New Beta Version - March 14th (3-14)

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Still, it doesn't give us intuitive sense of how much exact happiness is distributed to a city, although many might not care :crazyeye:

Thanks for your hard work G,
 
thanks for effort, having around 1000 icons in steam, Civ5 with VP is the only one I launch (what a waste of money was it :))

minor game mechanics flaw mentioned

you have some vassals, and established corporation with franchises in ohter cities, and you've got under sanctions
all franchises are closed and all traderouts end, but you still can send trade routes to your vassals and reestablish franchises

if map change occurs (I've libirated city-states, not sure what happens in case of a city) - your reestablished franchises are closed again and traderoutes ended
if your vassal libirates a city state - the same
 
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thanks for effort, having around 1000 icons in steam, Civ5 with VP is the only one I launch (what a waste of money was it :))

minor game mechanics flaw mentioned

you have some vassals, and established corporation with franchises in ohter cities, and you've got under sanctions
all franchises are closed and all traderouts end, but you still can send trade routes to your vassals and reestablish franchises

if map change occurs (I've libirated city-states, not sure what happens in case of a city) - your reestablished franchises are closed again and traderoutes ended
if your vassal libirates a city state - the same

Hey there, please report bugs/issues/etc. here: https://github.com/LoneGazebo/Community-Patch-DLL/issues . Just press the 'New issue' button and follow the instructions. It's hard to track them here.
 
What's the idea behind specialist unhappiness in puppet cities? Is that meant to curb expansion and make newly captured cities more expensive?
 
My second game on newest beta and I feel something is very wrong with Morocco?

Difficulty is set to 7, so I am used to other AI’s being ahead in tech by 7 or 8.

But two times in a row (two different games) Morocco just jumps ahead so far (how??) that it doesnt make any sense. In the screenshot its 1030ad, turn 248. I have 19 techs, other AIs 26, he has 34. Whats going on?
430264B3-AB78-41EF-84CA-5E0F6DBB5330.jpeg
 
What's the idea behind specialist unhappiness in puppet cities? Is that meant to curb expansion and make newly captured cities more expensive?

Puppet cities are cities entirely controlled by the governor, which will work some specialists, same as if you didn't stop your own cities. I wouldn't say it is an intended mechanic, but a result of governor choices, your lack of direct city control, and needing to keep specialist unhappiness in place for balance.

My second game on newest beta and I feel something is very wrong with Morocco?

Difficulty is set to 7, so I am used to other AI’s being ahead in tech by 7 or 8.

But two times in a row (two different games) Morocco just jumps ahead so far (how??) that it doesnt make any sense. In the screenshot its 1030ad, turn 248. I have 19 techs, other AIs 26, he has 34. Whats going on?
View attachment 522232

Morocco in your game has some really great wonder synergy (Hanging Gardens, University, Colossus, 2 GA wonders), and in my experience Morocco does have a decent chance at running away with techs. Not sure if that is all of it but that doesn't seem out of line from what I've had happen. Coincidentally my last game with Morocco running away I was also playing Japan.
 
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