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New Beta Version - March 14th (3-14)

Discussion in 'Community Patch Project' started by Gazebo, Mar 14, 2019.

  1. Dolen

    Dolen Chieftain

    Oct 18, 2018
    Still, it doesn't give us intuitive sense of how much exact happiness is distributed to a city, although many might not care :crazyeye:

    Thanks for your hard work G,
  2. temp1

    temp1 Chieftain

    Aug 28, 2016
    thanks for effort, having around 1000 icons in steam, Civ5 with VP is the only one I launch (what a waste of money was it :))

    minor game mechanics flaw mentioned

    you have some vassals, and established corporation with franchises in ohter cities, and you've got under sanctions
    all franchises are closed and all traderouts end, but you still can send trade routes to your vassals and reestablish franchises

    if map change occurs (I've libirated city-states, not sure what happens in case of a city) - your reestablished franchises are closed again and traderoutes ended
    if your vassal libirates a city state - the same
    Last edited: Mar 30, 2019
    tu_79, JamesNinelives and John.B.C like this.
  3. Edaka

    Edaka King

    Jul 14, 2015
    Hey there, please report bugs/issues/etc. here: https://github.com/LoneGazebo/Community-Patch-DLL/issues . Just press the 'New issue' button and follow the instructions. It's hard to track them here.
    vyyt and JamesNinelives like this.
  4. amateurgamer88

    amateurgamer88 Emperor

    Aug 24, 2018
    What's the idea behind specialist unhappiness in puppet cities? Is that meant to curb expansion and make newly captured cities more expensive?
  5. Jednooki_John

    Jednooki_John Chieftain

    Jul 20, 2017
    My second game on newest beta and I feel something is very wrong with Morocco?

    Difficulty is set to 7, so I am used to other AI’s being ahead in tech by 7 or 8.

    But two times in a row (two different games) Morocco just jumps ahead so far (how??) that it doesnt make any sense. In the screenshot its 1030ad, turn 248. I have 19 techs, other AIs 26, he has 34. Whats going on?
  6. Bhawb

    Bhawb Prince

    Nov 11, 2018
    Puppet cities are cities entirely controlled by the governor, which will work some specialists, same as if you didn't stop your own cities. I wouldn't say it is an intended mechanic, but a result of governor choices, your lack of direct city control, and needing to keep specialist unhappiness in place for balance.

    Morocco in your game has some really great wonder synergy (Hanging Gardens, University, Colossus, 2 GA wonders), and in my experience Morocco does have a decent chance at running away with techs. Not sure if that is all of it but that doesn't seem out of line from what I've had happen. Coincidentally my last game with Morocco running away I was also playing Japan.
    vyyt and JamesNinelives like this.

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