning every vanilla game. (Well, not exactly in my case, when I felt comfortable in BNW Emperor, I didn't want to turn every game into a domination one to be able to beat the game on highest difficulties, so I was looking for a mod that let me win by being the best with different play styles, as original StarCraft did).